- 4
- 0
Слышал что через AVP уже проверять не надёжно, т.к. обойти там всё иззи. Можно ли другой способ проверки на стиллер?
И да, есть ли тут стиллеры?
И да, есть ли тут стиллеры?
0001: wait 5000 ms
:Noname_5
0001: wait 0 ms
00D6: if and
0AB0: key_pressed 46
00E1: player 0 pressed_key 6
80DF: not actor $PLAYER_ACTOR driving
004D: jump_if_false @Noname_5
0001: wait 500 ms
:Noname_40
0001: wait 0 ms
0AB1: call_scm_func @Noname_96 1 6
0002: jump @Noname_63
:Noname_63
00D6: if and
0AB0: key_pressed 46
00E1: player 0 pressed_key 6
004D: jump_if_false @Noname_130
0001: wait 500 ms
0002: jump @Noname_5
:Noname_96
0012: 0@ *= 2
000A: 0@ += 12006488
0A8C: write_memory 0@ size 2 value 128 virtual_protect 0
0AB2: ret 0
:Noname_130
00D6: if
8118: not actor $PLAYER_ACTOR dead
004D: jump_if_false @Noname_5
0002: jump @Noname_40
:Noname_5
0001: wait 0 ms
00D6: if and
0AB0: key_pressed 46
00E1: player 0 pressed_key 6
80DF: not actor $PLAYER_ACTOR driving
004D: jump_if_false @Noname_5
0001: wait 500 ms
:Noname_40
0001: wait 0 ms
0AB1: call_scm_func @Noname_96 1 6
0002: jump @Noname_63
:Noname_63
00D6: if and
0AB0: key_pressed 46
00E1: player 0 pressed_key 6
004D: jump_if_false @Noname_130
0001: wait 500 ms
0002: jump @Noname_5
:Noname_96
0012: 0@ *= 2
000A: 0@ += 12006488
0A8C: write_memory 0@ size 2 value 128 virtual_protect 0
0AB2: ret 0
:Noname_130
00D6: if
8118: not actor $PLAYER_ACTOR dead
004D: jump_if_false @Noname_5
0002: jump @Noname_40
while true
wait 0
if
0AA2: 30@ = load_library "samp.dll"
then
30@ += 0x2D3C45
0A8C: write_mem 30@ size 2 value 0x0000 vp 1
end
end
0A93: end_custom_thread
wait 0
if
0AA2: 30@ = load_library "samp.dll"
then
30@ += 0x2D3C45
0A8C: write_mem 30@ size 2 value 0x0000 vp 1
end
end
0A93: end_custom_thread
Последнее редактирование: