Не выводится текст (Dark_Pixel) Bubble Parser

Karbun

Участник
Автор темы
112
3
Решил изменить Bubble Parser под аризону, чтобы не было флуда, заменил всего слова, но скрипт полностью перестал работать, выводит в консоль только

Код:
[BUBBLE PARSER] > [D]:
[BUBBLE PARSER] > [D]:
[BUBBLE PARSER] > [D]:
[BUBBLE PARSER] > [D]:

CLEO:
{$CLEO}
{$INCLUDE SF}
IF 0038:   $707 == 0
THEN 0A93:
END
03A4: name_thread "CB"
0AC6: 0@ = label @Buffer offset
0C63: register_console_command "Bubble" to_label @BubblePRO
0BE3: raknet setup_incoming_rpc_hook @CHATBUBBLE_HOOK
0AB1: call_scm_func @SayHello params 0 |||
0BDE: pause_thread 0

CONST
    NULL = 0x0
END

:CHATBUBBLE_HOOK
IF 0039:   1@ == TRUE
THEN 0BE5: raknet 2@ = get_hook_param PARAM_PACKETID
    IF 0039:   2@ == RPC_SCRCHATBUBBLE
    THEN
    0BE5: raknet 2@ = get_hook_param PARAM_BITSTREAM
    0BE9: raknet bit_stream 2@ reset_read_pointer
    0BE7: raknet 3@ = bit_stream_read 2@ type BS_TYPE_SHORT  { playerID }
    0BE7: raknet 4@ = bit_stream_read 2@ type BS_TYPE_INT  { color }
    0B36: samp 5@ = get_player_nickname 3@ { player_name }
    0B37: samp 6@ = get_player_color 3@ { player_color }
    0BE7: raknet 7@ = bit_stream_read 2@ type BS_TYPE_FLOAT  { drawDistance }
    0BE7: raknet 8@ = bit_stream_read 2@ type BS_TYPE_INT  { expireTime }
    0BE7: raknet 9@ = bit_stream_read 2@ type BS_TYPE_BYTE  { strLen }
    0BE8: raknet bit_stream 2@ read_array 0@ size 9@ { text }
    0C0D: struct 0@ offset 9@ size 1 = NULL
        IF AND
        8C29: NOT 2@ = stristr string1 0@ string2 "Отошел"
        8C29: NOT 2@ = stristr string1 0@ string2 "Кушает"
        THEN 0B78: LOG "{%X}[{%X}Bubble Parser{%X}] >{%X} %s{%X}[%d]:{%X} %s" color1 0xFFFFFF color2 0x5AC8FA color3 0xFFFFFF player_color 6@ name 5@ color4 0xFFFFFF id 3@ msg_color 4@ msg 0@
        END
    END
END
0BE0: raknet hook_ret TRUE

:BubblePRO
0B12: 1@ = 1@ XOR 1
IF 0039:   1@ == TRUE
THEN 0B78: LOG "%c{%X}[{%X}Bubble Parser{%X}] >{%X} ON{%X} .%c" nL 0xA color1 0xFFFFFF color2 0x5AC8FA color3 0xFFFFFF color4 0x4CD964 color5 0xFFFFFF nL 0xA
ELSE 0B78: LOG "%c{%X}[{%X}Bubble Parser{%X}] >{%X} OFF{%X} .%c" nL 0xA color1 0xFFFFFF color2 0x5AC8FA color3 0xFFFFFF color4 0xFF3B30 color5 0xFFFFFF nL 0xA
END
0B43: samp cmd_ret

:SayHello // 0AB1: call_scm_func @SayHello params 0 |||
0AC6: 25@ = label @Loaded offset
0B78: log 25@
0AB2: ret 0 ||

:Loaded
HEX
    A
    "{FFFFFF}[{5AC8FA}Bubble Parser{FFFFFF}] > [{5AC8FA}Main{FFFFFF}] >{4CAF50} Fully Loaded{FFFFFF} !" A
    "{FFFFFF}[{5AC8FA}Bubble Parser{FFFFFF}] > [{5AC8FA}Main{FFFFFF}] > Type{5AC8FA} Bubble{FFFFFF} 2 TURN THIS SHIT{4CD964} ON{FFFFFF} ." A
    "{FFFFFF}[{5AC8FA}Bubble Parser{FFFFFF}] > [{5AC8FA}Main{FFFFFF}] > Developed by{5AC8FA} mgmoldova{FFFFFF} | Edited by:{FFA500} iTz_XG4M3R{FFFFFF} ." A
    0
END

:Buffer // 1024 + 1
HEX
    00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
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    0
END
 

Impossible In Rage

Известный
955
248
Решил изменить Bubble Parser под аризону, чтобы не было флуда, заменил всего слова, но скрипт полностью перестал работать, выводит в консоль только

Код:
[BUBBLE PARSER] > [D]:
[BUBBLE PARSER] > [D]:
[BUBBLE PARSER] > [D]:
[BUBBLE PARSER] > [D]:

CLEO:
{$CLEO}
{$INCLUDE SF}
IF 0038:   $707 == 0
THEN 0A93:
END
03A4: name_thread "CB"
0AC6: 0@ = label @Buffer offset
0C63: register_console_command "Bubble" to_label @BubblePRO
0BE3: raknet setup_incoming_rpc_hook @CHATBUBBLE_HOOK
0AB1: call_scm_func @SayHello params 0 |||
0BDE: pause_thread 0

CONST
    NULL = 0x0
END

:CHATBUBBLE_HOOK
IF 0039:   1@ == TRUE
THEN 0BE5: raknet 2@ = get_hook_param PARAM_PACKETID
    IF 0039:   2@ == RPC_SCRCHATBUBBLE
    THEN
    0BE5: raknet 2@ = get_hook_param PARAM_BITSTREAM
    0BE9: raknet bit_stream 2@ reset_read_pointer
    0BE7: raknet 3@ = bit_stream_read 2@ type BS_TYPE_SHORT  { playerID }
    0BE7: raknet 4@ = bit_stream_read 2@ type BS_TYPE_INT  { color }
    0B36: samp 5@ = get_player_nickname 3@ { player_name }
    0B37: samp 6@ = get_player_color 3@ { player_color }
    0BE7: raknet 7@ = bit_stream_read 2@ type BS_TYPE_FLOAT  { drawDistance }
    0BE7: raknet 8@ = bit_stream_read 2@ type BS_TYPE_INT  { expireTime }
    0BE7: raknet 9@ = bit_stream_read 2@ type BS_TYPE_BYTE  { strLen }
    0BE8: raknet bit_stream 2@ read_array 0@ size 9@ { text }
    0C0D: struct 0@ offset 9@ size 1 = NULL
        IF AND
        8C29: NOT 2@ = stristr string1 0@ string2 "Отошел"
        8C29: NOT 2@ = stristr string1 0@ string2 "Кушает"
        THEN 0B78: LOG "{%X}[{%X}Bubble Parser{%X}] >{%X} %s{%X}[%d]:{%X} %s" color1 0xFFFFFF color2 0x5AC8FA color3 0xFFFFFF player_color 6@ name 5@ color4 0xFFFFFF id 3@ msg_color 4@ msg 0@
        END
    END
END
0BE0: raknet hook_ret TRUE

:BubblePRO
0B12: 1@ = 1@ XOR 1
IF 0039:   1@ == TRUE
THEN 0B78: LOG "%c{%X}[{%X}Bubble Parser{%X}] >{%X} ON{%X} .%c" nL 0xA color1 0xFFFFFF color2 0x5AC8FA color3 0xFFFFFF color4 0x4CD964 color5 0xFFFFFF nL 0xA
ELSE 0B78: LOG "%c{%X}[{%X}Bubble Parser{%X}] >{%X} OFF{%X} .%c" nL 0xA color1 0xFFFFFF color2 0x5AC8FA color3 0xFFFFFF color4 0xFF3B30 color5 0xFFFFFF nL 0xA
END
0B43: samp cmd_ret

:SayHello // 0AB1: call_scm_func @SayHello params 0 |||
0AC6: 25@ = label @Loaded offset
0B78: log 25@
0AB2: ret 0 ||

:Loaded
HEX
    A
    "{FFFFFF}[{5AC8FA}Bubble Parser{FFFFFF}] > [{5AC8FA}Main{FFFFFF}] >{4CAF50} Fully Loaded{FFFFFF} !" A
    "{FFFFFF}[{5AC8FA}Bubble Parser{FFFFFF}] > [{5AC8FA}Main{FFFFFF}] > Type{5AC8FA} Bubble{FFFFFF} 2 TURN THIS SHIT{4CD964} ON{FFFFFF} ." A
    "{FFFFFF}[{5AC8FA}Bubble Parser{FFFFFF}] > [{5AC8FA}Main{FFFFFF}] > Developed by{5AC8FA} mgmoldova{FFFFFF} | Edited by:{FFA500} iTz_XG4M3R{FFFFFF} ." A
    0
END

:Buffer // 1024 + 1
HEX
    00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
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    0
END
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