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Решение
CLEO:
{$CLEO .cs}

//-------------MAIN---------------
0662: printstring "ANILTURE SAYS HI" 
03A4: name_thread 'ANTISTUNSHOT' 

:ANTISTUNSHOT_39
0001: wait 1000 ms 
00D6: if and
0256:   player $PLAYER_CHAR defined 
0AB0:   key_pressed 45 
004D: jump_if_false @ANTISTUNSHOT_39 
0001: wait 0 ms 
0946: set_actor $PLAYER_ACTOR actions_uninterupted_by_weapon_fire 1 
0ACD: show_text_highpriority "~W~ANTI-STUNSHOT ~G~ENABLED" time 1200 

:ANTISTUNSHOT_109
0001: wait 1000 ms 
00D6: if and
0AB0:   key_pressed 88 
0AB0:   key_pressed 45 
004D: jump_if_false @ANTISTUNSHOT_109 
0001: wait 0 ms 
0946: set_actor $PLAYER_ACTOR actions_uninterupted_by_weapon_fire 0 
0ACD: show_text_highpriority "~Y~ANTI-STUNSHOT ~R~DISABLED" time 1200 
0002: jump...

MAHEKEH

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astap_

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CLEO:
{$CLEO .cs}

//-------------MAIN---------------
0662: printstring "ANILTURE SAYS HI" 
03A4: name_thread 'ANTISTUNSHOT' 

:ANTISTUNSHOT_39
0001: wait 1000 ms 
00D6: if and
0256:   player $PLAYER_CHAR defined 
0AB0:   key_pressed 45 
004D: jump_if_false @ANTISTUNSHOT_39 
0001: wait 0 ms 
0946: set_actor $PLAYER_ACTOR actions_uninterupted_by_weapon_fire 1 
0ACD: show_text_highpriority "~W~ANTI-STUNSHOT ~G~ENABLED" time 1200 

:ANTISTUNSHOT_109
0001: wait 1000 ms 
00D6: if and
0AB0:   key_pressed 88 
0AB0:   key_pressed 45 
004D: jump_if_false @ANTISTUNSHOT_109 
0001: wait 0 ms 
0946: set_actor $PLAYER_ACTOR actions_uninterupted_by_weapon_fire 0 
0ACD: show_text_highpriority "~Y~ANTI-STUNSHOT ~R~DISABLED" time 1200 
0002: jump @ANTISTUNSHOT_39
 
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