- 12
- 0
Помогите, не шарю. Просто увидел софт, посмотреть и перезалить. Вылазит ошибка - expected near 'msg'
Помогите пожалуйста. Не понимаю в чем ошибка.
Помогите пожалуйста. Не понимаю в чем ошибка.
Lua:
function randomFunction msg (INPUT_VAR_0_)
var_0_3 = INPUT_VAR_0_
var_0_2 = "[{F08080}onfoot_Hokage{FFFFFF}]: " .. var_0_3
var_0_3 = -1 --var_0_3 NUMBER-NUMBER
return sampAddChatMessage(var_0_2, var_0_3)
end
function randomFunction main ()
if uget_1_0 then
--jump to 0005 (if previous if statement is false) --0005 JMP-JMP
return
end
var_1_0, var_1_1, var_1_2, var_1_3 = getTargetBlipCoordinatesFixed()
blipZ = var_1_3
blipY = var_1_2
blipX = var_1_1
blip = var_1_0
if blip then
--jump to 0054 (if previous if statement is false) --0054 JMP-JMP
var_1_0 = os.clock()
var_1_0 = var_1_1
USETP unhandled at 0018
var_1_0, var_1_1, var_1_2 = getCharCoordinates(playerPed)
charPosZ = var_1_2
charPosY = var_1_1
charPosX = var_1_0
var_1_0 = getDistanceBetweenCoords3d(blipX, blipY, charPosZ, charPosX, charPosY, charPosZ)
var_1_1 = 7 --var_1_1 NUMBER-NUMBER
if var_1_0 < var_1_1 then
--jump to 0042 (if previous if statement is false) --0042 JMP-JMP
return setCharCoordinates(playerPed, blipX, blipY, blipZ)
end
USETP unhandled at 0042
var_1_3 = true --var_1_3 PRIMITIVE-PRIMITIVE
freezeCharPosition(playerPed, var_1_3)
var_1_5 = blipZ - 0.6 --var_1_5 NUMBER-NUMBER
setCharCoordinates(playerPed, blipX, blipY, var_1_5)
end
return
end
function someFunc2()
if sasakrack ~= nil then
--jump to 0007 (if previous if statement is false) --0007 JMP-JMP
if sasakrack == false then
end -- maybe?
else
--location 0007--0007 LOCATION-LOCATION_
end
local randomFunction0 = function() end -- starts at test.lua:0
lua_thread.create(randomFunction0)
return
return
end
function randomFunction()
if uget_3_0 then
--jump to 0005 (if previous if statement is false) --0005 JMP-JMP
return
end
var_3_0, var_3_0, var_3_0, var_3_0 = SearchMarker( getCharCoordinates(PLAYER_PED) )
blipZ = var_3_0
blipY = var_3_0
blipX = var_3_0
blip = var_3_0
if blip then
--jump to 0056 (if previous if statement is false) --0056 JMP-JMP
var_3_0 = os.clock()
var_3_0 = var_3_1
var_3_0, var_3_1, var_3_2 = getCharCoordinates(playerPed)
charPosZ = var_3_2
charPosY = var_3_1
charPosX = var_3_0
var_3_0 = getDistanceBetweenCoords3d(blipX, blipY, charPosZ, charPosX, charPosY, charPosZ)
var_3_1 = 7 --var_3_1 NUMBER-NUMBER
if var_3_0 < var_3_1 then
--jump to 0044 (if previous if statement is false) --0044 JMP-JMP
return setCharCoordinates(playerPed, blipX, blipY, blipZ)
end
USETP unhandled at 0044
var_3_3 = true --var_3_3 PRIMITIVE-PRIMITIVE
freezeCharPosition(playerPed, var_3_3)
var_3_5 = blipZ - 0.6 --var_3_5 NUMBER-NUMBER
setCharCoordinates(playerPed, blipX, blipY, var_3_5)
end
return
end
function someFunc4()
if sasakrack ~= nil then
--jump to 0007 (if previous if statement is false) --0007 JMP-JMP
if sasakrack == false then
end -- maybe?
else
--location 0007--0007 LOCATION-LOCATION_
end
local randomFunction1 = function() end -- starts at test.lua:0
lua_thread.create(randomFunction1)
return
return
end
function someFunc5(INPUT_VAR_0_,INPUT_VAR_1_,INPUT_VAR_2_,INPUT_VAR_3_)
var_5_0 = isSampAvailable()
if not var_5_0 then
--jump to 0010 (if previous if statement is false) --0010 JMP-JMP
repeat
var_5_1 = 0 --var_5_1 NUMBER-NUMBER
wait(var_5_1)
else
--location 0010--0010 LOCATION-LOCATION_
until false or (previous if statement is true) --location 0010
var_5_1 = 0 --var_5_1 NUMBER-NUMBER
wait(var_5_1)
var_5_0 = true --var_5_0 PRIMITIVE-PRIMITIVE
sasakrack = var_5_0
if sasakrack == nil then
--jump to 0023 (if previous if statement is false) --0023 JMP-JMP
repeat
var_5_1 = 0 --var_5_1 NUMBER-NUMBER
wait(var_5_1)
else
--location 0023--0023 LOCATION-LOCATION_
until false or (previous if statement is true) --location 0023
if sasakrack == false then
--jump to 0031 (if previous if statement is false) --0031 JMP-JMP
var_5_0 = thisScript()
var_5_1 = var_5_0
end
local randomFunction2 = function() end -- starts at test.lua:0
sampRegisterChatCommand("stp", randomFunction2)
local randomFunction3 = function() end -- starts at test.lua:0
sampRegisterChatCommand("stpc", randomFunction3)
repeat
var_5_1 = 0 --var_5_1 NUMBER-NUMBER
wait(var_5_1)
var_5_0 = os.clock()
var_5_0 = var_5_0 - uget_5_3 --var_5_0 NUMBER-NUMBER
var_5_1 = 2400 --var_5_1 NUMBER-NUMBER
if var_5_1 < var_5_0 then
--jump to 0061 (if previous if statement is false) --0061 JMP-JMP
if uget_5_2 then
--jump to 0061 (if previous if statement is false) --0061 JMP-JMP
var_5_0 = 0 --var_5_0 NUMBER-NUMBER
var_5_0 = 0
var_5_0 = INPUT_VAR_3_
USETP unhandled at 0057
sampForceOnfootSync()
USETP unhandled at 0060
end
end
if uget_5_0 then
--jump to 0039 (if previous if statement is false) --0039 JMP-JMP
if sasakrack ~= nil then
--jump to 0070 (if previous if statement is false) --0070 JMP-JMP
if sasakrack == false then
end -- maybe?
else
--location 0070--0070 LOCATION-LOCATION_
return
end
var_5_0 = getDistanceBetweenCoords3d(blipX, blipY, blipZ, charPosX, charPosY, charPosZ)
var_5_1 = 7 --var_5_1 NUMBER-NUMBER
if var_5_1 < var_5_0 then
--jump to 0151 (if previous if statement is false) --0151 JMP-JMP
var_5_0 = getDistanceBetweenCoords3d(blipX, blipY, charPosZ, charPosX, charPosY, charPosZ)
var_5_2 = 2 --var_5_2 NUMBER-NUMBER
wait(var_5_2)
var_5_1 = blipX - charPosX --var_5_1 NUMBER-NUMBER
vectorX = var_5_1
var_5_1 = blipY - charPosY --var_5_1 NUMBER-NUMBER
vectorY = var_5_1
var_5_1 = blipZ - charPosZ --var_5_1 NUMBER-NUMBER
vectorZ = var_5_1
var_5_1 = uget_5_5(vectorX, vectorY, vectorZ)
var_5_3 = var_5_1
var_5_1.normalize(var_5_3)
var_5_3 = var_5_1.x * 7 --var_5_3 NUMBER-NUMBER
var_5_2 = charPosX + var_5_3 --var_5_2 NUMBER-NUMBER
charPosX = var_5_2
var_5_3 = var_5_1.y * 7 --var_5_3 NUMBER-NUMBER
var_5_2 = charPosY + var_5_3 --var_5_2 NUMBER-NUMBER
charPosY = var_5_2
var_5_3 = var_5_1.z * 2 --var_5_3 NUMBER-NUMBER
var_5_2 = charPosZ + var_5_3 --var_5_2 NUMBER-NUMBER
charPosZ = var_5_2
var_5_3 = 6 --var_5_3 NUMBER-NUMBER
wait(var_5_3)
sendOnfootSync(charPosX, charPosY, charPosZ)
var_5_2 = uget_5_4 + 1 --var_5_2 NUMBER-NUMBER
var_5_2 = charPosY
if uget_5_4 == 4 then
--jump to 0039 (if previous if statement is false) --0039 JMP-JMP
var_5_4 = charPosY + 55 --var_5_4 NUMBER-NUMBER
sendOnfootSync(charPosX, var_5_4, charPosZ)
var_5_0 = 0
end
else
--location 0151--0151 LOCATION-LOCATION_
var_5_0 = 0
USETP unhandled at 0152
var_5_2 = os.clock()
var_5_2 = var_5_2 - uget_5_1 --var_5_2 NUMBER-NUMBER
var_5_1 = "{FBFF00} “пхнуло за: {FFFFFF} " .. var_5_2
var_5_2 = -1 --var_5_2 NUMBER-NUMBER
msg(var_5_1, var_5_2)
var_5_2 = 4000 --var_5_2 NUMBER-NUMBER
printStringNow("~y~onfoot ~w~teleported", var_5_2)
sendOnfootSync(charPosX, charPosY, charPosZ)
setCharCoordinates(playerPed, blipX, blipY, blipZ)
sendOnfootSync(charPosX, charPosY, charPosZ)
sampForceAimSync()
sampForceOnfootSync()
var_5_1 = 900 --var_5_1 NUMBER-NUMBER
wait(var_5_1)
setCharCoordinates(playerPed, blipX, blipY, blipZ)
var_5_2 = false --var_5_2 PRIMITIVE-PRIMITIVE
freezeCharPosition(playerPed, var_5_2)
USETP unhandled at 0200
var_5_0 = thisScript()
var_5_1 = var_5_0
var_5_0.reload(var_5_1)
--jump to 0039 (if previous if statement is false) --0039 JMP-JMP
until false or (previous if statement is true) --location 0207
var_5_1 = -1 --var_5_1 NUMBER-NUMBER
wait(var_5_1)
return
return wait(var_5_1)
end
function randomFunction var_15_0.onSetPlayerPos ()
if uget_6_0 then
--jump to 0010 (if previous if statement is false) --0010 JMP-JMP
var_6_1 = os.clock()
var_6_1 = var_6_1
var_6_1 = false --var_6_1 PRIMITIVE-PRIMITIVE
return var_6_1
end
until false or (previous if statement is true) --location 0010
return
end
function randomFunction var_15_0.onSendPlayerSync ()
if uget_7_0 then
--jump to 0006 (if previous if statement is false) --0006 JMP-JMP
var_7_1 = false --var_7_1 PRIMITIVE-PRIMITIVE
return var_7_1
end
return
end
function randomFunction sendOnfootSync (INPUT_VAR_0_,INPUT_VAR_1_,INPUT_VAR_2_)
var_8_3 = samp_create_sync_data("player")
var_8_4 = {}
var_8_4[1] = INPUT_VAR_0_
var_8_4[2] = INPUT_VAR_1_
var_8_4[3] = INPUT_VAR_2_
var_8_3.position = var_8_4
var_8_4 = {} --to find out the contents of this table look inside the lua file
until false or (previous if statement is true) --location 0010
var_8_3.moveSpeed = var_8_4
var_8_3.send()
return
end
function randomFunction getTargetBlipCoordinatesFixed ()
var_9_0, var_9_1, var_9_2, var_9_3 = getTargetBlipCoordinates()
if not var_9_0 then
--jump to 0007 (if previous if statement is false) --0007 JMP-JMP
var_9_4 = false --var_9_4 PRIMITIVE-PRIMITIVE
return var_9_4
end
var_9_5 = var_9_1
var_9_6 = var_9_2
until false or (previous if statement is true) --location 0010
requestCollision(var_9_5, var_9_6)
var_9_5 = var_9_1
var_9_6 = var_9_2
var_9_7 = var_9_3
loadScene(var_9_5, var_9_6, var_9_7)
var_9_4, var_9_5, var_9_6, var_9_7 = getTargetBlipCoordinates()
var_9_8 = var_9_4
var_9_9 = var_9_5
var_9_10 = var_9_6
var_9_11 = var_9_7
return var_9_8, var_9_9, var_9_10, var_9_11
end
function randomFunction samp_create_sync_data ()
var_10_0 = raknetNewBitStream()
var_10_2 = var_10_0
raknetBitStreamWriteInt8(var_10_2, uget_10_0.unknownB0)
var_10_2 = var_10_0
until false or (previous if statement is true) --location 0010
raknetBitStreamWriteBuffer(var_10_2, uget_10_1, uget_10_2.sizeof(uget_10_3) )
var_10_2 = var_10_0
var_10_5 = 1 --var_10_5 NUMBER-NUMBER
until false or (previous if statement is true) --location 0023
raknetSendBitStreamEx(var_10_2, uget_10_4.HIGH_PRIORITY, uget_10_4.UNRELIABLE_SEQUENCED, var_10_5)
var_10_2 = var_10_0
raknetDeleteBitStream(var_10_2)
return
end
function randomFunction var_13_11.__index ()
return unknown1
end
function randomFunction var_13_11.__newindex (INPUT_VAR_0_,INPUT_VAR_1_)
uget_12_0[INPUT_VAR_1_] = INPUT_VAR_2_
return
end
function someFunc13(INPUT_VAR_0_,INPUT_VAR_1_)
var_13_2 = require("ffi")
var_13_3 = require("sampfuncs")
var_13_4 = require("samp.raknet")
until false or (previous if statement is true) --location 0010
if not INPUT_VAR_1_ then
--jump to 0013 (if previous if statement is false) --0013 JMP-JMP
var_13_1 = true --var_13_1 PRIMITIVE-PRIMITIVE
var_13_5 = {} --to find out the contents of this table look inside the lua file
var_13_6 = {} --to find out the contents of this table look inside the lua file
var_13_6[2] = var_13_4.PACKET.PLAYER_SYNC
var_13_6[3] = sampStorePlayerOnfootData
var_13_5.player = var_13_6
var_13_6 = {} --to find out the contents of this table look inside the lua file
until false or (previous if statement is true) --location 0023
var_13_6[2] = var_13_4.PACKET.VEHICLE_SYNC
var_13_6[3] = sampStorePlayerIncarData
var_13_5.vehicle = var_13_6
var_13_6 = {} --to find out the contents of this table look inside the lua file
var_13_6[2] = var_13_4.PACKET.PASSENGER_SYNC
var_13_6[3] = sampStorePlayerPassengerData
var_13_5.passenger = var_13_6
var_13_6 = {} --to find out the contents of this table look inside the lua file
var_13_6[2] = var_13_4.PACKET.AIM_SYNC
var_13_6[3] = sampStorePlayerAimData
var_13_5.aim = var_13_6
var_13_6 = {} --to find out the contents of this table look inside the lua file
var_13_6[2] = var_13_4.PACKET.TRAILER_SYNC
var_13_6[3] = sampStorePlayerTrailerData
var_13_5.trailer = var_13_6
var_13_6 = {} --to find out the contents of this table look inside the lua file
var_13_6[2] = var_13_4.PACKET.UNOCCUPIED_SYNC
var_13_5.unoccupied = var_13_6
var_13_6 = {} --to find out the contents of this table look inside the lua file
var_13_6[2] = var_13_4.PACKET.BULLET_SYNC
var_13_5.bullet = var_13_6
var_13_6 = {} --to find out the contents of this table look inside the lua file
var_13_6[2] = var_13_4.PACKET.SPECTATOR_SYNC
var_13_5.spectator = var_13_6
var_13_7 = "struct " .. unknown2.unknownB3
var_13_9 = var_13_7
var_13_10 = {}
var_13_8 = var_13_2.new(var_13_9, var_13_10)
var_13_13 = var_13_7
var_13_13 = var_13_13 .. "*"
var_13_14 = var_13_8
var_13_9 = tonumber( var_13_2.cast("uintptr_t", var_13_2.new(var_13_13, var_13_14) ) )
if var_13_1 then
--jump to 0105 (if previous if statement is false) --0105 JMP-JMP
if unknown2.unknownB4 then
--jump to 0105 (if previous if statement is false) --0105 JMP-JMP
var_13_11 = nil
var_13_12 = nil
if var_13_1 == true then
--jump to 0097 (if previous if statement is false) --0097 JMP-JMP
var_13_13, var_13_14 = sampGetPlayerIdByCharHandle(PLAYER_PED)
var_13_12 = var_13_14
var_13_11 = var_13_13
--jump to 0101 (if previous if statement is false) --0101 JMP-JMP
var_13_14 = var_13_1
var_13_13 = tonumber(var_13_14)
var_13_12 = var_13_13
var_13_13 = unknown2.unknownB4
var_13_14 = var_13_12
var_13_15 = var_13_9
var_13_13(var_13_14, var_13_15)
local randomFunction4 = function() end -- starts at test.lua:0
var_13_11 = {} --to find out the contents of this table look inside the lua file
local randomFunction5 = function() end -- starts at test.lua:0
var_13_11.__index = randomFunction5
local randomFunction6 = function() end -- starts at test.lua:0
var_13_11.__newindex = randomFunction6
var_13_13 = {} --to find out the contents of this table look inside the lua file
var_13_13.send = randomFunction4
var_13_14 = var_13_11
return setmetatable(var_13_13, var_13_14)
end
end end end end --REVERSE ME--REVERSE ME--REVERSE ME--REVERSE ME
function randomFunction SearchMarker ()
var_14_3 = 0 --var_14_3 NUMBER-NUMBER
var_14_4 = 0 --var_14_4 NUMBER-NUMBER
var_14_5 = 0 --var_14_5 NUMBER-NUMBER
var_14_6 = false --var_14_6 PRIMITIVE-PRIMITIVE
var_14_7 = 0 --var_14_7 NUMBER-NUMBER
var_14_8 = 31 --var_14_8 NUMBER-NUMBER
var_14_9 = 1 --var_14_9 NUMBER-NUMBER
for var_14_10 = var_14_7,var_14_8,var_14_9 do --location 0008, loop ends at 0044-1
var_14_11 = 0 --var_14_11 NUMBER-NUMBER
until false or (previous if statement is true) --location 0010
var_14_12 = var_14_10 * 56 --var_14_12 NUMBER-NUMBER
var_14_11 = 13103464 + var_14_12 --var_14_11 NUMBER-NUMBER
var_14_14 = var_14_11 + 0 --var_14_14 NUMBER-NUMBER
var_14_15 = 4 --var_14_15 NUMBER-NUMBER
var_14_16 = false --var_14_16 PRIMITIVE-PRIMITIVE
var_14_12 = representIntAsFloat( readMemory(var_14_14, var_14_15, var_14_16) )
var_14_15 = var_14_11 + 4 --var_14_15 NUMBER-NUMBER
var_14_16 = 4 --var_14_16 NUMBER-NUMBER
until false or (previous if statement is true) --location 0023
var_14_17 = false --var_14_17 PRIMITIVE-PRIMITIVE
var_14_13 = representIntAsFloat( readMemory(var_14_15, var_14_16, var_14_17) )
var_14_16 = var_14_11 + 8 --var_14_16 NUMBER-NUMBER
var_14_17 = 4 --var_14_17 NUMBER-NUMBER
var_14_18 = false --var_14_18 PRIMITIVE-PRIMITIVE
var_14_14 = representIntAsFloat( readMemory(var_14_16, var_14_17, var_14_18) )
if var_14_12 == 2 then
--jump to 0039 (if previous if statement is false) --0039 JMP-JMP
if var_14_13 == 2 then
--jump to 0039 (if previous if statement is false) --0039 JMP-JMP
if var_14_14 ~= 2 then
--jump to 0043 (if previous if statement is false) --0043 JMP-JMP
var_14_3 = var_14_12
var_14_4 = var_14_13
var_14_5 = var_14_14
var_14_6 = true --var_14_6 PRIMITIVE-PRIMITIVE
end --location 0043, loops back to 0009-1
var_14_7 = var_14_6
var_14_8 = var_14_3
var_14_9 = var_14_4
var_14_10 = var_14_5
return var_14_7, var_14_8, var_14_9, var_14_10
end
end end end --REVERSE ME--REVERSE ME--REVERSE ME
function someFunc15()
var_15_0 = require("lib.samp.events")
var_15_1 = require("lib.samp.events")
var_15_2 = require("vector3d")
until false or (previous if statement is true) --location 0010
var_15_3 = false --var_15_3 PRIMITIVE-PRIMITIVE
var_15_4 = false --var_15_4 PRIMITIVE-PRIMITIVE
var_15_5 = 0 --var_15_5 NUMBER-NUMBER
var_15_6 = 0 --var_15_6 NUMBER-NUMBER
var_15_7 = nil --var_15_7 PRIMITIVE-PRIMITIVE
script_version("1.6")
local randomFunction7 = function() end -- starts at test.lua:0
msg = randomFunction7
var_15_8 = require("requests")
until false or (previous if statement is true) --location 0023
requests = var_15_8
local randomFunction8 = function() end -- starts at test.lua:0
main = randomFunction8
local randomFunction9 = function() end -- starts at test.lua:0
var_15_0.onSetPlayerPos = randomFunction9
local randomFunction10 = function() end -- starts at test.lua:0
var_15_0.onSendPlayerSync = randomFunction10
local randomFunction11 = function() end -- starts at test.lua:0
sendOnfootSync = randomFunction11
local randomFunction12 = function() end -- starts at test.lua:0
getTargetBlipCoordinatesFixed = randomFunction12
local randomFunction13 = function() end -- starts at test.lua:0
samp_create_sync_data = randomFunction13
local randomFunction14 = function() end -- starts at test.lua:0
SearchMarker = randomFunction14
return
end
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