#include "stdafx.h"
#include <windows.h>
#include <math.h>
void main()
{
DWORD* pTarget = (DWORD*)0xB6F3B8;//pointer of target object.
DWORD* pActor = (DWORD*)0xB6F5F0;//pointer of player actor
DWORD* pCamera = (DWORD*)0xB6F99C;//camera pointer
float* camXpos = (float*)0xB6F258;//writeable camera Z angle
while(1)
{
if(*pActor > 0)
{
char* pVehicle = (char*)((*pActor) + 0x46C);
if(*pVehicle != 1)
{
DWORD* pMtrx1 = (DWORD*)((*pActor) + 0x14);//matrix of player actor
float* xPos1 = (float*)((*pMtrx1) + 0x30);//player actor X position
float* yPos1 = (float*)((*pMtrx1) + 0x34);//player actor Y position
float* CxPos1 = (float*)(0xB6F9CC);//camera X position
float* CyPos1 = (float*)(0xB6F9D0);//camera Y position
float xPoint = *CxPos1;
float yPoint = *CyPos1;
int* keyt = (int*)0xB7347A;//Left mouse key
DWORD* pPed = (DWORD*) ((*pTarget) + 0x79C);//pointer to target player
if(*pPed > 0) {
float* playerSpeedVectorX = (float*)((*pPed) + 0x44);// Player speed angle vector.
float* playerSpeedVectorY = (float*)((*pPed) + 0x48);
DWORD* pMtrx2 = (DWORD*)((*pPed) + 0x14);//matrix of target player
float* xPos2 = (float*)((*pMtrx2) + 0x30);//X position
float* yPos2 = (float*)((*pMtrx2) + 0x34);//Y position
float xPos2a;
float yPos2a;
float* playerHP = (float*)((*pPed) + 0x540);//health of target player
if(*playerHP > 0){
xPos2a = *xPos2+ *playerSpeedVectorX*6;//position not far from target player sceen
yPos2a = *yPos2+ *playerSpeedVectorY*6;
float Aa = fabs(xPoint-xPos2a);
float Ab = fabs(yPoint-yPos2a);
float Ac = sqrt(Aa*Aa+Ab*Ab);
float alpha = asin(Aa/Ac);
float beta = acos(Aa/Ac);
if((*xPos1 > *xPos2)&&(*yPos1 < *yPos2)){beta = -beta;}//1 part
if((*xPos1 > *xPos2)&&(*yPos1 > *yPos2)){beta = beta;}//2 part
if((*xPos1 < *xPos2)&&(*yPos1 > *yPos2)){beta = (alpha + (1.5707));}//3 part
if((*xPos1 < *xPos2)&&(*yPos1 < *yPos2)){beta = (-alpha - (1.5707));}//4 part
if(*keyt > 0){
*camXpos = beta+0.0389;//for deagle.
}
}
}
}
}
Sleep(10);
}
ExitThread(0);
}
BOOL APIENTRY DllMain(HINSTANCE hDll, DWORD callReason, LPVOID lpReserved)
{
if(callReason == DLL_PROCESS_ATTACH)
{
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, 0, 0, 0);
}
return 1;
}