- 1,745
- 778
- Версия MoonLoader
- Другое
Помогите пж сделать активацию по команде, например /wh
lua:
script_name("Skeletal WallHack")
script_version_number(1)
script_description("thx to Valdan666 and FYP")
script_author("AppleThe & hnnssy")
local ffi = require "ffi"
local getBonePosition = ffi.cast("int (__thiscall*)(void*, float*, int, bool)", 0x5E4280)
require "lib.moonloader"
local mem = require "memory"
--// *** // *** //--
whVisible = "all" -- Мод ВХ по умолчанию. Моды написаны в комментарии ниже
optionsCommand = "skeletal" -- Моды ВХ: bones - только кости / names - только ники, all - всё сразу
KEY = VK_F5 -- Кнопка активации ВХ
defaultState = false -- Запуск ВХ при старте игры
--// *** // *** //--
function main()
if not isSampLoaded() or not isCleoLoaded() or not isSampfuncsLoaded() then return end
while not isSampAvailable() do wait(100) end
sampRegisterChatCommand(optionsCommand, function(param)
if param == "bones" then whVisible = param; nameTagOff()
elseif param == "names" or param == "all" then whVisible = param if not nameTag then nameTagOn() end
else sampAddChatMessage("Введите корректный режим: {CCCCFF}names{4444FF}/{CCCCFF}bones{4444FF}/{CCCCFF}all", 0xFF4444FF) end
end)
while not sampIsLocalPlayerSpawned() do wait(100) end
if defaultState and not nameTag then nameTagOn() end
while true do
wait(0)
if wasKeyPressed(KEY) then;
if defaultState then
defaultState = false;
nameTagOff();
while isKeyDown(KEY) do wait(100) end
else
defaultState = true;
if whVisible ~= "bones" and not nameTag then nameTagOn() end
while isKeyDown(KEY) do wait(100) end
end
end
if defaultState and whVisible ~= "names" then
if not isPauseMenuActive() and not isKeyDown(VK_F8) then
for i = 0, sampGetMaxPlayerId() do
if sampIsPlayerConnected(i) then
local result, cped = sampGetCharHandleBySampPlayerId(i)
local color = sampGetPlayerColor(i)
local aa, rr, gg, bb = explode_argb(color)
local color = join_argb(255, rr, gg, bb)
if result then
if doesCharExist(cped) and isCharOnScreen(cped) then
local t = {3, 4, 5, 51, 52, 41, 42, 31, 32, 33, 21, 22, 23, 2}
for v = 1, #t do
pos1X, pos1Y, pos1Z = getBodyPartCoordinates(t[v], cped)
pos2X, pos2Y, pos2Z = getBodyPartCoordinates(t[v] + 1, cped)
pos1, pos2 = convert3DCoordsToScreen(pos1X, pos1Y, pos1Z)
pos3, pos4 = convert3DCoordsToScreen(pos2X, pos2Y, pos2Z)
renderDrawLine(pos1, pos2, pos3, pos4, 1, color)
end
for v = 4, 5 do
pos2X, pos2Y, pos2Z = getBodyPartCoordinates(v * 10 + 1, cped)
pos3, pos4 = convert3DCoordsToScreen(pos2X, pos2Y, pos2Z)
renderDrawLine(pos1, pos2, pos3, pos4, 1, color)
end
local t = {53, 43, 24, 34, 6}
for v = 1, #t do
posX, posY, posZ = getBodyPartCoordinates(t[v], cped)
pos1, pos2 = convert3DCoordsToScreen(posX, posY, posZ)
end
end
end
end
end
else
nameTagOff()
while isPauseMenuActive() or isKeyDown(VK_F8) do wait(0) end
nameTagOn()
end
end
end
end
function getBodyPartCoordinates(id, handle)
local pedptr = getCharPointer(handle)
local vec = ffi.new("float[3]")
getBonePosition(ffi.cast("void*", pedptr), vec, id, true)
return vec[0], vec[1], vec[2]
end
function nameTagOn()
local pStSet = sampGetServerSettingsPtr();
NTdist = mem.getfloat(pStSet + 39)
NTwalls = mem.getint8(pStSet + 47)
NTshow = mem.getint8(pStSet + 56)
mem.setfloat(pStSet + 39, 1488.0)
mem.setint8(pStSet + 47, 0)
mem.setint8(pStSet + 56, 1)
nameTag = true
end
function nameTagOff()
local pStSet = sampGetServerSettingsPtr();
mem.setfloat(pStSet + 39, NTdist)
mem.setint8(pStSet + 47, NTwalls)
mem.setint8(pStSet + 56, NTshow)
nameTag = false
end
function join_argb(a, r, g, b)
local argb = b -- b
argb = bit.bor(argb, bit.lshift(g, 8)) -- g
argb = bit.bor(argb, bit.lshift(r, 16)) -- r
argb = bit.bor(argb, bit.lshift(a, 24)) -- a
return argb
end
function explode_argb(argb)
local a = bit.band(bit.rshift(argb, 24), 0xFF)
local r = bit.band(bit.rshift(argb, 16), 0xFF)
local g = bit.band(bit.rshift(argb, 8), 0xFF)
local b = bit.band(argb, 0xFF)
return a, r, g, b
end