Изменение координат машины

otherwise

Участник
Автор темы
46
7
Нужно изменить координаты машины, в которой я нахожусь. Нашёл адрес, отвечающий за матрицу вращения/позиционирования, но так и не смог ничего сделать(крашит). Может кто помочь написать без использования SF API?
 
Решение
C++:
#define VEHICLE_POINTER_SELF    0x00B6F980
из собейта свиснул

бтв и структуру тогда сразу вшей
C++:
struct vehicle_info
{
#pragma pack( 1 )
    struct object_base    base;
    uint8_t                flags;            /* 66 - flags */
    uint8_t                __unknown_67;    /* 67 */
    union    /* 68 */
    {
        struct
        {
            CVector m_SpeedVec;
        };
        float    speed[3];
    };
    union    /* 80 */
    {
        struct
        {
            CVector m_SpinVec;
        };
        float    spin[3];
    };
    float                        speed_rammed[3];    /* 92 - speed from collision, will be added to speed[3] */
    float                        spin_rammed[3];        /* 104 - spin from...

otherwise

Участник
Автор темы
46
7
А ты проверяешь что все указатели существуют?
C++:
WNDPROC pWndProc = nullptr;

DWORD CPed = 0xB6F5F0;
DWORD Car = CPed + 0x58C;
float* CarCoord = (*(DWORD*)Car) ? (float*)(*(DWORD*)(*(DWORD*)Car + 0x14) + 0xC8) : NULL;



LRESULT CALLBACK WndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
    static bool enabled = false;
    if (uMsg == WM_KEYUP)
    {
        if (wParam == VK_SHIFT && lParam == 0xC0360001) // костыль
        {
            enabled ^= true;
        }
    }

    if (enabled && uMsg == WM_KEYDOWN)
    {
        switch (wParam)
        {
        case VK_UP:

            CarCoord[2] += 2.0f;
            break;
        case VK_DOWN:

            CarCoord[2] -= 2.0f;
            break;
        case 0x41: // 'A' key
            CarCoord[0] -= 1.5f;
            break;
        case 0x44: // 'D' key
            CarCoord[0] += 1.5f;
            break;
        case 0x53: // 'S' key
            CarCoord[1] -= 1.5f;
            break;
        case 0x57: // 'W' key
            CarCoord[1] += 1.5f;
            break;
        default:
            break;
        }
    }
    return CallWindowProcA(WNDPROC(pWndProc), hwnd, uMsg, wParam, lParam);
}

bool WINAPI DllMain(HMODULE hModule, DWORD dwReasonForCall, LPVOID lpReserved)
{
    if (dwReasonForCall == DLL_PROCESS_ATTACH)
        pWndProc = (WNDPROC)SetWindowLongPtr(FindWindowA(nullptr, "GTA:SA:MP"), GWL_WNDPROC, (LONG_PTR)WndProc);
    return true;
}
 

CleanLegend

Известный
Всефорумный модератор
478
935
если ты подгружаешь через asiloader, то у тебя хук на wndproc не будет ставится, так что поставь проверку на инициализацию гта и после ставь хук.
для локальной машины есть свой указатель и лучше сразу использовать его.
 
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Реакции: Vintik

otherwise

Участник
Автор темы
46
7
если ты подгружаешь через asiloader, то у тебя хук на wndproc не будет ставится, так что поставь проверку на инициализацию гта и после ставь хук.
для локальной машины есть свой указатель и лучше сразу использовать его.
Скинь указатель пожалуйста.
 

Carfentanil

Участник
36
17
C++:
#define VEHICLE_POINTER_SELF    0x00B6F980
из собейта свиснул

бтв и структуру тогда сразу вшей
C++:
struct vehicle_info
{
#pragma pack( 1 )
    struct object_base    base;
    uint8_t                flags;            /* 66 - flags */
    uint8_t                __unknown_67;    /* 67 */
    union    /* 68 */
    {
        struct
        {
            CVector m_SpeedVec;
        };
        float    speed[3];
    };
    union    /* 80 */
    {
        struct
        {
            CVector m_SpinVec;
        };
        float    spin[3];
    };
    float                        speed_rammed[3];    /* 92 - speed from collision, will be added to speed[3] */
    float                        spin_rammed[3];        /* 104 - spin from collision, will be added to spin[3] */

    uint8_t                        __unknown_116[20];    /* 116 */

    // handling should start here
    uint8_t                        __unknown_136[4];    /* 136 */
    float                        mass;        /* 140 - vehicle mass from handling.cfg */
    float                        turn_mass;    /* 144 - turn mass */
    float                        grip_div;    /* 148 - grip divisor */
    float                        mass_to_grip_mult;        /* 152 - mass to grip multiplier */
    float                        fTurnMass;                /* 156 - 0.05 or 0.1 */
    float                        grip_level_norm;        /* 160 - normalized grip level */
    float                        center_of_mass[3];        /* 164 - center of mass */
    void                        *__unknown_176;            /* 176 - pointer to a "entry node info" pool item */
    void                        *__unknown_180;            /* 180 - pointer to a "ptr node Double" pool item */

    //collision data
    DWORD                        collision_flags;        /* 184 - 2nd byte = currently colliding 1/0, or actively
                                          running against (0x02), being moved/rammed (0x03), 1st byte = 0, if noone inside and colliding
                                          with actor, else ever 0x0a*/
    void                        *last_touched_object;    /* 188 - You can touch roads - those are considered buildings */
    void                        *last_collided_object;    /* 192 - pointer to last collided object.. not for ALL collisions?!? */
    uint8_t                        __unknown_196[20];        /* 196 */
    float                        collision_something;    /* 216 - collision timer?*/
    void                        *collision_current_obj; /* 220 - pointer to current thing colliding with */

    // end of handling should be here
    uint8_t                        __unknown_224[12];        /* 224 */
    float                        collision_position[3];    /* 236 - last collision coordinates */
    uint8_t                        __unknown_248[68];        /* 248 */
    void                        *__unknown_316;            /* 316 - pointer to this something in this structure */
    uint8_t                        __unknown_320[157];        /* 320 */
    uint8_t                        in_vehicle;            /* 477 */
    uint8_t                        __unknown_478[422]; /* 478 */

    tHandlingDataSA                *pHandlingData;        /* 900 */
    struct physicalFlyParams    *pFlyData;            /* 904 */
    uint8_t                        __unknown_908[96];    /* 908 */
    uint32_t                    hFlagsLocal;        /* 1004 */
    uint8_t                        __unknown_1008[56]; /* 1008 - AutoPilot */
    CVehicleFlags                m_nVehicleFlags;    /* 1064 - 60 bits/flags */
    uint32_t                    m_TimeOfCreation;    /* 1072 - GetTimeInMilliseconds when this vehicle was created. */

    uint8_t                        color[4];            /* 1076 - as in carcolors.dat - body, stripe, body2, stripe2 */
    uint8_t                        modding[2];            /* 1080 - modding data */
    unsigned short                UpgradeModelID[15];    /* 1082 - attached upgrades */
    float                        wheel_size;            /* 1112 */
    unsigned short                CarAlarmState;        /* 1116 - time left for car alarm to sound in ms */
    unsigned short                ForcedRandomSeed;    /* 1118 - if this is non-zero the random wander gets deterministic */
    struct actor_info            *passengers[9];        /* 1120 (pointer to the passenger player structs) */

    unsigned char                m_nNumPassengers;    /* 1156 */
    unsigned char                m_nNumGettingIn;    /* 1157 */
    unsigned char                m_nGettingInFlags;    /* 1158 */
    unsigned char                m_nGettingOutFlags; /* 1159 */
    unsigned char                m_nMaxPassengers;    /* 1160 */
    unsigned char                m_windowsOpenFlags; /* 1161 */
    char                        m_nNitroBoosts;        /* 1162 */
    char                        m_nSpecialColModel; /* 1163 */
    DWORD                        *pEntityWeAreOnForVisibilityCheck;    /* 1164 - we need a CEntity */
    DWORD                        *m_pFire;            /* 1168 - CFire*/

    float                        steer_angles[2];    /* 1172 - steer angles */
    float                        gas_pedal;            /* 1180 - gas pedal */
    float                        break_pedal;        /* 1184 - break pedal */

    // 1188
    unsigned char                VehicleCreatedBy;    // Contains information on whether this vehicle can be deleted or not. Probably only need this or IsLocked.
    short                        ExtendedRemovalRange;

    // this padding probably isn't in the right place.
    uint8_t                        __unknown_1191;

    //1192
    unsigned char                car_bomb : 3;        // 0 = None. 1 = Timed. 2 = On ignition, 3 = remotely set ? 4 = Timed Bomb has been activated. 5 = On ignition has been activated.
    unsigned char                OverrideLights : 2; // uses enum NO_CAR_LIGHT_OVERRIDE, FORCE_CAR_LIGHTS_OFF, FORCE_CAR_LIGHTS_ON
    unsigned char                WinchType : 2;        // Does this vehicle use a winch?

    // this padding probably isn't in the right place.
    uint8_t                        __unknown_1193;

    //1194
    unsigned char                m_GunsCycleIndex : 2;        // Cycle through alternate gun hardpoints on planes/helis
    unsigned char                m_OrdnanceCycleIndex : 2;    // Cycle through alternate ordnance hardpoints on planes/helis

    // 1195
    unsigned char                nUsedForCover;            // Has n number of cops hiding/attempting to hid behind it
    unsigned char                AmmoInClip;                // Used to make the guns on boat do a reload.
    unsigned char                PacMansCollected;
    unsigned char                PedsPositionForRoadBlock;
    unsigned char                NumPedsForRoadBlock;

    //1200
    float                        nBodyDirtLevel;            // Dirt level of vehicle body texture: 0.0f=fully clean, 15.0f=maximum dirt visible, it may be altered at any time while vehicle's cycle of lige

    // values used by transmission
    unsigned char                m_nCurrentGear;            /* 1204 */
    float                        m_fGearChangeCount;        /* 1205 */
    float                        m_fWheelSpinForAudio;    /* 1209 */
    uint8_t                        __unknown_1213[3];        /* 1213 */

    float                        hitpoints;            /* 1216 */
    void                        *pulling_truck;        /* 1220 - vehicle_info - pulling truck */
    struct vehicle_info            *trailer;            /* 1224 - pointer to the currently attached trailer; 0 if theres no trailer */
    uint8_t                        __unknown_1228[44]; /* 1228 */
    uint32_t                    door_status;        /* 1272 - car door status (1:Opened 2:Locked) */
    uint8_t                        __unknown_1276[148];    /* 1276 */
    uint8_t                        vehicle_type;            /* 1424 - VEHICLE_TYPE_* */
    uint8_t                        __unknown_1425[19];        /* 1425 */

    union
    {
        struct
        {
            float    m_fTrainSpeed;            /* 1444 - Train speed along rails */
            float    m_fTrainRailDistance;    /* 1448 - Distance along rail starting from first rail node (determines train position when on rails) -max 18106 */
            float    m_fDistanceToNextCarriage;        /* 1452 - Distance to Carriage being infront of this */
        };
        struct
        {
            uint8_t boat_sound_level;                /* 1444 */
            uint8_t car_tire_status[4];                /* 1445 - LF, LR, RF, RR, 0 = ok, 1 = flat, 2 = landing gear up */
            uint8_t door_damage_status[6];            /* 1449 - damage status of doors, 0 = ok, 2 = damaged, 3 = open free, 4 = lost */
        };
    };

    // light damage states
    //uint8_t            lights;                        /* 1456 - Light status, 0 = no dmg, 1 = front left dmg, 4 = front right dmg, 5 = front dmg, ...+0x40 = ...+back dmg */
    unsigned char        lights_status_frontLeft : 1;
    unsigned char        __unknown_lights_status_2 : 1;
    unsigned char        lights_status_frontRight : 1;
    unsigned char        __unknown_lights_status_4 : 3;
    unsigned char        lights_status_rear : 1;

    // end of light damage states
    uint8_t                __unknown_1457[3];            /* 1457 - 1475 related to doorHood (byte??)*/

    // misc damage states
    unsigned char        car_status_left : 4;        /* 1460 - 0 = ok, 1 = damaged, 2 = free movement, 3 = lost - same status codes for following bumper/windshield */
    unsigned char        car_status_right : 4;
    uint8_t                car_bumper_status;            /* 1461 - unknown */
    unsigned char        car_windshield_status : 4;
    unsigned char        car_bumper_status_front : 4;
    uint8_t                car_bumper_status_rear;
    // end of misc damage states

    CTrainFlags            m_trainFlags;                /* 1464 */
    uint8_t                __unknown_1468[8];            /* 1468 */
    float                doorHood_dist;                /* 1476 - positive = open */
    uint8_t                __unknown_1480[4];            /* 1480 - detachable related*/
    float                doorHood_dist_two;            /* 1484 - positive = open*/
    uint8_t                __unknown_1488[4];            /* 1488 */
    struct vehicle_info *m_train_next_carriage;        /* 1492 */
    uint8_t                __unknown_1496[4];            /* 1496 */
    float                doorTrunk_dist;                /* 1500 - negative = open */
    uint8_t                __unknown_1504[4];            /* 1504 */
    float                doorTrunk_dist_two;            /* 1508 - negative = open */
    uint8_t                __unknown_1512[12];            /* 1512 */
    float                doorOne_dist;                /* 1524 - also for movable part of boats (marquis)*/
    uint8_t                __unknown_1528[4];            /* 1528 */
    union
    {
        struct detachable    detachable_bike1[1];    /* 1532 - bike/motorcycle/car part */
        struct
        {
            float    doorOne_dist_two;            /* 1532 - negative = open */
            uint8_t __unknown_1536[12];            /* 1536 */
            float    doorTwo_dist;                /* 1548 - positive = open */
            uint8_t __unknown_1552[4];            /* 1552 */
            float    doorTwo_dist_two;            /* 1556  - positive = open */
            uint8_t __unknown_1560[12];            /* 1560 */
            float    doorThree_dist;                /* 1572 - negative = open */
            uint8_t __unknown_1576[4];            /* 1576 */
            float    doorThree_dist_two;            /* 1580 - negative = open */
            uint8_t __unknown_1584[12];            /* 1584 */
            float    doorFour_dist;                /* 1596 - positive = open */
            uint8_t __unknown_1600[6];            /* 1600 */
            float    doorFour_dist_two;            /* 1606 - positive = open */
        };
    };
    uint8_t                __unknown_1610[18];        /* 1610 */
    uint8_t                bike_tire_status[2];    /* 1628 Front, Rear, 0 = ok, 1 = flat */
    uint8_t                __unknown_1630[2];        /* 1630 */

    //maybe also door positions in here, like in 15xx?
    struct detachable    detachable_bike2[4];    /* 1632 - bike/motorcycle and boat parts */
    uint8_t                __unknown_1808[8];        /* 1808 */
    float                fPos_FireCarLadder[3];    /* 1816 - train ladder positioning (part of detachables?) */
    struct detachable    detachable_car[4];        /* 1828 - car/helicopter/airplane parts */
    uint8_t                __unknown_2004[12];        /* 2004 */
    float                suspension[4];            /* 2016 - FL, RL, FR, RR suspension height */
    uint8_t                __unknown_2032[244];    /* 2032 */
    float                burn_timer;                /* 2276 - burn timer counting up from 0.0f */
    uint8_t                __unknown_2280[100];    /* 2280 */
    float                fCannonAimX_Y[2];        /* 2380 - cannon offset (x/y) */
    uint8_t                __unknown_2388[48];        /* 2388 */
    float                fHeliDistanceToGround;    /* 2436 - (between 0.9 and 1 = touching ground) */
    uint8_t                __unknown_2440[24];        /* 2440 */
    float                fHeliMainRotorDistance;    /* 2464 - distance/rotation */
    float                fHeliSecRotorDistance;    /* 2468 - distance/rotation secondary rotor */
    uint8_t                __unknown_2472[88];        /* 2472 */
    uint8_t                SmokeTrailEnabled;        /* 2560 */
    uint8_t                __unknown_2561[23];        /* 2561 */
    /* 2584 */
};