local ev = require("lib.samp.events")
local offender = {
bool = false,
id = -1,
nickname = "",
weapon = -1,
damage = -1
}
function ev.onSendTakeDamage(playerId, damage, weapon, bodypart)
offender.bool = true
offender.id = playerId
offender.nickname = sampGetPlayerNickname(playerId)
offender.weapon = weapon
offender.damage = damage
sampAddChatMessage("Press 'P'", -1)
end
function main()
while not isSampAvailable() do wait(100) end
while true do
wait(0)
if offender.bool and isKeyJustPressed(80) then
sampAddChatMessage("Offender: " .. offender.nickname .. "[" .. offender.id .. "]. Weapon: " .. offender.weapon .. ", damage: " .. offender.damage, -1)
offender.bool = false
end
end
end