- 39
- 2
Hi can someone compile this cleo ?
CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
thread '@#$AimByKrcV3'
wait 0
SAMP.Available
else_jump NAN.0
0B34: samp register_client_command "aimas" to_label @Label000BE9
0B34: samp register_client_command "aimcf" to_label @Label0014B6
0B34: samp register_client_command "gs" to_label @Label000FE7
0B34: samp register_client_command "tb" to_label @Label00105C
0B34: samp register_client_command "imm" to_label @Label0010D0
0B34: samp register_client_command "cn" to_label @Label001142
0B34: samp register_client_command "soff" to_label @Label0011B7
0B34: samp register_client_command "sinfo" to_label @Label00120A
18@ = 0
31@ = 0
20@ = -1
21@ = -1
22@ = -1
23@ = -1
24@ = 3
chatmsg "Aim'as V3 BY = {55FF7F}Airidas_Krc{FF0000} | Daugiau informacijos:{55FF7F} /sinfo" 268369920
if
0AA2: 28@ = load_library "kernel32.dll" // IF and SET
else_jump NAN.0
if
0AA4: 29@ = get_proc_address "GetVolumeInformationA" library 28@ // IF and SET
else_jump NAN.0
0AC7: 30@ = var 30@ offset
0AA5: call 29@ num_params 8 pop 0 0 0 0 0 30@ 0 0 0
if
30@ == 580444520
else_jump NAN.0
31@ = 1
Dialog.Create(25@, "{FFFFFF}AimBot V3 By Airidas_Krc")
Dialog.SetRECT(25@, 925, 346, 370, 230)
Dialog.AddCheckBox(25@, 1, "{14B4B6}Galva", 10, 10, 200, 20)
Dialog.AddCheckBox(25@, 2, "{14B4B6}Lupos", 210, 10, 200, 20)
Dialog.AddCheckBox(25@, 3, "{14B4B6}Kaklas", 10, 30, 200, 20)
Dialog.AddCheckBox(25@, 4, "{14B4B6}Krutine", 210, 30, 200, 20)
Dialog.AddCheckBox(25@, 5, "{14B4B6}Kairys petys", 10, 50, 200, 20)
Dialog.AddCheckBox(25@, 6, "{14B4B6}Desinys petys", 210, 50, 200, 20)
Dialog.AddCheckBox(25@, 7, "{14B4B6}Centras", 10, 70, 200, 20)
Dialog.AddCheckBox(25@, 8, "{14B4B6}Pilvas", 210, 70, 200, 20)
Dialog.AddCheckBox(25@, 9, "{14B4B6}Kairys kelienis", 10, 90, 200, 20)
Dialog.AddCheckBox(25@, 10, "{14B4B6}Desinys kelienis", 210, 90, 200, 20)
Dialog.AddStatic(25@, 11, "{FF00F3}___________________________", 10, 105, 200, 20)
Dialog.AddStatic(25@, 12, "{FF00F3}___________________", 210, 105, 200, 20)
Dialog.AddCheckBox(25@, 13, "{14B4B6}Targ.Nusitaikius", 110, 135, 200, 20)
Dialog.AddButton(25@, 14, "{FFFFFF}Gerai", 144, 165, 70, 35)
Dialog.SetBackgroundColor(25@, -268435456)
Dialog.SetVisible(25@, 0)
wait 0
0AA3: free_library 28@
0A9F: $4 = current_thread_pointer
$4 += 16
0A8D: $4 = read_memory $4 size 4 virtual_protect 0
$4 -= -4056
if
31@ == 1
else_jump NAN.0
if
Dialog.IsVisible(25@)
else_jump NAN.0
SAMP.ToggleCursor(1)
if and
Dialog.IsVisible(25@)
SAMP.IsCursorActive
not Dialog.IsMinimized(25@)
key_down 2
else_jump NAN.0
0B5E: get_cursor_pos $5 $6
Dialog.SetRECT(25@, $5, $6, 370, 230)
if
Dialog.PopEvent(25@, 1025, 26@)
else_jump NAN.0
if
26@ == 1
else_jump NAN.0
if
Dialog.CheckBoxIsChecked(25@, 26@)
else_jump NAN.0
24@ = 6
print "~W~PASIRINKTA - ~G~GALVA~W~" 2000
jump NAN.0
24@ = -1
print "~W~PASIRINKIMAS ~R~ATSAUKTAS~W~" 1000
if
26@ == 2
else_jump NAN.0
if
Dialog.CheckBoxIsChecked(25@, 26@)
else_jump NAN.0
24@ = 8
print "~W~PASIRINKTA - ~G~LUPOS~W~" 2000
jump NAN.0
24@ = -1
print "~W~PASIRINKIMAS ~R~ATSAUKTAS~W~" 1000
if
26@ == 3
else_jump NAN.0
if
Dialog.CheckBoxIsChecked(25@, 26@)
else_jump NAN.0
24@ = 4
print "~W~PASIRINKTA - ~G~KAKLAS~W~" 2000
jump NAN.0
24@ = -1
print "~W~PASIRINKIMAS ~R~ATSAUKTAS~W~" 1000
if
26@ == 4
else_jump NAN.0
if
Dialog.CheckBoxIsChecked(25@, 26@)
else_jump NAN.0
24@ = 21
print "~W~PASIRINKTA - ~G~KRUTINE~W~" 2000
jump NAN.0
24@ = -1
print "~W~PASIRINKIMAS ~R~ATSAUKTAS~W~" 1000
if
26@ == 5
else_jump NAN.0
if
Dialog.CheckBoxIsChecked(25@, 26@)
else_jump NAN.0
24@ = 22
print "~W~PASIRINKTA - ~G~KAIRYS PETYS~W~" 2000
jump NAN.0
24@ = -1
print "~W~PASIRINKIMAS ~R~ATSAUKTAS~W~" 1000
if
26@ == 6
else_jump NAN.0
if
Dialog.CheckBoxIsChecked(25@, 26@)
else_jump NAN.0
24@ = 32
print "~W~PASIRINKTA - ~G~DESINYS PETYS~W~" 2000
jump NAN.0
24@ = -1
print "~W~PASIRINKIMAS ~R~ATSAUKTAS~W~" 1000
if
26@ == 7
else_jump NAN.0
if
Dialog.CheckBoxIsChecked(25@, 26@)
else_jump NAN.0
24@ = 3
print "~W~PASIRINKTA - ~G~CENTRAS~W~" 2000
jump NAN.0
24@ = -1
print "~W~PASIRINKIMAS ~R~ATSAUKTAS~W~" 1000
if
26@ == 8
else_jump NAN.0
if
Dialog.CheckBoxIsChecked(25@, 26@)
else_jump NAN.0
24@ = 2
print "~W~PASIRINKTA - ~G~PILVAS~W~" 2000
jump NAN.0
24@ = -1
print "~W~PASIRINKIMAS ~R~ATSAUKTAS~W~" 1000
if
26@ == 9
else_jump NAN.0
if
Dialog.CheckBoxIsChecked(25@, 26@)
else_jump NAN.0
24@ = 52
print "~W~PASIRINKTA - ~G~KAIRYS KELIENIS~W~" 2000
jump NAN.0
24@ = -1
print "~W~PASIRINKIMAS ~R~ATSAUKTAS~W~" 1000
if
26@ == 10
else_jump NAN.0
if
Dialog.CheckBoxIsChecked(25@, 26@)
else_jump NAN.0
24@ = 42
print "~W~PASIRINKTA - ~G~DESINYS KELIENIS~W~" 2000
jump NAN.0
24@ = -1
print "~W~PASIRINKIMAS ~R~ATSAUKTAS~W~" 1000
if
26@ == 13
else_jump NAN.0
if
Dialog.CheckBoxIsChecked(25@, 26@)
else_jump NAN.0
$7 = 1
print "~W~TARGINTI - ~G~NUSITAIKIUS~W~" 2000
jump NAN.0
$7 = 0
27@ = -1
print "~W~TARGINTI - ~R~NENUSITAIKIUS~W~" 1000
if
26@ == 14
else_jump NAN.0
Dialog.SetVisible(25@, 0)
SAMP.ToggleCursor(0)
if
$7 == 1
else_jump NAN.0
27@ = 2
27@ = 20
if
18@ == 1
else_jump NAN.0
if and
0AD2: 0@ = player $PLAYER_CHAR targeted_actor //IF and SET
key_down 1
else_jump NAN.0
if and
056D: actor 0@ defined
not Actor.Dead(0@)
02CB: actor 0@ bounding_sphere_visible
else_jump NAN.0
0665: get_actor 0@ model_to 19@
if and
803B: not 19@ == 20@ // (int)
803B: not 19@ == 21@ // (int)
803B: not 19@ == 22@ // (int)
803B: not 19@ == 23@ // (int)
else_jump NAN.0
call NAN.0 2 0@ 24@ 1@ 2@ 3@
call NAN.0 3 1@ 2@ 3@
if and
$7 == 1
0AD2: 0@ = player $PLAYER_CHAR targeted_actor //IF and SET
else_jump NAN.0
if or
key_down 2
key_down 20
else_jump NAN.0
if and
056D: actor 0@ defined
not Actor.Dead(0@)
02CB: actor 0@ bounding_sphere_visible
else_jump NAN.0
0665: get_actor 0@ model_to 19@
if and
803B: not 19@ == 20@ // (int)
803B: not 19@ == 21@ // (int)
803B: not 19@ == 22@ // (int)
803B: not 19@ == 23@ // (int)
else_jump NAN.0
call NAN.0 2 0@ 24@ 1@ 2@ 3@
call NAN.0 3 1@ 2@ 3@
jump NAN.0
:Label000BE9
if
31@ == 1
else_jump NAN.0
0B12: 18@ = 18@ XOR 1
if
18@ == 1
else_jump NAN.0
print "~W~AIM BY KRC: ~G~ON~W~" 1000
018C: play_sound 1083 at 0.0 0.0 0.0
jump NAN.0
print "~W~AIM BY KRC: ~R~OFF~W~" 1000
018C: play_sound 1058 at 0.0 0.0 0.0
SAMP.CmdRet
0085: 10@ = 0@ // (int)
0085: 15@ = 1@ // (int)
1@ = 0.0
2@ = 0.0
3@ = 0.0
0A96: 0@ = actor 10@ struct
0AC7: 4@ = var 1@ offset
0AA6: call_method 6160832 struct 0@ num_params 3 pop 0 1 15@ 4@
ret 3 1@ 2@ 3@
0AC7: 14@ = var 0@ offset
0AC7: 15@ = var 3@ offset
0AC7: 16@ = var 6@ offset
0AC7: 17@ = var 9@ offset
0AA5: call 7392816 num_params 6 pop 6 0 0 17@ 16@ 15@ 14@
12@ = 640.0
13@ = 448.0
0A8D: 14@ = read_memory 12677188 size 4 virtual_protect 0
0A8D: 15@ = read_memory 12677192 size 4 virtual_protect 0
0093: 14@ = integer 14@ to_float
0093: 15@ = integer 15@ to_float
0073: 12@ /= 14@ // (float)
0073: 13@ /= 15@ // (float)
006B: 3@ *= 12@ // (float)
006B: 4@ *= 13@ // (float)
ret 2 3@ 4@
068D: get_camera_position_to 3@ 4@ 5@
0509: 11@ = distance_between_XY 0@ 1@ and_XY 3@ 4@
0063: 3@ -= 0@ // (float)
0063: 4@ -= 1@ // (float)
0063: 5@ -= 2@ // (float)
0A8D: 6@ = read_memory 11989416 size 2 virtual_protect 0
if or
6@ == 53
6@ == 55
else_jump NAN.0
0A8D: 7@ = read_memory 9261112 size 4 virtual_protect 0
6@ = 0.5
006B: 7@ *= 6@ // (float)
02F6: 6@ = sine 7@ // (float)
02F7: 8@ = cosine 7@ // (float)
0073: 6@ /= 8@ // (float)
0A8D: 9@ = read_memory 11987984 size 4 virtual_protect 0
8@ = 0.5
0063: 8@ -= 9@ // (float)
8@ += 0.5
0063: 8@ -= 9@ // (float)
0A8D: 9@ = read_memory 12840868 size 4 virtual_protect 0
7@ = 1.0
0073: 7@ /= 9@ // (float)
006B: 8@ *= 7@ // (float)
006B: 8@ *= 6@ // (float)
0AA5: call 4327360 num_params 2 pop 2 8@ 1.0
0AA7: call_function $4 num_params 0 pop 0 8@
7@ = 3.141593
0063: 7@ -= 8@ // (float)
0A8D: 10@ = read_memory 11987988 size 4 virtual_protect 0
0087: 9@ = 10@ // (float)
8@ = 0.5
0063: 9@ -= 8@ // (float)
005B: 9@ += 10@ // (float)
0063: 9@ -= 8@ // (float)
006B: 9@ *= 6@ // (float)
0AA5: call 4327360 num_params 2 pop 2 9@ 1.0
0AA7: call_function $4 num_params 0 pop 0 9@
8@ = 3.141593
0063: 8@ -= 9@ // (float)
jump NAN.0
7@ = 3.141593
7@ /= 2.0
0087: 8@ = 7@ // (float)
0AA5: call 4327360 num_params 2 pop 2 5@ 11@
0AA7: call_function $4 num_params 0 pop 0 9@
3@ *= -1.0
0AA5: call 4327360 num_params 2 pop 2 3@ 4@
0AA7: call_function $4 num_params 0 pop 0 10@
11@ = 3.141593
11@ /= 2.0
0063: 10@ -= 11@ // (float)
0063: 9@ -= 7@ // (float)
0063: 10@ -= 8@ // (float)
10@ *= -1.0
0A25: set_camera_on_players_X_angle 9@ Z_angle 10@
ret 0
hex
83 EC 04 D9 5C 24 00 8B 44 24 00 83 C4 04 C3 D6
end
0400: store_coords_to
31@ == 1
else_jump NAN.0
20@ = 65
21@ = 105
22@ = 106
23@ = 107
chatmsg "{00FF00},,Grove Street''{55557F} skinai {55FF7F}ignoruojami" 251723520
SAMP.CmdRet
:Label00105C
if
31@ == 1
else_jump NAN.0
20@ = 102
21@ = 103
22@ = 104
23@ = 195
chatmsg "{7C00BA},,The Ballas''{55557F} skinai {55FF7F}ignoruojami" 259784890
SAMP.CmdRet
:Label0010D0
if
31@ == 1
else_jump NAN.0
20@ = 169
21@ = 124
22@ = 125
23@ = 126
chatmsg "{0044CE},,Immortal''{55557F} skinai {55FF7F}ignoruojami" 251675854
SAMP.CmdRet
:Label001142
if
31@ == 1
else_jump NAN.0
20@ = 120
21@ = 118
22@ = 117
23@ = 263
chatmsg "{E4E400},,Cosa Nostra''{55557F} skinai {55FF7F}ignoruojami" 266658816
SAMP.CmdRet
:Label0011B7
if
31@ == 1
else_jump NAN.0
20@ = -1
21@ = -1
22@ = -1
23@ = -1
chatmsg "Visi ignoravimai išjungti" 268369920
SAMP.CmdRet
:Label00120A
if
31@ == 1
else_jump NAN.0
chatmsg "_____________________________________________________" 268435200
chatmsg "Aimas V3 BY = {55FF7F}Airidas_Krc" 268435200
chatmsg "Norint ignoruoti {00FF00},,Grove Street''{55557F} skinus, rašyk: {55FF7F}/gs" 257250687
chatmsg "Norint ignoruoti {7C00BA},,The Ballas''{55557F} skinus, rašyk: {55FF7F}/tb" 257250687
chatmsg "Norint ignoruoti {0044CE},,Immortal''{55557F} skinus, rašyk: {55FF7F}/imm" 257250687
chatmsg "Norint ignoruoti {E4E400},,Cosa Nostra''{55557F} skinus, rašyk: {55FF7F}/cn" 257250687
chatmsg "Išjungti ignoravimus: {55FF7F}/soff" 268369920
chatmsg "DĖMĖSIO! Galima ignoruoti tik vieną pasirinkta grupę." 268369920
chatmsg " - /aimas /on/off | /aimcf - nustatymai" 268435200
chatmsg "_____________________________________________________" 268435200
SAMP.CmdRet
:Label0014B6
if
31@ == 1
else_jump NAN.0
Dialog.SetVisible(25@, 1)
SAMP.ToggleCursor(1)
SAMP.CmdRet
hex
48 45
end
0058: -671088640 += '' // (int)
9200: not
hex
5B A6 CD BB D9 7B 14 06 9C 11 E8 DA 36 95 D9 92
5B A6 CD BB 86 24 47 44 DA 45 BA DA
end
0662: printstring ""
31@ > 28
else_jump NAN.0
29@ = 0
30@ = 0
31@ = 0
0@ = 0
0A8D: 2@ = read_memory 1@ size 4 virtual_protect 1
1@ += 4
0A8C: write_memory 1@ size 4 value 2@ virtual_protect 1
0406:
8D00: not
030A:
wait 4
0104: actor 2@ near_actor s$192 radius -1945893888 s$Catalina_Total_Passed_Missions
0404:
0203: actor on_foot
hex
04 00
end
0A9F: 0@ = current_thread_pointer
0@ += 16
0A8D: 0@ = read_memory 0@ size 4 virtual_protect 1
005A: 2@ += 0@ // (int)
0A8E: 5@ = 2@ + 4.764415E-44 // int
0A8D: 3@ = read_memory 5@ size 1 virtual_protect 1
0A8C: write_memory 2@ size 1 value 3@ virtual_protect 1
0062: 2@ -= 0@ // (int)
2@ += 1
001D: 2@ > 1@ // (int)
else_jump NAN.0
5@ = 0
4@ = 0
3@ = 0
2@ = 0
0A9F: 0@ = current_thread_pointer
0@ += 16
0A8D: 1@ = read_memory 0@ size 4 virtual_protect 1
0@ += 4
0A8C: write_memory 0@ size 4 value 1@ virtual_protect 1