00A0: store_actor $PLAYER_ACTOR position_to 0@ 1@ 2@
0AE2: 3@ = random_vehicle_near_point 0@ 1@ 2@ in_radius 15 find_next 1 pass_wrecked 0
if
056E: car 3@ defined
then
046C: 4@ = car 3@ driver
if
056D: actor 4@ defined
then
0B2B: samp 5@ = get_player_id_by_actor_handle 4@
say "Водила с id:%d" 5@
end
end