Неактуально Lua Damager InCar | ArizonaRp

damag

Женюсь на официантке в моем любимом баре
Автор темы
Проверенный
1,152
1,199
Активация: /rdmg - убить одного чела, /sex - убивать всех.
Описание: Дамагер фо арз ин кар, убивать все что есть, нужен любой кар и дигл(скоро будет все ганы) с 1 пт, работает только на ArizonaRp. Веселитесь!
Установка: Переместить скрипт в папку moonloader. А так-же не забудьте поставить нужные библиотеки для работы скрипта.


видео обзор;


Требования: MoonLoader 0.26, Библиотеки.
Автор: я.
 

Вложения

  • damagerincar.luac
    6.2 KB · Просмотры: 648

odelyaZ

Известный
269
164
зависимость от оружия((((( аккаунты жалко будет прокачанные уже
 

uvie

Известный
267
54
I tried it in my server where i'm playing and i get, kicked by reason - fake damage.
 

sadbones

Известный
374
174
Мы так месяц назад на эвольве угарали, странно что аризона не фиксанула.
 
  • Нравится
Реакции: maximkka

Carrentine

Потрачен
569
463
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Держите сурка от кулхацкера (decompile.py)

Lua:
function matvey_top_a_ti_pidoraz()
    "":Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()
end

slot0 = "иди нахуй"
slot1 = "иди нахуй"
slot2 = "иди нахуй"
slot3 = "иди нахуй"
slot4 = "иди нахуй"
slot5 = "иди нахуй"
slot6 = "я ебал этот мир"
slot7 = "иди нахуй"

function poshelnaxui()
    "":Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()
end

function BulletSync(slot0, slot1, slot2, slot3, slot4, slot5, slot6, slot7, slot8, slot9, slot10, slot11)
    slot12 = allocateMemory(40)

    setStructElement(slot12, 0, 1, slot0)
    setStructElement(slot12, 1, 2, slot1)
    setStructElement(slot12, 3, 4, representFloatAsInt(slot2))
    setStructElement(slot12, 7, 4, representFloatAsInt(slot3))
    setStructElement(slot12, 11, 4, representFloatAsInt(slot4))
    setStructElement(slot12, 15, 4, representFloatAsInt(slot5))
    setStructElement(slot12, 19, 4, representFloatAsInt(slot6))
    setStructElement(slot12, 23, 4, representFloatAsInt(slot7))
    setStructElement(slot12, 27, 4, representFloatAsInt(slot8))
    setStructElement(slot12, 31, 4, representFloatAsInt(slot9))
    setStructElement(slot12, 35, 4, representFloatAsInt(slot10))
    setStructElement(slot12, 39, 1, slot11)
    sampSendBulletData(slot12)
    freeMemory(slot12)
end

slot8 = require("vector3d")

function main()
    while not isSampAvailable() do
        wait(0)
    end

    sampRegisterChatCommand("rdmg", kill)
    sampAddChatMessage("Traxanator loaded by motya | cmd: /rdmg /sex", -1)
    sampRegisterChatCommand("sex", function ()
        state = not state

        if state then
            lua_thread.create(function ()
                while state do
                    wait(5)

                    slot10, slot11, slot12 = getCharCoordinates(PLAYER_PED)
                    slot3, slot4, slot5 = getCharCoordinates(playerPed)
                    slot6, slot7, slot8 = getCharCoordinates(PLAYER_PED)
                    slot9, slot10 = findAllRandomCharsInSphere(slot0, slot1, slot2, 35, true, true)

                    if slot9 then
                        slot11, slot12 = sampGetPlayerIdByCharHandle(slot10)

                        if slot11 and not sampIsPlayerPaused(slot12) and not isCharDead(slot10) then
                            nopHook("onSendPlayerSync", true)
                            nopHook("onSendVehicleSync", true)
                            nopHook("onSendBulletSync", true)
                            nopHook("onSendWeaponSync", true)
                            BulletSync(1, slot12, slot3, slot4, slot5, slot6, slot7, slot8, 0, 0, 0.5, 24)
                            BulletSync(2, slot12, slot3, slot4, slot5, slot6, slot7, slot8, 0, 0, 0.5, 24)
                            sampSendGiveDamage(slot12, 46.2, 24, 3)

                            teleport = false

                            wait(228)
                            nopHook("onSendPlayerSync", false)
                            nopHook("onSendVehicleSync", false)
                            nopHook("onSendBulletSync", false)
                            nopHook("onSendWeaponSync", false)
                            sampAddChatMessage("iPlayer: " .. slot12 .. " | iDamag: 42.60", -1)
                        end
                    end
                end
            end)

            return sampAddChatMessage("трахонатор включен", -1)
        end

        return sampAddChatMessage("трахонатор оффнут", -1)
    end)

    while true do
        wait(0)
    end
end

function kill(slot0)
    if sampGetCharHandleBySampPlayerId(tonumber(slot0)) and not sampIsPlayerPaused(tonumber(slot0)) then
        slot1, slot7 = sampGetCharHandleBySampPlayerId(tonumber(slot0))
        slot3, slot4, slot5 = getCharCoordinates(playerPed)
        slot6, slot7, slot8 = getCharCoordinates(slot2)

        for slot12 = 0, 6, 1 do
            nopHook("onSendPlayerSync", true)
            nopHook("onSendVehicleSync", true)
            nopHook("onSendBulletSync", true)
            nopHook("onSendWeaponSync", true)
            BulletSync(1, tonumber(slot0), slot3, slot4, slot5, slot6, slot7, slot8, 0, 0, 0.5, 24)
            BulletSync(2, tonumber(slot0), slot3, slot4, slot5, slot6, slot7, slot8, 0, 0, 0.5, 24)
            sampSendGiveDamage(tonumber(slot0), 46.2, 24, 3)

            teleport = false

            nopHook("onSendPlayerSync", false)
            nopHook("onSendVehicleSync", false)
            nopHook("onSendBulletSync", false)
            nopHook("onSendWeaponSync", false)
        end

        sampAddChatMessage("iPlayer: " .. tonumber(slot0) .. " | iDamag: 100", -1)
    end
end

function nopHook(slot0, slot1)
    require("samp.events")[slot0] = function ()
        if uv0 then
            return false
        end
    end
end

function samp_create_sync_data(slot0, slot1)
    slot2 = require("ffi")
    slot3 = require("sampfuncs")
    slot4 = require("samp.raknet")

    require("samp.synchronization")

    slot7 = "struct " .. ({
        player = {
            "PlayerSyncData",
            slot4.PACKET.PLAYER_SYNC,
            sampStorePlayerOnfootData
        },
        vehicle = {
            "VehicleSyncData",
            slot4.PACKET.VEHICLE_SYNC,
            sampStorePlayerIncarData
        },
        passenger = {
            "PassengerSyncData",
            slot4.PACKET.PASSENGER_SYNC,
            sampStorePlayerPassengerData
        },
        aim = {
            "AimSyncData",
            slot4.PACKET.AIM_SYNC,
            sampStorePlayerAimData
        },
        trailer = {
            "TrailerSyncData",
            slot4.PACKET.TRAILER_SYNC,
            sampStorePlayerTrailerData
        },
        unoccupied = {
            "UnoccupiedSyncData",
            slot4.PACKET.UNOCCUPIED_SYNC
        },
        bullet = {
            "BulletSyncData",
            slot4.PACKET.BULLET_SYNC
        },
        spectator = {
            "SpectatorSyncData",
            slot4.PACKET.SPECTATOR_SYNC
        }
    })[slot0][1]
    slot9 = tonumber(slot2.cast("uintptr_t", slot2.new(slot7 .. "*", slot2.new(slot7, {}))))

    if (slot1 or true) and slot6[3] then
        slot11, slot12 = nil

        if slot1 == true then
            slot11, slot12 = sampGetPlayerIdByCharHandle(PLAYER_PED)
        else
            slot12 = tonumber(slot1)
        end

        slot10(slot12, slot9)
    end

    return setmetatable({
        send = function ()
            slot0 = raknetNewBitStream()

            raknetBitStreamWriteInt8(slot0, uv0[2])
            raknetBitStreamWriteBuffer(slot0, uv1, uv2.sizeof(uv3))
            raknetSendBitStreamEx(slot0, uv4.HIGH_PRIORITY, uv4.UNRELIABLE_SEQUENCED, 1)
            raknetDeleteBitStream(slot0)
        end
    }, {
        __index = function (slot0, slot1)
            return uv0[slot1]
        end,
        __newindex = function (slot0, slot1, slot2)
            uv0[slot1] = slot2
        end
    })
end

function pizdecsourcedastali()
    print("мне похуй иди нахуй")
end

function f2()
    "":Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()
end

return 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69

От псевдозащиты от декомпиляции угарнул 😂
 

damag

Женюсь на официантке в моем любимом баре
Автор темы
Проверенный
1,152
1,199
Держите сурка от кулхацкера (decompile.py)

Lua:
function matvey_top_a_ti_pidoraz()
    "":Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()
end

slot0 = "иди нахуй"
slot1 = "иди нахуй"
slot2 = "иди нахуй"
slot3 = "иди нахуй"
slot4 = "иди нахуй"
slot5 = "иди нахуй"
slot6 = "я ебал этот мир"
slot7 = "иди нахуй"

function poshelnaxui()
    "":Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()
end

function BulletSync(slot0, slot1, slot2, slot3, slot4, slot5, slot6, slot7, slot8, slot9, slot10, slot11)
    slot12 = allocateMemory(40)

    setStructElement(slot12, 0, 1, slot0)
    setStructElement(slot12, 1, 2, slot1)
    setStructElement(slot12, 3, 4, representFloatAsInt(slot2))
    setStructElement(slot12, 7, 4, representFloatAsInt(slot3))
    setStructElement(slot12, 11, 4, representFloatAsInt(slot4))
    setStructElement(slot12, 15, 4, representFloatAsInt(slot5))
    setStructElement(slot12, 19, 4, representFloatAsInt(slot6))
    setStructElement(slot12, 23, 4, representFloatAsInt(slot7))
    setStructElement(slot12, 27, 4, representFloatAsInt(slot8))
    setStructElement(slot12, 31, 4, representFloatAsInt(slot9))
    setStructElement(slot12, 35, 4, representFloatAsInt(slot10))
    setStructElement(slot12, 39, 1, slot11)
    sampSendBulletData(slot12)
    freeMemory(slot12)
end

slot8 = require("vector3d")

function main()
    while not isSampAvailable() do
        wait(0)
    end

    sampRegisterChatCommand("rdmg", kill)
    sampAddChatMessage("Traxanator loaded by motya | cmd: /rdmg /sex", -1)
    sampRegisterChatCommand("sex", function ()
        state = not state

        if state then
            lua_thread.create(function ()
                while state do
                    wait(5)

                    slot10, slot11, slot12 = getCharCoordinates(PLAYER_PED)
                    slot3, slot4, slot5 = getCharCoordinates(playerPed)
                    slot6, slot7, slot8 = getCharCoordinates(PLAYER_PED)
                    slot9, slot10 = findAllRandomCharsInSphere(slot0, slot1, slot2, 35, true, true)

                    if slot9 then
                        slot11, slot12 = sampGetPlayerIdByCharHandle(slot10)

                        if slot11 and not sampIsPlayerPaused(slot12) and not isCharDead(slot10) then
                            nopHook("onSendPlayerSync", true)
                            nopHook("onSendVehicleSync", true)
                            nopHook("onSendBulletSync", true)
                            nopHook("onSendWeaponSync", true)
                            BulletSync(1, slot12, slot3, slot4, slot5, slot6, slot7, slot8, 0, 0, 0.5, 24)
                            BulletSync(2, slot12, slot3, slot4, slot5, slot6, slot7, slot8, 0, 0, 0.5, 24)
                            sampSendGiveDamage(slot12, 46.2, 24, 3)

                            teleport = false

                            wait(228)
                            nopHook("onSendPlayerSync", false)
                            nopHook("onSendVehicleSync", false)
                            nopHook("onSendBulletSync", false)
                            nopHook("onSendWeaponSync", false)
                            sampAddChatMessage("iPlayer: " .. slot12 .. " | iDamag: 42.60", -1)
                        end
                    end
                end
            end)

            return sampAddChatMessage("трахонатор включен", -1)
        end

        return sampAddChatMessage("трахонатор оффнут", -1)
    end)

    while true do
        wait(0)
    end
end

function kill(slot0)
    if sampGetCharHandleBySampPlayerId(tonumber(slot0)) and not sampIsPlayerPaused(tonumber(slot0)) then
        slot1, slot7 = sampGetCharHandleBySampPlayerId(tonumber(slot0))
        slot3, slot4, slot5 = getCharCoordinates(playerPed)
        slot6, slot7, slot8 = getCharCoordinates(slot2)

        for slot12 = 0, 6, 1 do
            nopHook("onSendPlayerSync", true)
            nopHook("onSendVehicleSync", true)
            nopHook("onSendBulletSync", true)
            nopHook("onSendWeaponSync", true)
            BulletSync(1, tonumber(slot0), slot3, slot4, slot5, slot6, slot7, slot8, 0, 0, 0.5, 24)
            BulletSync(2, tonumber(slot0), slot3, slot4, slot5, slot6, slot7, slot8, 0, 0, 0.5, 24)
            sampSendGiveDamage(tonumber(slot0), 46.2, 24, 3)

            teleport = false

            nopHook("onSendPlayerSync", false)
            nopHook("onSendVehicleSync", false)
            nopHook("onSendBulletSync", false)
            nopHook("onSendWeaponSync", false)
        end

        sampAddChatMessage("iPlayer: " .. tonumber(slot0) .. " | iDamag: 100", -1)
    end
end

function nopHook(slot0, slot1)
    require("samp.events")[slot0] = function ()
        if uv0 then
            return false
        end
    end
end

function samp_create_sync_data(slot0, slot1)
    slot2 = require("ffi")
    slot3 = require("sampfuncs")
    slot4 = require("samp.raknet")

    require("samp.synchronization")

    slot7 = "struct " .. ({
        player = {
            "PlayerSyncData",
            slot4.PACKET.PLAYER_SYNC,
            sampStorePlayerOnfootData
        },
        vehicle = {
            "VehicleSyncData",
            slot4.PACKET.VEHICLE_SYNC,
            sampStorePlayerIncarData
        },
        passenger = {
            "PassengerSyncData",
            slot4.PACKET.PASSENGER_SYNC,
            sampStorePlayerPassengerData
        },
        aim = {
            "AimSyncData",
            slot4.PACKET.AIM_SYNC,
            sampStorePlayerAimData
        },
        trailer = {
            "TrailerSyncData",
            slot4.PACKET.TRAILER_SYNC,
            sampStorePlayerTrailerData
        },
        unoccupied = {
            "UnoccupiedSyncData",
            slot4.PACKET.UNOCCUPIED_SYNC
        },
        bullet = {
            "BulletSyncData",
            slot4.PACKET.BULLET_SYNC
        },
        spectator = {
            "SpectatorSyncData",
            slot4.PACKET.SPECTATOR_SYNC
        }
    })[slot0][1]
    slot9 = tonumber(slot2.cast("uintptr_t", slot2.new(slot7 .. "*", slot2.new(slot7, {}))))

    if (slot1 or true) and slot6[3] then
        slot11, slot12 = nil

        if slot1 == true then
            slot11, slot12 = sampGetPlayerIdByCharHandle(PLAYER_PED)
        else
            slot12 = tonumber(slot1)
        end

        slot10(slot12, slot9)
    end

    return setmetatable({
        send = function ()
            slot0 = raknetNewBitStream()

            raknetBitStreamWriteInt8(slot0, uv0[2])
            raknetBitStreamWriteBuffer(slot0, uv1, uv2.sizeof(uv3))
            raknetSendBitStreamEx(slot0, uv4.HIGH_PRIORITY, uv4.UNRELIABLE_SEQUENCED, 1)
            raknetDeleteBitStream(slot0)
        end
    }, {
        __index = function (slot0, slot1)
            return uv0[slot1]
        end,
        __newindex = function (slot0, slot1, slot2)
            uv0[slot1] = slot2
        end
    })
end

function pizdecsourcedastali()
    print("мне похуй иди нахуй")
end

function f2()
    "":Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()():Ж()
end

return 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69

От псевдозащиты от декомпиляции угарнул 😂
пойду плакать
 

Ren_Boyko

Известный
1,823
307
Ильмиру что-ли давал его? он в кф видос показывал как также хуярил