local imgui = require('imgui')
local encoding = require 'encoding'
encoding.default = 'CP1251'
u8 = encoding.UTF8
local window = imgui.ImBool(false)
local posList = {
{0, 45}, --chat bottom
{800, 5}, --left
}
local pos = 2
function main()
while not isSampAvailable() do wait(200) end
imgui.Process = false
window.v = true --show window
sampRegisterChatCommand('chlen', function(posid) --блять тут не член, а Ch Len
pos = tonumber(posid)
end)
while true do
wait(0)
imgui.Process = window.v
if sampIsChatInputActive() then window.v = true else window.v = false end
end
end
function imgui.OnDrawFrame()
if window.v then
local in1 = sampGetInputInfoPtr()
local in1 = getStructElement(in1, 0x8, 4)
local in2 = getStructElement(in1, 0x8, 4) -- posX
local in3 = getStructElement(in1, 0xC, 4) -- posY
imgui.SetNextWindowPos(imgui.ImVec2(in2 + posList[pos][1], in3 + posList[pos][2]), imgui.Cond.Always)
imgui.SetNextWindowSize(imgui.ImVec2(55.0, 25.0), imgui.Cond.FirstUseEver)
imgui.Begin('hidden title', window, imgui.WindowFlags.NoMove + imgui.WindowFlags.NoResize + imgui.WindowFlags.NoTitleBar)
imgui.CenterTextColoredRGB(string.len(sampGetChatInputText())..'/128')
imgui.End()
end
end
function imgui.CenterTextColoredRGB(text)
local width = imgui.GetWindowWidth()
local style = imgui.GetStyle()
local colors = style.Colors
local ImVec4 = imgui.ImVec4
local explode_argb = function(argb)
local a = bit.band(bit.rshift(argb, 24), 0xFF)
local r = bit.band(bit.rshift(argb, 16), 0xFF)
local g = bit.band(bit.rshift(argb, 8), 0xFF)
local b = bit.band(argb, 0xFF)
return a, r, g, b
end
local getcolor = function(color)
if color:sub(1, 6):upper() == 'SSSSSS' then
local r, g, b = colors[1].x, colors[1].y, colors[1].z
local a = tonumber(color:sub(7, 8), 16) or colors[1].w * 255
return ImVec4(r, g, b, a / 255)
end
local color = type(color) == 'string' and tonumber(color, 16) or color
if type(color) ~= 'number' then return end
local r, g, b, a = explode_argb(color)
return imgui.ImColor(r, g, b, a):GetVec4()
end
local render_text = function(text_)
for w in text_:gmatch('[^\r\n]+') do
local textsize = w:gsub('{.-}', '')
local text_width = imgui.CalcTextSize(u8(textsize))
imgui.SetCursorPosX( width / 2 - text_width .x / 2 )
local text, colors_, m = {}, {}, 1
w = w:gsub('{(......)}', '{%1FF}')
while w:find('{........}') do
local n, k = w:find('{........}')
local color = getcolor(w:sub(n + 1, k - 1))
if color then
text[#text], text[#text + 1] = w:sub(m, n - 1), w:sub(k + 1, #w)
colors_[#colors_ + 1] = color
m = n
end
w = w:sub(1, n - 1) .. w:sub(k + 1, #w)
end
if text[0] then
for i = 0, #text do
imgui.TextColored(colors_[i] or colors[1], u8(text[i]))
imgui.SameLine(nil, 0)
end
imgui.NewLine()
else
imgui.Text(u8(w))
end
end
end
render_text(text)
end