...
03C0: 0@ = actor $PLAYER_ACTOR car
call @vEngine 0 0@ 1@ // â 1@ õðàíèòñÿ ñòàòóñ. 0x8 - âûêë, 0x58 - âêë
:vEngine
0A97: 0@ = car 0@ struct
0@ += 0x428
0A8D: 1@ = read_memory 0@ size 1 virtual_protect 1
ret 1 1@
0B6F: render font 10@ draw_text 1@ pos {X}1770 {Y}950 color -1