// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
thread 'FLYSTUF'
wait 1000
:FLYSTUF_16
wait 0
if
Player.Defined($PLAYER_CHAR)
else_jump @FLYSTUF_16
if
8965: not actor $PLAYER_ACTOR swimming
else_jump @FLYSTUF_16
if or
044B: actor $PLAYER_ACTOR on_foot
04A7: actor $PLAYER_ACTOR driving_boat
047A: actor $PLAYER_ACTOR driving_bike
Actor.DrivingVehicleType($PLAYER_ACTOR, #QUAD)
else_jump @FLYSTUF_16
wait 1000
066A: 0@ = attach_particle "FLYINGSTUFF" to_actor $PLAYER_ACTOR with_offset 0.0 -0.4 0.5 rotation 0.0 -1.5 0.5 type 1
064C: make_particle 0@ visible
wait 1000
:FLYSTUF_154
wait 0
if
Player.Defined($PLAYER_CHAR)
else_jump @FLYSTUF_224
if or
044B: actor $PLAYER_ACTOR on_foot
04A7: actor $PLAYER_ACTOR driving_boat
047A: actor $PLAYER_ACTOR driving_bike
Actor.DrivingVehicleType($PLAYER_ACTOR, #QUAD)
else_jump @FLYSTUF_224
if
0965: actor $PLAYER_ACTOR swimming
else_jump @FLYSTUF_154
:FLYSTUF_224
0976: destroy_particle 0@
wait 1000
jump @FLYSTUF_16