Хелп, ошибка "Недостаточно параметров"

midnight.exe

Участник
Автор темы
121
13
Снес винду, скачал сани без всех старых настроек и он начал выдавать мне вот такие вот приколы при компиле кода. Ранее находил фикс данной проблемы, сейчас уже потерял его.
Код:
{$CLEO}
0000:

:Main
wait 0
0AFA:  is_samp_available
jf @Main

:Global
wait 0
8B21: not samp is_chat_opened
8B4C: not samp is_dialog_active -1
0ADC:   test_cheat "FST"
jf @Global
if Player.Defined($PLAYER_CHAR)
jf @Global
8B21: not samp is_chat_opened
8B4C: not samp is_dialog_active -1
018C: play_sound 1083 at 0.0 0.0 0.0

:Active
wait 0
8ADC: not  test_cheat "FST"
jf @NoActive
0393: actor $PLAYER_ACTOR perform_animation "DAM_ARML_FRMBK" at 1.5 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_ARML_FRMFT" at 1.5 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_ARML_FRMLT" at 1.5 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_ARMR_FRMBK" at 1.5 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_ARMR_FRMFT" at 1.5 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_ARMR_FRMRT" at 1.5 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGL_FRMBK" at 1.5 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGL_FRMFT" at 1.5 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGL_FRMLT" at 1.5 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGR_FRMBK" at 1.5 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGR_FRMFT" at 1.5 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGR_FRMRT" at 1.5 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_STOMACH_FRMBK" at 1.5 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_STOMACH_FRMFT" at 1.5 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_STOMACH_FRMLT" at 1.5 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_STOMACH_FRMRT" at 1.5 times_normal_rate
jump @Active
 
:NoActive
8B21: not samp is_chat_opened
8B4C: not samp is_dialog_active -1
018C: play_sound 1058 at 0.0 0.0 0.0
0393: actor $PLAYER_ACTOR perform_animation "DAM_ARML_FRMBK" at 1.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_ARML_FRMFT" at 1.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_ARML_FRMLT" at 1.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_ARMR_FRMBK" at 1.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_ARMR_FRMFT" at 1.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_ARMR_FRMRT" at 1.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGL_FRMBK" at 1.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGL_FRMFT" at 1.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGL_FRMLT" at 1.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGR_FRMBK" at 1.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGR_FRMFT" at 1.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGR_FRMRT" at 1.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_STOMACH_FRMBK" at 1.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_STOMACH_FRMFT" at 1.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_STOMACH_FRMLT" at 1.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_STOMACH_FRMRT" at 1.0 times_normal_rate
jump @Global
46580

нужна папа sb dat, киньте свою, у кого нет такой херни
 
Последнее редактирование:

Impossible In Rage

Известный
955
248
Снес винду, скачал сани без всех старых настроек и он начал выдавать мне вот такие вот приколы при компиле кода. Ранее находил фикс данной проблемы, сейчас уже потерял его.
Код:
{$CLEO}
0000:

:Main
wait 0
0AFA:  is_samp_available
jf @Main

:Global
wait 0
8B21: not samp is_chat_opened
8B4C: not samp is_dialog_active -1
0ADC:   test_cheat "FST"
jf @Global
if Player.Defined($PLAYER_CHAR)
jf @Global
8B21: not samp is_chat_opened
8B4C: not samp is_dialog_active -1
018C: play_sound 1083 at 0.0 0.0 0.0

:Active
wait 0
8ADC: not  test_cheat "FST"
jf @NoActive
0393: actor $PLAYER_ACTOR perform_animation "DAM_ARML_FRMBK" at 1.5 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_ARML_FRMFT" at 1.5 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_ARML_FRMLT" at 1.5 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_ARMR_FRMBK" at 1.5 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_ARMR_FRMFT" at 1.5 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_ARMR_FRMRT" at 1.5 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGL_FRMBK" at 1.5 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGL_FRMFT" at 1.5 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGL_FRMLT" at 1.5 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGR_FRMBK" at 1.5 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGR_FRMFT" at 1.5 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGR_FRMRT" at 1.5 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_STOMACH_FRMBK" at 1.5 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_STOMACH_FRMFT" at 1.5 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_STOMACH_FRMLT" at 1.5 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_STOMACH_FRMRT" at 1.5 times_normal_rate
jump @Active

:NoActive
8B21: not samp is_chat_opened
8B4C: not samp is_dialog_active -1
018C: play_sound 1058 at 0.0 0.0 0.0
0393: actor $PLAYER_ACTOR perform_animation "DAM_ARML_FRMBK" at 1.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_ARML_FRMFT" at 1.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_ARML_FRMLT" at 1.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_ARMR_FRMBK" at 1.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_ARMR_FRMFT" at 1.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_ARMR_FRMRT" at 1.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGL_FRMBK" at 1.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGL_FRMFT" at 1.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGL_FRMLT" at 1.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGR_FRMBK" at 1.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGR_FRMFT" at 1.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGR_FRMRT" at 1.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_STOMACH_FRMBK" at 1.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_STOMACH_FRMFT" at 1.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_STOMACH_FRMLT" at 1.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_STOMACH_FRMRT" at 1.0 times_normal_rate
jump @Global
Посмотреть вложение 46580
нужна папа sb dat, киньте свою, у кого нет такой херни
Изверг ты шаришь что такое гоу саб?
Снес винду, скачал сани без всех старых настроек и он начал выдавать мне вот такие вот приколы при компиле кода. Ранее находил фикс данной проблемы, сейчас уже потерял его.
Код:
{$CLEO}
0000:

:Main
wait 0
0AFA:  is_samp_available
jf @Main

:Global
wait 0
8B21: not samp is_chat_opened
8B4C: not samp is_dialog_active -1
0ADC:   test_cheat "FST"
jf @Global
if Player.Defined($PLAYER_CHAR)
jf @Global
8B21: not samp is_chat_opened
8B4C: not samp is_dialog_active -1
018C: play_sound 1083 at 0.0 0.0 0.0

:Active
wait 0
8ADC: not  test_cheat "FST"
jf @NoActive
0393: actor $PLAYER_ACTOR perform_animation "DAM_ARML_FRMBK" at 1.5 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_ARML_FRMFT" at 1.5 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_ARML_FRMLT" at 1.5 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_ARMR_FRMBK" at 1.5 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_ARMR_FRMFT" at 1.5 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_ARMR_FRMRT" at 1.5 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGL_FRMBK" at 1.5 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGL_FRMFT" at 1.5 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGL_FRMLT" at 1.5 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGR_FRMBK" at 1.5 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGR_FRMFT" at 1.5 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGR_FRMRT" at 1.5 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_STOMACH_FRMBK" at 1.5 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_STOMACH_FRMFT" at 1.5 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_STOMACH_FRMLT" at 1.5 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_STOMACH_FRMRT" at 1.5 times_normal_rate
jump @Active

:NoActive
8B21: not samp is_chat_opened
8B4C: not samp is_dialog_active -1
018C: play_sound 1058 at 0.0 0.0 0.0
0393: actor $PLAYER_ACTOR perform_animation "DAM_ARML_FRMBK" at 1.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_ARML_FRMFT" at 1.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_ARML_FRMLT" at 1.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_ARMR_FRMBK" at 1.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_ARMR_FRMFT" at 1.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_ARMR_FRMRT" at 1.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGL_FRMBK" at 1.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGL_FRMFT" at 1.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGL_FRMLT" at 1.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGR_FRMBK" at 1.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGR_FRMFT" at 1.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_LEGR_FRMRT" at 1.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_STOMACH_FRMBK" at 1.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_STOMACH_FRMFT" at 1.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_STOMACH_FRMLT" at 1.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "DAM_STOMACH_FRMRT" at 1.0 times_normal_rate
jump @Global
Посмотреть вложение 46580
нужна папа sb dat, киньте свою, у кого нет такой херни