Добавление команды

BARRY BRADLEY

Известный
Автор темы
711
176
Так как не шарю в cleo могли б ли добавить активацию командой. А именно прописав команд /slider будет работать активация по клавише Х. Сейчас работает если нажать на Х, а нужно чтоб только после активации командой. Желательно чтоб не пропал функционал, а то я пробовал изменить и потом работало не так как нужно. Заранее благодарю!
 
Решение
С вас 100 рублей (хуевый рофл)

Код:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
thread "EXEAIM"
0B34: samp register_client_command "slide" to_label @on
0B34: samp register_client_command "slidef" to_label @off

:EXEAIM_10
wait 0
if
   Player.Defined(0)
jf @EXEAIM_10
print "FORCE SLIDE BY OPCODEXE" 4000

:EXEAIM_59
wait 0
if
0@ == 1
else_jump @EXEAIM_59

:9999
wait 0
if
key_down 88
else_jump @EXEAIM_59

:EXEAIM_78
wait 0
print "~R~XE: ~W~PLEASE HOLD W ALL THE TIME." 3000
wait 100
if
key_down 87
jf @EXEAIM_78

:EXEAIM_145
wait 0
print "~R~XE: ~W~AIM WITH YOUR GUN." 3000
wait 100
if
key_down 2
jf @EXEAIM_145
1@...

Impossible In Rage

Известный
955
247
Так как не шарю в cleo могли б ли добавить активацию командой. А именно прописав команд /slider будет работать активация по клавише Х. Сейчас работает если нажать на Х, а нужно чтоб только после активации командой. Желательно чтоб не пропал функционал, а то я пробовал изменить и потом работало не так как нужно. Заранее благодарю!
С вас 100 рублей (хуевый рофл)
 

Вложения

  • Slide.cs
    1.3 KB · Просмотры: 19
  • Нравится
Реакции: BARRY BRADLEY

MAHEKEH

Известный
1,988
494
С вас 100 рублей (хуевый рофл)

Код:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
thread "EXEAIM"
0B34: samp register_client_command "slide" to_label @on
0B34: samp register_client_command "slidef" to_label @off

:EXEAIM_10
wait 0
if
   Player.Defined(0)
jf @EXEAIM_10
print "FORCE SLIDE BY OPCODEXE" 4000

:EXEAIM_59
wait 0
if
0@ == 1
else_jump @EXEAIM_59

:9999
wait 0
if
key_down 88
else_jump @EXEAIM_59

:EXEAIM_78
wait 0
print "~R~XE: ~W~PLEASE HOLD W ALL THE TIME." 3000
wait 100
if
key_down 87
jf @EXEAIM_78

:EXEAIM_145
wait 0
print "~R~XE: ~W~AIM WITH YOUR GUN." 3000
wait 100
if
key_down 2
jf @EXEAIM_145
1@ = 23
1@ += 36
1@ *= 112
1@ += 13150904
1@ += 24
0A8D: 21@ = read_memory 1@ size 4 virtual_protect 0
0A8C: write_memory 1@ size 4 value 3 virtual_protect 0
2@ = 24
2@ += 36
2@ *= 112
2@ += 13150904
2@ += 24
0A8D: 22@ = read_memory 2@ size 4 virtual_protect 0
0A8C: write_memory 2@ size 4 value 3 virtual_protect 0
3@ = 25
3@ += 36
3@ *= 112
3@ += 13150904
3@ += 24
0A8D: 23@ = read_memory 3@ size 4 virtual_protect 0
0A8C: write_memory 3@ size 4 value 3 virtual_protect 0
4@ = 27
4@ += 36
4@ *= 112
4@ += 13150904
4@ += 24
0A8D: 24@ = read_memory 4@ size 4 virtual_protect 0
0A8C: write_memory 4@ size 4 value 3 virtual_protect 0
5@ = 29
5@ *= 112
5@ += 13150904
5@ += 24
0A8D: 25@ = read_memory 5@ size 4 virtual_protect 0
0A8C: write_memory 5@ size 4 value 3 virtual_protect 0
6@ = 30
6@ += 36
6@ *= 112
6@ += 13150904
6@ += 24
0A8D: 26@ = read_memory 6@ size 4 virtual_protect 0
0A8C: write_memory 6@ size 4 value 3 virtual_protect 0
7@ = 31
7@ += 36
7@ *= 112
7@ += 13150904
7@ += 24
0A8D: 27@ = read_memory 7@ size 4 virtual_protect 0
0A8C: write_memory 7@ size 4 value 3 virtual_protect 0
8@ = 33
8@ *= 112
8@ += 13150904
8@ += 24
0A8D: 28@ = read_memory 8@ size 4 virtual_protect 0
0A8C: write_memory 8@ size 4 value 3 virtual_protect 0
9@ = 34
9@ *= 112
9@ += 13150904
9@ += 24
0A8D: 29@ = read_memory 9@ size 4 virtual_protect 0
0A8C: write_memory 9@ size 4 value 3 virtual_protect 0
10@ = 35
10@ *= 112
10@ += 13150904
10@ += 24
0A8D: 30@ = read_memory 10@ size 4 virtual_protect 0
0A8C: write_memory 10@ size 4 value 3 virtual_protect 0
11@ = 36
11@ *= 112
11@ += 13150904
11@ += 24
0A8D: 31@ = read_memory 11@ size 4 virtual_protect 0
0A8C: write_memory 11@ size 4 value 3 virtual_protect 0
12@ = 37
12@ *= 112
12@ += 13150904
12@ += 24
0A8D: 32@ = read_memory 12@ size 4 virtual_protect 0
0A8C: write_memory 12@ size 4 value 3 virtual_protect 0
13@ = 38
13@ += 36
13@ *= 112
13@ += 13150904
13@ += 24
0A8D: 33@ = read_memory 13@ size 4 virtual_protect 0
0A8C: write_memory 13@ size 4 value 3 virtual_protect 0
14@ = 41
14@ += 36
14@ *= 112
14@ += 13150904
14@ += 24
0A8D: 16@ = read_memory 14@ size 4 virtual_protect 0
0A8C: write_memory 14@ size 4 value 3 virtual_protect 0
15@ = 42
15@ += 36
15@ *= 112
15@ += 13150904
15@ += 24
0A8D: 17@ = read_memory 15@ size 4 virtual_protect 0
0A8C: write_memory 15@ size 4 value 3 virtual_protect 0

:EXEAIM_1076
wait 0
print "~R~XE: ~W~PLEASE SHOT ONE TIME." 3000
if
key_down 1
jf @EXEAIM_1076
0A8C: write_memory 1@ size 4 value 21@ virtual_protect 0
0A8C: write_memory 2@ size 4 value 22@ virtual_protect 0
0A8C: write_memory 3@ size 4 value 23@ virtual_protect 0
0A8C: write_memory 4@ size 4 value 24@ virtual_protect 0
0A8C: write_memory 5@ size 4 value 25@ virtual_protect 0
0A8C: write_memory 6@ size 4 value 26@ virtual_protect 0
0A8C: write_memory 7@ size 4 value 27@ virtual_protect 0
0A8C: write_memory 8@ size 4 value 28@ virtual_protect 0
0A8C: write_memory 9@ size 4 value 29@ virtual_protect 0
0A8C: write_memory 10@ size 4 value 30@ virtual_protect 0
0A8C: write_memory 11@ size 4 value 31@ virtual_protect 0
0A8C: write_memory 12@ size 4 value 32@ virtual_protect 0
0A8C: write_memory 13@ size 4 value 33@ virtual_protect 0
0A8C: write_memory 14@ size 4 value 16@ virtual_protect 0
0A8C: write_memory 15@ size 4 value 17@ virtual_protect 0
print "~R~XE: ~W~YOU ARE SLIDING NOW." 3000
goto @EXEAIM_59

:on
wait 0
0@ = 1
print "~y~Slide~y~ Activated" 2000
SAMP.CmdRet

:off
wait 0
0@ = 0
print "~y~Slide~y~ Deactivated" 2000
SAMP.CmdRet

кое что забыл)
 
  • Нравится
Реакции: BARRY BRADLEY

BARRY BRADLEY

Известный
Автор темы
711
176
Код:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
thread "EXEAIM"
0B34: samp register_client_command "slide" to_label @on
0B34: samp register_client_command "slidef" to_label @off

:EXEAIM_10
wait 0
if
   Player.Defined(0)
jf @EXEAIM_10
print "FORCE SLIDE BY OPCODEXE" 4000

:EXEAIM_59
wait 0
if
0@ == 1
else_jump @EXEAIM_59

:9999
wait 0
if
key_down 88
else_jump @EXEAIM_59

:EXEAIM_78
wait 0
print "~R~XE: ~W~PLEASE HOLD W ALL THE TIME." 3000
wait 100
if
key_down 87
jf @EXEAIM_78

:EXEAIM_145
wait 0
print "~R~XE: ~W~AIM WITH YOUR GUN." 3000
wait 100
if
key_down 2
jf @EXEAIM_145
1@ = 23
1@ += 36
1@ *= 112
1@ += 13150904
1@ += 24
0A8D: 21@ = read_memory 1@ size 4 virtual_protect 0
0A8C: write_memory 1@ size 4 value 3 virtual_protect 0
2@ = 24
2@ += 36
2@ *= 112
2@ += 13150904
2@ += 24
0A8D: 22@ = read_memory 2@ size 4 virtual_protect 0
0A8C: write_memory 2@ size 4 value 3 virtual_protect 0
3@ = 25
3@ += 36
3@ *= 112
3@ += 13150904
3@ += 24
0A8D: 23@ = read_memory 3@ size 4 virtual_protect 0
0A8C: write_memory 3@ size 4 value 3 virtual_protect 0
4@ = 27
4@ += 36
4@ *= 112
4@ += 13150904
4@ += 24
0A8D: 24@ = read_memory 4@ size 4 virtual_protect 0
0A8C: write_memory 4@ size 4 value 3 virtual_protect 0
5@ = 29
5@ *= 112
5@ += 13150904
5@ += 24
0A8D: 25@ = read_memory 5@ size 4 virtual_protect 0
0A8C: write_memory 5@ size 4 value 3 virtual_protect 0
6@ = 30
6@ += 36
6@ *= 112
6@ += 13150904
6@ += 24
0A8D: 26@ = read_memory 6@ size 4 virtual_protect 0
0A8C: write_memory 6@ size 4 value 3 virtual_protect 0
7@ = 31
7@ += 36
7@ *= 112
7@ += 13150904
7@ += 24
0A8D: 27@ = read_memory 7@ size 4 virtual_protect 0
0A8C: write_memory 7@ size 4 value 3 virtual_protect 0
8@ = 33
8@ *= 112
8@ += 13150904
8@ += 24
0A8D: 28@ = read_memory 8@ size 4 virtual_protect 0
0A8C: write_memory 8@ size 4 value 3 virtual_protect 0
9@ = 34
9@ *= 112
9@ += 13150904
9@ += 24
0A8D: 29@ = read_memory 9@ size 4 virtual_protect 0
0A8C: write_memory 9@ size 4 value 3 virtual_protect 0
10@ = 35
10@ *= 112
10@ += 13150904
10@ += 24
0A8D: 30@ = read_memory 10@ size 4 virtual_protect 0
0A8C: write_memory 10@ size 4 value 3 virtual_protect 0
11@ = 36
11@ *= 112
11@ += 13150904
11@ += 24
0A8D: 31@ = read_memory 11@ size 4 virtual_protect 0
0A8C: write_memory 11@ size 4 value 3 virtual_protect 0
12@ = 37
12@ *= 112
12@ += 13150904
12@ += 24
0A8D: 32@ = read_memory 12@ size 4 virtual_protect 0
0A8C: write_memory 12@ size 4 value 3 virtual_protect 0
13@ = 38
13@ += 36
13@ *= 112
13@ += 13150904
13@ += 24
0A8D: 33@ = read_memory 13@ size 4 virtual_protect 0
0A8C: write_memory 13@ size 4 value 3 virtual_protect 0
14@ = 41
14@ += 36
14@ *= 112
14@ += 13150904
14@ += 24
0A8D: 16@ = read_memory 14@ size 4 virtual_protect 0
0A8C: write_memory 14@ size 4 value 3 virtual_protect 0
15@ = 42
15@ += 36
15@ *= 112
15@ += 13150904
15@ += 24
0A8D: 17@ = read_memory 15@ size 4 virtual_protect 0
0A8C: write_memory 15@ size 4 value 3 virtual_protect 0

:EXEAIM_1076
wait 0
print "~R~XE: ~W~PLEASE SHOT ONE TIME." 3000
if
key_down 1
jf @EXEAIM_1076
0A8C: write_memory 1@ size 4 value 21@ virtual_protect 0
0A8C: write_memory 2@ size 4 value 22@ virtual_protect 0
0A8C: write_memory 3@ size 4 value 23@ virtual_protect 0
0A8C: write_memory 4@ size 4 value 24@ virtual_protect 0
0A8C: write_memory 5@ size 4 value 25@ virtual_protect 0
0A8C: write_memory 6@ size 4 value 26@ virtual_protect 0
0A8C: write_memory 7@ size 4 value 27@ virtual_protect 0
0A8C: write_memory 8@ size 4 value 28@ virtual_protect 0
0A8C: write_memory 9@ size 4 value 29@ virtual_protect 0
0A8C: write_memory 10@ size 4 value 30@ virtual_protect 0
0A8C: write_memory 11@ size 4 value 31@ virtual_protect 0
0A8C: write_memory 12@ size 4 value 32@ virtual_protect 0
0A8C: write_memory 13@ size 4 value 33@ virtual_protect 0
0A8C: write_memory 14@ size 4 value 16@ virtual_protect 0
0A8C: write_memory 15@ size 4 value 17@ virtual_protect 0
print "~R~XE: ~W~YOU ARE SLIDING NOW." 3000
goto @EXEAIM_59

:on
wait 0
0@ = 1
print "~y~Slide~y~ Activated" 2000
SAMP.CmdRet

:off
wait 0
0@ = 0
print "~y~Slide~y~ Deactivated" 2000
SAMP.CmdRet

кое что забыл)
Можешь в cs формат закинуть?
 

Impossible In Rage

Известный
955
247
Код:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
thread "EXEAIM"
0B34: samp register_client_command "slide" to_label @on
0B34: samp register_client_command "slidef" to_label @off

:EXEAIM_10
wait 0
if
   Player.Defined(0)
jf @EXEAIM_10
print "FORCE SLIDE BY OPCODEXE" 4000

:EXEAIM_59
wait 0
if
0@ == 1
else_jump @EXEAIM_59

:9999
wait 0
if
key_down 88
else_jump @EXEAIM_59

:EXEAIM_78
wait 0
print "~R~XE: ~W~PLEASE HOLD W ALL THE TIME." 3000
wait 100
if
key_down 87
jf @EXEAIM_78

:EXEAIM_145
wait 0
print "~R~XE: ~W~AIM WITH YOUR GUN." 3000
wait 100
if
key_down 2
jf @EXEAIM_145
1@ = 23
1@ += 36
1@ *= 112
1@ += 13150904
1@ += 24
0A8D: 21@ = read_memory 1@ size 4 virtual_protect 0
0A8C: write_memory 1@ size 4 value 3 virtual_protect 0
2@ = 24
2@ += 36
2@ *= 112
2@ += 13150904
2@ += 24
0A8D: 22@ = read_memory 2@ size 4 virtual_protect 0
0A8C: write_memory 2@ size 4 value 3 virtual_protect 0
3@ = 25
3@ += 36
3@ *= 112
3@ += 13150904
3@ += 24
0A8D: 23@ = read_memory 3@ size 4 virtual_protect 0
0A8C: write_memory 3@ size 4 value 3 virtual_protect 0
4@ = 27
4@ += 36
4@ *= 112
4@ += 13150904
4@ += 24
0A8D: 24@ = read_memory 4@ size 4 virtual_protect 0
0A8C: write_memory 4@ size 4 value 3 virtual_protect 0
5@ = 29
5@ *= 112
5@ += 13150904
5@ += 24
0A8D: 25@ = read_memory 5@ size 4 virtual_protect 0
0A8C: write_memory 5@ size 4 value 3 virtual_protect 0
6@ = 30
6@ += 36
6@ *= 112
6@ += 13150904
6@ += 24
0A8D: 26@ = read_memory 6@ size 4 virtual_protect 0
0A8C: write_memory 6@ size 4 value 3 virtual_protect 0
7@ = 31
7@ += 36
7@ *= 112
7@ += 13150904
7@ += 24
0A8D: 27@ = read_memory 7@ size 4 virtual_protect 0
0A8C: write_memory 7@ size 4 value 3 virtual_protect 0
8@ = 33
8@ *= 112
8@ += 13150904
8@ += 24
0A8D: 28@ = read_memory 8@ size 4 virtual_protect 0
0A8C: write_memory 8@ size 4 value 3 virtual_protect 0
9@ = 34
9@ *= 112
9@ += 13150904
9@ += 24
0A8D: 29@ = read_memory 9@ size 4 virtual_protect 0
0A8C: write_memory 9@ size 4 value 3 virtual_protect 0
10@ = 35
10@ *= 112
10@ += 13150904
10@ += 24
0A8D: 30@ = read_memory 10@ size 4 virtual_protect 0
0A8C: write_memory 10@ size 4 value 3 virtual_protect 0
11@ = 36
11@ *= 112
11@ += 13150904
11@ += 24
0A8D: 31@ = read_memory 11@ size 4 virtual_protect 0
0A8C: write_memory 11@ size 4 value 3 virtual_protect 0
12@ = 37
12@ *= 112
12@ += 13150904
12@ += 24
0A8D: 32@ = read_memory 12@ size 4 virtual_protect 0
0A8C: write_memory 12@ size 4 value 3 virtual_protect 0
13@ = 38
13@ += 36
13@ *= 112
13@ += 13150904
13@ += 24
0A8D: 33@ = read_memory 13@ size 4 virtual_protect 0
0A8C: write_memory 13@ size 4 value 3 virtual_protect 0
14@ = 41
14@ += 36
14@ *= 112
14@ += 13150904
14@ += 24
0A8D: 16@ = read_memory 14@ size 4 virtual_protect 0
0A8C: write_memory 14@ size 4 value 3 virtual_protect 0
15@ = 42
15@ += 36
15@ *= 112
15@ += 13150904
15@ += 24
0A8D: 17@ = read_memory 15@ size 4 virtual_protect 0
0A8C: write_memory 15@ size 4 value 3 virtual_protect 0

:EXEAIM_1076
wait 0
print "~R~XE: ~W~PLEASE SHOT ONE TIME." 3000
if
key_down 1
jf @EXEAIM_1076
0A8C: write_memory 1@ size 4 value 21@ virtual_protect 0
0A8C: write_memory 2@ size 4 value 22@ virtual_protect 0
0A8C: write_memory 3@ size 4 value 23@ virtual_protect 0
0A8C: write_memory 4@ size 4 value 24@ virtual_protect 0
0A8C: write_memory 5@ size 4 value 25@ virtual_protect 0
0A8C: write_memory 6@ size 4 value 26@ virtual_protect 0
0A8C: write_memory 7@ size 4 value 27@ virtual_protect 0
0A8C: write_memory 8@ size 4 value 28@ virtual_protect 0
0A8C: write_memory 9@ size 4 value 29@ virtual_protect 0
0A8C: write_memory 10@ size 4 value 30@ virtual_protect 0
0A8C: write_memory 11@ size 4 value 31@ virtual_protect 0
0A8C: write_memory 12@ size 4 value 32@ virtual_protect 0
0A8C: write_memory 13@ size 4 value 33@ virtual_protect 0
0A8C: write_memory 14@ size 4 value 16@ virtual_protect 0
0A8C: write_memory 15@ size 4 value 17@ virtual_protect 0
print "~R~XE: ~W~YOU ARE SLIDING NOW." 3000
goto @EXEAIM_59

:on
wait 0
0@ = 1
print "~y~Slide~y~ Activated" 2000
SAMP.CmdRet

:off
wait 0
0@ = 0
print "~y~Slide~y~ Deactivated" 2000
SAMP.CmdRet

кое что забыл)
Ох как ты любишь указывать на мои ошибки )