lua help me pleas!!!!

RusGaming

Участник
Автор темы
57
0
ОШИБКА В САМПФУНКСЕ
[ML] (error) lib_imgui_notf.lua: F:\GTA San Andreas\moonloader\lib_imgui_notf.lua:121: attempt to compare number with string
stack traceback:
F:\GTA San Andreas\moonloader\lib_imgui_notf.lua:121: in function 'onRenderNotification'
F:\GTA San Andreas\moonloader\lib_imgui_notf.lua:109: in function 'OnDrawFrame'
F:\GTA San Andreas\moonloader\lib\imgui.lua:1378: in function <F:\GTA San Andreas\moonloader\lib\imgui.lua:1367>
[ML] (error) lib_imgui_notf.lua: Script died due to an error. (0F9B12BC)
 
Решение
а зачем ты лезешь в саму библиотеку notification?
Оставь всё как было изначально и используй её
Чё не понятно в коде? notf.addNotification("Привет", "Как ваши дела?", 2, 1, 3)
Уже ошибку видно что он задаёт второй параметр нотфа не верно, в чём трабл чекнуть либу и посмотреть чё за параметры там ваще и показать человеку? Уже можешь ничего не показывать, он обратился ко мне после этого и решил его проблему... мда...
Вот пример:
notf.addNotification((tostring"Тест нахой."), 4, 2)

RusGaming

Участник
Автор темы
57
0
[ML] (error) notify.lua: F:\GTA San Andreas\moonloader\notify.lua:23: attempt to call field 'addNotification' (a nil value)
stack traceback:
F:\GTA San Andreas\moonloader\notify.lua:23: in function <F:\GTA San Andreas\moonloader\notify.lua:22>
[ML] (error) notify.lua: Script died due to an error. (10F43BF4)
вот что вышло в логе
require "lib.moonloader"
local keys = require "vkeys"
local inicfg = require 'inicfg'
local imgui = require "imgui"
local sampev = require "lib.samp.events"
local resn, notf = pcall(import, 'imgui_notf.lua')
function main()
if not isSampfuncsLoaded() or not isSampLoaded() then return end
while not isSampAvailable() do wait(100) end
sampRegisterChatCommand("notify", test_notify)
_, id = sampGetPlayerIdByCharHandle(PLAYER_PED)
nick = sampGetPlayerNickname(id)
while true do
wait(0)
end
end
function test_notify(arg)
notf.addNotification("Привет", "Как ваши дела?", 2, 1, 3)
end


local imgui_notf = require 'imgui'
local style = imgui_notf.GetStyle()
local colors = style.Colors
local clr = imgui_notf.Col
local ImVec4 = imgui_notf.ImVec4
local encoding = require 'encoding'
u8 = encoding.UTF8
encoding.default = 'CP1251'
imgui_notf.GetStyle().WindowMinSize = imgui_notf.ImVec2(1.0, 1.0)
local ToScreen = convertGameScreenCoordsToWindowScreenCoords
local sX, sY = ToScreen(630, 438)
local message = {}
local msxMsg = 3
local showtime = imgui.ImBool(0)
local notfList = {
pos = {
x = sX - 200,
y = sY
},
npos = {
x = sX - 200,
y = sY
},
size = {
x = 200,
y = 0
}
}
function setstyle()
style.WindowRounding = 2.0
style.WindowTitleAlign = imgui_notf.ImVec2(0.5, 0.5)
style.ChildWindowRounding = 2.0
style.FrameRounding = 2.0
style.ItemSpacing = imgui_notf.ImVec2(5.0, 4.0)
style.ScrollbarSize = 13.0
style.ScrollbarRounding = 0
style.GrabMinSize = 8.0
style.GrabRounding = 1.0
-- style.Alpha =
style.WindowPadding = imgui_notf.ImVec2(4.0, 4.0)
style.WindowMinSize = imgui_notf.ImVec2(1.0, 1.0)
style.FramePadding = imgui_notf.ImVec2(3.5, 3.5)
-- style.ItemInnerSpacing =
-- style.TouchExtraPadding =
-- style.IndentSpacing =
-- style.ColumnsMinSpacing = ?
style.ButtonTextAlign = imgui_notf.ImVec2(0.0, 0.5)
-- style.DisplayWindowPadding =
-- style.DisplaySafeAreaPadding =
-- style.AntiAliasedLines =
-- style.AntiAliasedShapes =
-- style.CurveTessellationTol =
colors[clr.Text] = ImVec4(1.00, 1.00, 1.00, 1.00)
colors[clr.TextDisabled] = ImVec4(0.50, 0.50, 0.50, 1.00)
colors[clr.WindowBg] = ImVec4(0.06, 0.06, 0.06, 0.71)
colors[clr.ChildWindowBg] = ImVec4(1.00, 1.00, 1.00, 0.00)
colors[clr.PopupBg] = ImVec4(0.08, 0.08, 0.08, 0.94)
colors[clr.ComboBg] = colors[clr.PopupBg]
colors[clr.Border] = ImVec4(0.43, 0.43, 0.50, 0.50)
colors[clr.BorderShadow] = ImVec4(0.00, 0.00, 0.00, 0.00)
colors[clr.FrameBg] = ImVec4(0.12, 0.12, 0.12, 0.94)
colors[clr.FrameBgHovered] = ImVec4(0.45, 0.45, 0.45, 0.85)
colors[clr.FrameBgActive] = ImVec4(0.63, 0.63, 0.63, 0.63)
colors[clr.TitleBg] = ImVec4(0.13, 0.13, 0.13, 0.99)
colors[clr.TitleBgActive] = ImVec4(0.13, 0.13, 0.13, 0.99)
colors[clr.TitleBgCollapsed] = ImVec4(0.05, 0.05, 0.05, 0.79)
colors[clr.MenuBarBg] = ImVec4(0.14, 0.14, 0.14, 1.00)
colors[clr.ScrollbarBg] = ImVec4(0.02, 0.02, 0.02, 0.53)
colors[clr.ScrollbarGrab] = ImVec4(0.31, 0.31, 0.31, 1.00)
colors[clr.ScrollbarGrabHovered] = ImVec4(0.41, 0.41, 0.41, 1.00)
colors[clr.ScrollbarGrabActive] = ImVec4(0.51, 0.51, 0.51, 1.00)
colors[clr.CheckMark] = ImVec4(1.00, 1.00, 1.00, 1.00)
colors[clr.SliderGrab] = ImVec4(0.28, 0.28, 0.28, 1.00)
colors[clr.SliderGrabActive] = ImVec4(0.35, 0.35, 0.35, 1.00)
colors[clr.Button] = ImVec4(0.12, 0.12, 0.12, 0.94)
colors[clr.ButtonHovered] = ImVec4(0.34, 0.34, 0.35, 0.89)
colors[clr.ButtonActive] = ImVec4(0.21, 0.21, 0.21, 0.81)
colors[clr.Header] = ImVec4(0.12, 0.12, 0.12, 0.94)
colors[clr.HeaderHovered] = ImVec4(0.34, 0.34, 0.35, 0.89)
colors[clr.HeaderActive] = ImVec4(0.12, 0.12, 0.12, 0.94)
colors[clr.Separator] = colors[clr.Border]
colors[clr.SeparatorHovered] = ImVec4(0.26, 0.59, 0.98, 0.78)
colors[clr.SeparatorActive] = ImVec4(0.26, 0.59, 0.98, 1.00)
colors[clr.ResizeGrip] = ImVec4(0.26, 0.59, 0.98, 0.25)
colors[clr.ResizeGripHovered] = ImVec4(0.26, 0.59, 0.98, 0.67)
colors[clr.ResizeGripActive] = ImVec4(0.26, 0.59, 0.98, 0.95)
colors[clr.CloseButton] = ImVec4(0.41, 0.41, 0.41, 0.50)
colors[clr.CloseButtonHovered] = ImVec4(0.98, 0.39, 0.36, 1.00)
colors[clr.CloseButtonActive] = ImVec4(0.98, 0.39, 0.36, 1.00)
colors[clr.PlotLines] = ImVec4(0.61, 0.61, 0.61, 1.00)
colors[clr.PlotLinesHovered] = ImVec4(1.00, 0.43, 0.35, 1.00)
colors[clr.PlotHistogram] = ImVec4(0.90, 0.70, 0.00, 1.00)
colors[clr.PlotHistogramHovered] = ImVec4(1.00, 0.60, 0.00, 1.00)
colors[clr.TextSelectedBg] = ImVec4(0.26, 0.59, 0.98, 0.35)
colors[clr.ModalWindowDarkening] = ImVec4(0.80, 0.80, 0.80, 0.35)
end
setstyle()
function main()
while true do
wait(0)
imgui_notf.ShowCursor = false
imgui_notf.SetMouseCursor(-1)
imgui_notf.Process = true
end
end
function imgui_notf.OnDrawFrame()
onRenderNotification()
end
function onRenderNotification()
local count = 0
for k, v in ipairs(message) do
local push = false
if v.active and v.time < os.clock() then
v.active = false
end
if count < 3 then
if not v.active then
if showtime.v > 0 then
v.active = true
v.time = os.clock() + v.showtime
v.showtime = 0
end
end
if v.active then
count = count + 1
if v.time + 3.000 >= os.clock() then
imgui_notf.PushStyleVar(imgui_notf.StyleVar.Alpha, (v.time - os.clock()) / 1.0)
push = true
end
local nText = u8(tostring(v.text))
notfList.size = imgui_notf.GetFont():CalcTextSizeA(imgui_notf.GetFont().FontSize, 200.0, 196.0, nText)
notfList.pos = imgui_notf.ImVec2(notfList.pos.x, notfList.pos.y - (notfList.size.y + (count == 1 and 8 or 13)))
imgui_notf.SetNextWindowPos(notfList.pos, _, imgui_notf.ImVec2(0.0, 0.0))
imgui_notf.SetNextWindowSize(imgui_notf.ImVec2(200, notfList.size.y + imgui_notf.GetStyle().ItemSpacing.y + imgui_notf.GetStyle().WindowPadding.y))
imgui_notf.Begin(u8'##msg' .. k, _, imgui_notf.WindowFlags.NoCollapse + imgui_notf.WindowFlags.NoResize + imgui_notf.WindowFlags.NoScrollbar + imgui_notf.WindowFlags.NoMove + imgui_notf.WindowFlags.NoTitleBar)
imgui_notf.TextWrapped(nText)
imgui_notf.End()
if push then
imgui_notf.PopStyleVar()
end
end
end
end
sX, sY = ToScreen(630, 438)
notfList = {
pos = {
x = sX - 200,
y = sY
},
npos = {
x = sX - 200,
y = sY
},
size = {
x = 200,
y = 0
}
}
end
function EXPORTS.addNotification(text, time)
message[#message+1] = {active = false, time = 0, showtime = time, text = text}
end
-- local function New()
-- return {
-- onRenderNotification = function()
-- return onRenderNotification()
-- end,
-- addNotification = function(text, time)
-- return addNotification(text, time)
-- end
-- }
-- end
-- local notification = New()
-- notification.New = New
-- return notification
 

Cosmo

Известный
Друг
646
2,604
[ML] (error) notify.lua: F:\GTA San Andreas\moonloader\notify.lua:23: attempt to call field 'addNotification' (a nil value)
stack traceback:
F:\GTA San Andreas\moonloader\notify.lua:23: in function <F:\GTA San Andreas\moonloader\notify.lua:22>
[ML] (error) notify.lua: Script died due to an error. (10F43BF4)
вот что вышло в логе
require "lib.moonloader"
local keys = require "vkeys"
local inicfg = require 'inicfg'
local imgui = require "imgui"
local sampev = require "lib.samp.events"
local resn, notf = pcall(import, 'imgui_notf.lua')
function main()
if not isSampfuncsLoaded() or not isSampLoaded() then return end
while not isSampAvailable() do wait(100) end
sampRegisterChatCommand("notify", test_notify)
_, id = sampGetPlayerIdByCharHandle(PLAYER_PED)
nick = sampGetPlayerNickname(id)
while true do
wait(0)
end
end
function test_notify(arg)
notf.addNotification("Привет", "Как ваши дела?", 2, 1, 3)
end


local imgui_notf = require 'imgui'
local style = imgui_notf.GetStyle()
local colors = style.Colors
local clr = imgui_notf.Col
local ImVec4 = imgui_notf.ImVec4
local encoding = require 'encoding'
u8 = encoding.UTF8
encoding.default = 'CP1251'
imgui_notf.GetStyle().WindowMinSize = imgui_notf.ImVec2(1.0, 1.0)
local ToScreen = convertGameScreenCoordsToWindowScreenCoords
local sX, sY = ToScreen(630, 438)
local message = {}
local msxMsg = 3
local showtime = imgui.ImBool(0)
local notfList = {
pos = {
x = sX - 200,
y = sY
},
npos = {
x = sX - 200,
y = sY
},
size = {
x = 200,
y = 0
}
}
function setstyle()
style.WindowRounding = 2.0
style.WindowTitleAlign = imgui_notf.ImVec2(0.5, 0.5)
style.ChildWindowRounding = 2.0
style.FrameRounding = 2.0
style.ItemSpacing = imgui_notf.ImVec2(5.0, 4.0)
style.ScrollbarSize = 13.0
style.ScrollbarRounding = 0
style.GrabMinSize = 8.0
style.GrabRounding = 1.0
-- style.Alpha =
style.WindowPadding = imgui_notf.ImVec2(4.0, 4.0)
style.WindowMinSize = imgui_notf.ImVec2(1.0, 1.0)
style.FramePadding = imgui_notf.ImVec2(3.5, 3.5)
-- style.ItemInnerSpacing =
-- style.TouchExtraPadding =
-- style.IndentSpacing =
-- style.ColumnsMinSpacing = ?
style.ButtonTextAlign = imgui_notf.ImVec2(0.0, 0.5)
-- style.DisplayWindowPadding =
-- style.DisplaySafeAreaPadding =
-- style.AntiAliasedLines =
-- style.AntiAliasedShapes =
-- style.CurveTessellationTol =
colors[clr.Text] = ImVec4(1.00, 1.00, 1.00, 1.00)
colors[clr.TextDisabled] = ImVec4(0.50, 0.50, 0.50, 1.00)
colors[clr.WindowBg] = ImVec4(0.06, 0.06, 0.06, 0.71)
colors[clr.ChildWindowBg] = ImVec4(1.00, 1.00, 1.00, 0.00)
colors[clr.PopupBg] = ImVec4(0.08, 0.08, 0.08, 0.94)
colors[clr.ComboBg] = colors[clr.PopupBg]
colors[clr.Border] = ImVec4(0.43, 0.43, 0.50, 0.50)
colors[clr.BorderShadow] = ImVec4(0.00, 0.00, 0.00, 0.00)
colors[clr.FrameBg] = ImVec4(0.12, 0.12, 0.12, 0.94)
colors[clr.FrameBgHovered] = ImVec4(0.45, 0.45, 0.45, 0.85)
colors[clr.FrameBgActive] = ImVec4(0.63, 0.63, 0.63, 0.63)
colors[clr.TitleBg] = ImVec4(0.13, 0.13, 0.13, 0.99)
colors[clr.TitleBgActive] = ImVec4(0.13, 0.13, 0.13, 0.99)
colors[clr.TitleBgCollapsed] = ImVec4(0.05, 0.05, 0.05, 0.79)
colors[clr.MenuBarBg] = ImVec4(0.14, 0.14, 0.14, 1.00)
colors[clr.ScrollbarBg] = ImVec4(0.02, 0.02, 0.02, 0.53)
colors[clr.ScrollbarGrab] = ImVec4(0.31, 0.31, 0.31, 1.00)
colors[clr.ScrollbarGrabHovered] = ImVec4(0.41, 0.41, 0.41, 1.00)
colors[clr.ScrollbarGrabActive] = ImVec4(0.51, 0.51, 0.51, 1.00)
colors[clr.CheckMark] = ImVec4(1.00, 1.00, 1.00, 1.00)
colors[clr.SliderGrab] = ImVec4(0.28, 0.28, 0.28, 1.00)
colors[clr.SliderGrabActive] = ImVec4(0.35, 0.35, 0.35, 1.00)
colors[clr.Button] = ImVec4(0.12, 0.12, 0.12, 0.94)
colors[clr.ButtonHovered] = ImVec4(0.34, 0.34, 0.35, 0.89)
colors[clr.ButtonActive] = ImVec4(0.21, 0.21, 0.21, 0.81)
colors[clr.Header] = ImVec4(0.12, 0.12, 0.12, 0.94)
colors[clr.HeaderHovered] = ImVec4(0.34, 0.34, 0.35, 0.89)
colors[clr.HeaderActive] = ImVec4(0.12, 0.12, 0.12, 0.94)
colors[clr.Separator] = colors[clr.Border]
colors[clr.SeparatorHovered] = ImVec4(0.26, 0.59, 0.98, 0.78)
colors[clr.SeparatorActive] = ImVec4(0.26, 0.59, 0.98, 1.00)
colors[clr.ResizeGrip] = ImVec4(0.26, 0.59, 0.98, 0.25)
colors[clr.ResizeGripHovered] = ImVec4(0.26, 0.59, 0.98, 0.67)
colors[clr.ResizeGripActive] = ImVec4(0.26, 0.59, 0.98, 0.95)
colors[clr.CloseButton] = ImVec4(0.41, 0.41, 0.41, 0.50)
colors[clr.CloseButtonHovered] = ImVec4(0.98, 0.39, 0.36, 1.00)
colors[clr.CloseButtonActive] = ImVec4(0.98, 0.39, 0.36, 1.00)
colors[clr.PlotLines] = ImVec4(0.61, 0.61, 0.61, 1.00)
colors[clr.PlotLinesHovered] = ImVec4(1.00, 0.43, 0.35, 1.00)
colors[clr.PlotHistogram] = ImVec4(0.90, 0.70, 0.00, 1.00)
colors[clr.PlotHistogramHovered] = ImVec4(1.00, 0.60, 0.00, 1.00)
colors[clr.TextSelectedBg] = ImVec4(0.26, 0.59, 0.98, 0.35)
colors[clr.ModalWindowDarkening] = ImVec4(0.80, 0.80, 0.80, 0.35)
end
setstyle()
function main()
while true do
wait(0)
imgui_notf.ShowCursor = false
imgui_notf.SetMouseCursor(-1)
imgui_notf.Process = true
end
end
function imgui_notf.OnDrawFrame()
onRenderNotification()
end
function onRenderNotification()
local count = 0
for k, v in ipairs(message) do
local push = false
if v.active and v.time < os.clock() then
v.active = false
end
if count < 3 then
if not v.active then
if showtime.v > 0 then
v.active = true
v.time = os.clock() + v.showtime
v.showtime = 0
end
end
if v.active then
count = count + 1
if v.time + 3.000 >= os.clock() then
imgui_notf.PushStyleVar(imgui_notf.StyleVar.Alpha, (v.time - os.clock()) / 1.0)
push = true
end
local nText = u8(tostring(v.text))
notfList.size = imgui_notf.GetFont():CalcTextSizeA(imgui_notf.GetFont().FontSize, 200.0, 196.0, nText)
notfList.pos = imgui_notf.ImVec2(notfList.pos.x, notfList.pos.y - (notfList.size.y + (count == 1 and 8 or 13)))
imgui_notf.SetNextWindowPos(notfList.pos, _, imgui_notf.ImVec2(0.0, 0.0))
imgui_notf.SetNextWindowSize(imgui_notf.ImVec2(200, notfList.size.y + imgui_notf.GetStyle().ItemSpacing.y + imgui_notf.GetStyle().WindowPadding.y))
imgui_notf.Begin(u8'##msg' .. k, _, imgui_notf.WindowFlags.NoCollapse + imgui_notf.WindowFlags.NoResize + imgui_notf.WindowFlags.NoScrollbar + imgui_notf.WindowFlags.NoMove + imgui_notf.WindowFlags.NoTitleBar)
imgui_notf.TextWrapped(nText)
imgui_notf.End()
if push then
imgui_notf.PopStyleVar()
end
end
end
end
sX, sY = ToScreen(630, 438)
notfList = {
pos = {
x = sX - 200,
y = sY
},
npos = {
x = sX - 200,
y = sY
},
size = {
x = 200,
y = 0
}
}
end
function EXPORTS.addNotification(text, time)
message[#message+1] = {active = false, time = 0, showtime = time, text = text}
end
-- local function New()
-- return {
-- onRenderNotification = function()
-- return onRenderNotification()
-- end,
-- addNotification = function(text, time)
-- return addNotification(text, time)
-- end
-- }
-- end
-- local notification = New()
-- notification.New = New
-- return notification
Что ты пытаешься сделать в кратце? Я не понимаю что ты хочешь сделать
 

Licht

Известный
238
32
а зачем ты лезешь в саму библиотеку notification?
Оставь всё как было изначально и используй её
Чё не понятно в коде? notf.addNotification("Привет", "Как ваши дела?", 2, 1, 3)
Уже ошибку видно что он задаёт второй параметр нотфа не верно, в чём трабл чекнуть либу и посмотреть чё за параметры там ваще и показать человеку? Уже можешь ничего не показывать, он обратился ко мне после этого и решил его проблему... мда...
Вот пример:
notf.addNotification((tostring"Тест нахой."), 4, 2)
 
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Реакции: RusGaming и Cosmo