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Balonboy

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Автор темы
149
2
CLEO:
{$CLEO .cs}

0000:

repeat
wait 0
until 0AFA:

while true
wait 0

if
0AB0: 2
then
    if
    0AB1: @GET_TARGET_ACTOR  1 FOV 100.0 store_into_ 30@
    then
        04C4: store_coords_to 0@ 1@ 2@ from_actor 30@ with_offset 0.0 0.0 0.0
        0AB1: @AimAtPosition 3 coords_XYZ 0@ 1@ 2@
    end
end

end

:GET_TARGET_ACTOR
0087: 28@ = 0@ // (float)
0A8D: 29@ = read_memory 0xB74490 size 4 virtual_protect 0
000A: 29@ += 0x4
0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0
for 30@ = 0 to 35584 step 0x100
    0A8D: 31@ = read_memory 29@ size 1 virtual_protect 0
    000A: 29@ += 0x1
    if and
        0029:  31@ >= 0x00
        001B:  0x80 > 31@
    then
        005A: 31@ += 30@
        if
        056D:   actor 31@ defined
        then
            if
            803C:  $PLAYER_ACTOR == 31@ // (int)
            then
                04C4: store_coords_to 27@ 26@ 25@ from_actor 31@ with_offset 0.0 0.0 0.0
                068D: get_camera_position_to 24@ 23@ 22@
                0AB1:  @GET_BONE_POS 2 FROM_ACTOR 31@ BONE 6 _STORE_TO 5@ 6@ 7@  // HEAD
                if and
                8118:   not_actor 31@ dead
                02CB:   actor 31@ bounding_sphere_visible
                06BD:   no_obstacles_between 5@ 6@ 7@ /*27@ 26@ 25@*/ and 24@ 23@ 22@ solid 1 car 1 actor 0 object 1 particle 0
                then
                    0AB1: @getScreenXYFrom3DCoords 3 3D_coords_X 27@ Y 26@ Z 25@ store_screen_X_to 24@ Y_to 23@
                    0AB1: @GameScreenCoords 0 11@ 12@
                    0509: 22@ = distance_between_XY 11@ 12@ and_XY 24@ 23@
                    if
                    0035:   28@ >= 22@ // (float)
                    then
                        0087: 28@ = 22@ // (float)
                        0087: 15@ = 31@ // (float)
                    end
                end   
            end
        end
    end
end
if
056D:   actor 15@ defined
then
    0485:  return_true
else
    059A:  return_false
end
0AB2: 1 15@

:GET_BONE_POS
0085: 10@ = 0@ // (int)
0085: 15@ = 1@ // (int)
1@ = 0.0 // X offset
2@ = 0.0 // Y offset {THX TO: WESSER}
3@ = 0.0 // Z offset
0A96: 0@ = actor 10@ struct
0AC7: 4@ = var 1@ offset
0AA6: call_method 0x5E01C0 struct 0@ num_params 3 pop 0 bIncludeAnim 1 iBoneID 15@ vOffset 4@ // CPed__getBonePositionWithOffset
0AB2: retn 3 1@ 2@ 3@

:getScreenXYFrom3DCoords
0AC7: 14@ = var 0@ offset
0AC7: 15@ = var 3@ offset
0AC7: 16@ = var 6@ offset
0AC7: 17@ = var 9@ offset
0AA5: call 0x70CE30 num_params 6 pop 6 {18@ 18@} 0 0 17@ 16@ 15@ 14@
0007: 12@ = 640.0
0007: 13@ = 448.0
0A8D: 14@ = read_memory 0xC17044 size 4 virtual_protect 0
0A8D: 15@ = read_memory 0xC17048 size 4 virtual_protect 0
0093: 14@ = integer 14@ to_float
0093: 15@ = integer 15@ to_float
0073: 12@ /= 14@
0073: 13@ /= 15@
006B: 3@ *= 12@
006B: 4@ *= 13@
0AB2: ret 2 3@ 4@

:GameScreenCoords
0470: 31@ = actor $PLAYER_ACTOR current_weapon
if and
31@ >= 22
31@ <= 34
then
    10@ = 339.0
    11@ = 178.5
else
    10@ = 320.0
    11@ = 224.5
end
0AB2: ret 2 10@ 11@

:AimAtPosition
// 0AB1: @AimAtPosition 3 coords_XYZ 0@ 1@ 2@

// aim formula code taken & converted from m0d_sa
068D: get_camera_position_to 3@ 4@ 5@

0509: 11@ = distance_between_XY 0@ 1@ and_XY 3@ 4@

0063: 3@ -= 0@  // (float)
0063: 4@ -= 1@  // (float)
0063: 5@ -= 2@  // (float)

0A8D: 6@ = read_memory 0xB6F1A8 size 2 virtual_protect 0 // TheCamera.m_aCams.m_wCamMode

if or
    0039:   6@ == 53
    0039:   6@ == 55
then // 3rd person mode

    // multiplier
    0A8D: 7@ = read_memory 0x8D5038 size 4 virtual_protect 0 // FOV
    0007: 6@ = 0.5
    006B: 7@ *= 6@  // (float)
    02F6: 6@ = sine 7@ // (float)
    02F7: 8@ = cosine 7@ // (float)
    0073: 6@ /= 8@ // (float)

    // fx
    0A8D: 9@ = read_memory 0xB6EC10 size 4 virtual_protect 0 // crosshairOffset.x               
    0007: 8@ = 0.5
    0063: 8@ -= 9@  // (float)
    000B: 8@ += 0.5
    0063: 8@ -= 9@  // (float)
  
    0A8D: 9@ = read_memory 0xC3EFA4 size 4 virtual_protect 0 // screenAspectRatio
    0007: 7@ = 1.0
    0073: 7@ /= 9@ // (float)
  
    006B: 8@ *= 7@  // (float)
    006B: 8@ *= 6@  // (float)
  
    0AA5: call 0x4207C0 num_params 2 pop 2 _x 8@ _y 1.0 // atan2 
    0AE9: pop_float 8@
  
    0007: 7@ = 3.1415926535897932384626433832795// M_PI
    0063: 7@ -= 8@  // (float)
  
    // fz
    0A8D: 10@ = read_memory 0xB6EC14 size 4 virtual_protect 0 // crosshairOffset.y
    0087: 9@ = 10@ // (float)
    0007: 8@ = 0.5
    0063: 9@ -= 8@  // (float)
    005B: 9@ += 10@  // (float)
    0063: 9@ -= 8@  // (float)
    006B: 9@ *= 6@  // (float)
  
    0AA5: call 0x4207C0 num_params 2 pop 2 _x 9@ _y 1.0 // atan2
    0AE9: pop_float 9@
  
    0007: 8@ = 3.1415926535897932384626433832795 // M_PI
    0063: 8@ -= 9@  // (float)
else
    0007: 7@ = 3.1415926535897932384626433832795 // M_PI
    0017: 7@ /= 2.0
    0087: 8@ = 7@ // (float)
end

// x angle 
0AA5: call 0x4207C0 num_params 2 pop 2 _x 5@ _y 11@ // atan2
0AE9: pop_float 9@

// z angle
0013: 3@ *= -1.0
0AA5: call 0x4207C0 num_params 2 pop 2 _x 3@ _y 4@ // atan2
0AE9: pop_float 10@

0007: 11@ = 3.1415926535897932384626433832795 // M_PI
0017: 11@ /= 2.0
0063: 10@ -= 11@  // (float)

0063: 9@ -= 7@  // (float) 
0063: 10@ -= 8@  // (float)
0013: 10@ *= -1.0
      
0A25: set_camera_on_players_X_angle 9@ Z_angle 10@
0AB2: ret 0



Кто-то может исправить BUG, При съемке
камера подъезжает


Кто-нибудь может это исправить?
Когда снимать
?
 
Последнее редактирование:

Balonboy

Известный
Автор темы
149
2
CLEO:
{$CLEO .cs}
0000:

WHILE TRUE
    WAIT 0   
    IF
    0AB0: key_pressed 18
    THEN
        IF 0AD2: 0@ = player $PLAYER_CHAR targeted_actor
        THEN
            Actor.StorePos(0@, 1@, 2@, 3@)
            0AB1: @AIM_AT_POS 4 XYZ: 1@ 2@ 3@ ADD_CAMERA_OFFSET 0.04253
        END
    END
END
//0AB1: @AIM_AT_POS 3 XYZ: 1@ 2@ 3@
:AIM_AT_POS
0087: 8@ = 3@
068D: get_camera_position_to 3@ 4@ 5@
0063: 0@ -= 3@
0063: 1@ -= 4@
0604: get_Z_angle_for_point 0@ 1@ store_to 6@
6@ -= 90.0
0017: 6@ /= 57.2957795         
005B: 6@ += 8@  // (float)                         
0A8D: 7@ = read_memory 0xB6F248 size 4 virtual_protect 0
0A25: set_camera_on_players_X_angle 7@ Z_angle 6@
0661: "by Opcode.eXe | UGBASE.EU"
0AB2: 0

@D3.Pheonix

Можете ли вы сделать эту цель, как скин прицел, пожалуйста? skin aimbot
 

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