function matvey_top_a_ti_pidoraz()
"":Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()
end
slot0 = "иди нахуй"
slot1 = "иди нахуй"
slot2 = "иди нахуй"
slot3 = "иди нахуй"
slot4 = "иди нахуй"
slot5 = "иди нахуй"
slot6 = "я ебал этот мир"
slot7 = "иди нахуй"
function poshelnaxui()
"":Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()
end
function BulletSync(slot0, slot1, slot2, slot3, slot4, slot5, slot6, slot7, slot8, slot9, slot10, slot11)
slot12 = allocateMemory(40)
setStructElement(slot12, 0, 1, slot0)
setStructElement(slot12, 1, 2, slot1)
setStructElement(slot12, 3, 4, representFloatAsInt(slot2))
setStructElement(slot12, 7, 4, representFloatAsInt(slot3))
setStructElement(slot12, 11, 4, representFloatAsInt(slot4))
setStructElement(slot12, 15, 4, representFloatAsInt(slot5))
setStructElement(slot12, 19, 4, representFloatAsInt(slot6))
setStructElement(slot12, 23, 4, representFloatAsInt(slot7))
setStructElement(slot12, 27, 4, representFloatAsInt(slot8))
setStructElement(slot12, 31, 4, representFloatAsInt(slot9))
setStructElement(slot12, 35, 4, representFloatAsInt(slot10))
setStructElement(slot12, 39, 1, slot11)
sampSendBulletData(slot12)
freeMemory(slot12)
end
slot8 = require("vector3d")
function main()
while not isSampAvailable() do
wait(0)
end
sampRegisterChatCommand("rdmg", kill)
sampAddChatMessage("Traxanator loaded by motya | cmd: /rdmg /sex", -1)
sampRegisterChatCommand("sex", function ()
state = not state
if state then
lua_thread.create(function ()
while state do
wait(5)
slot10, slot11, slot12 = getCharCoordinates(PLAYER_PED)
slot3, slot4, slot5 = getCharCoordinates(playerPed)
slot6, slot7, slot8 = getCharCoordinates(PLAYER_PED)
slot9, slot10 = findAllRandomCharsInSphere(slot0, slot1, slot2, 35, true, true)
if slot9 then
slot11, slot12 = sampGetPlayerIdByCharHandle(slot10)
if slot11 and not sampIsPlayerPaused(slot12) and not isCharDead(slot10) then
nopHook("onSendPlayerSync", true)
nopHook("onSendVehicleSync", true)
nopHook("onSendBulletSync", true)
nopHook("onSendWeaponSync", true)
BulletSync(1, slot12, slot3, slot4, slot5, slot6, slot7, slot8, 0, 0, 0.5, 24)
BulletSync(2, slot12, slot3, slot4, slot5, slot6, slot7, slot8, 0, 0, 0.5, 24)
sampSendGiveDamage(slot12, 46.2, 24, 3)
teleport = false
wait(228)
nopHook("onSendPlayerSync", false)
nopHook("onSendVehicleSync", false)
nopHook("onSendBulletSync", false)
nopHook("onSendWeaponSync", false)
sampAddChatMessage("iPlayer: " .. slot12 .. " | iDamag: 42.60", -1)
end
end
end
end)
return sampAddChatMessage("трахонатор включен", -1)
end
return sampAddChatMessage("трахонатор оффнут", -1)
end)
while true do
wait(0)
end
end
function kill(slot0)
if sampGetCharHandleBySampPlayerId(tonumber(slot0)) and not sampIsPlayerPaused(tonumber(slot0)) then
slot1, slot7 = sampGetCharHandleBySampPlayerId(tonumber(slot0))
slot3, slot4, slot5 = getCharCoordinates(playerPed)
slot6, slot7, slot8 = getCharCoordinates(slot2)
for slot12 = 0, 6, 1 do
nopHook("onSendPlayerSync", true)
nopHook("onSendVehicleSync", true)
nopHook("onSendBulletSync", true)
nopHook("onSendWeaponSync", true)
BulletSync(1, tonumber(slot0), slot3, slot4, slot5, slot6, slot7, slot8, 0, 0, 0.5, 24)
BulletSync(2, tonumber(slot0), slot3, slot4, slot5, slot6, slot7, slot8, 0, 0, 0.5, 24)
sampSendGiveDamage(tonumber(slot0), 46.2, 24, 3)
teleport = false
nopHook("onSendPlayerSync", false)
nopHook("onSendVehicleSync", false)
nopHook("onSendBulletSync", false)
nopHook("onSendWeaponSync", false)
end
sampAddChatMessage("iPlayer: " .. tonumber(slot0) .. " | iDamag: 100", -1)
end
end
function nopHook(slot0, slot1)
require("samp.events")[slot0] = function ()
if uv0 then
return false
end
end
end
function samp_create_sync_data(slot0, slot1)
slot2 = require("ffi")
slot3 = require("sampfuncs")
slot4 = require("samp.raknet")
require("samp.synchronization")
slot7 = "struct " .. ({
player = {
"PlayerSyncData",
slot4.PACKET.PLAYER_SYNC,
sampStorePlayerOnfootData
},
vehicle = {
"VehicleSyncData",
slot4.PACKET.VEHICLE_SYNC,
sampStorePlayerIncarData
},
passenger = {
"PassengerSyncData",
slot4.PACKET.PASSENGER_SYNC,
sampStorePlayerPassengerData
},
aim = {
"AimSyncData",
slot4.PACKET.AIM_SYNC,
sampStorePlayerAimData
},
trailer = {
"TrailerSyncData",
slot4.PACKET.TRAILER_SYNC,
sampStorePlayerTrailerData
},
unoccupied = {
"UnoccupiedSyncData",
slot4.PACKET.UNOCCUPIED_SYNC
},
bullet = {
"BulletSyncData",
slot4.PACKET.BULLET_SYNC
},
spectator = {
"SpectatorSyncData",
slot4.PACKET.SPECTATOR_SYNC
}
})[slot0][1]
slot9 = tonumber(slot2.cast("uintptr_t", slot2.new(slot7 .. "*", slot2.new(slot7, {}))))
if (slot1 or true) and slot6[3] then
slot11, slot12 = nil
if slot1 == true then
slot11, slot12 = sampGetPlayerIdByCharHandle(PLAYER_PED)
else
slot12 = tonumber(slot1)
end
slot10(slot12, slot9)
end
return setmetatable({
send = function ()
slot0 = raknetNewBitStream()
raknetBitStreamWriteInt8(slot0, uv0[2])
raknetBitStreamWriteBuffer(slot0, uv1, uv2.sizeof(uv3))
raknetSendBitStreamEx(slot0, uv4.HIGH_PRIORITY, uv4.UNRELIABLE_SEQUENCED, 1)
raknetDeleteBitStream(slot0)
end
}, {
__index = function (slot0, slot1)
return uv0[slot1]
end,
__newindex = function (slot0, slot1, slot2)
uv0[slot1] = slot2
end
})
end
function pizdecsourcedastali()
print("мне похуй иди нахуй")
end
function f2()
"":Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()
end
return 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69