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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
В теме с кряком я кидал сурс, закину отдельной темой дабы мне постоянно не писали в личные сообщение где скачать.
Lua:
local event = require('lib.samp.events')
local imgui = require('imgui')
local inicfg = require('inicfg')
local encoding = require 'encoding'
encoding.default = 'CP1251'
u8 = encoding.UTF8
local i_menu = imgui.ImBool(false)
local i_allert = imgui.ImBool(true)
local i_onfoot = imgui.ImBool(true)
local i_incar = imgui.ImBool(true)
local i_onfoot_glubina = imgui.ImInt(5.0)
local i_incar_glubina = imgui.ImInt(5.0)
local i_autovisota = imgui.ImBool(false)
local i_litespusk = imgui.ImBool(false)
local invis_down = false
local invis_state = false
local invis_priv = true
function imgui.OnDrawFrame()
local xw, yw = getScreenResolution()
if i_menu.v then
imgui.SetNextWindowSize(imgui.ImVec2(600, 210), imgui.Cond.FirstUseEver)
imgui.SetNextWindowPos(imgui.ImVec2(xw/2 - 200, yw/2), imgui.Cond.FirstUseEver)
imgui.Begin(u8'Invisible v0.3.4 | by MrCreepTon', i_menu, imgui.WindowFlags.NoResize)
imgui.BeginChild('##bar', imgui.ImVec2(300, 175), true)
imgui.Checkbox(u8'Onfoot невидимка', i_onfoot)
if i_onfoot.v then
imgui.SliderInt(u8'Глубина##1', i_onfoot_glubina, 2, 150)
end
imgui.Checkbox(u8'Incar невидимка', i_incar)
if i_incar.v then
imgui.SliderInt(u8'Глубина##2', i_incar_glubina, 2, 150)
end
imgui.Separator()
if invis_priv == true then
imgui.TextColoredRGB('Статус привязки: {00DD00}Активировано')
else
imgui.TextColoredRGB('Статус привязки: {FF5656}Не активировано')
end
imgui.TextColoredRGB('Ваш код: {2CB6DD}'..getserial())
imgui.TextColoredRGB('ВК разработчика: {2CB6DD}vk.com/haclourred')
imgui.EndChild()
imgui.SameLine()
imgui.BeginChild('##settings', imgui.ImVec2(280, 175), true)
imgui.Checkbox(u8'Оповещения в чат', i_allert)
imgui.Checkbox(u8'Автоподбор высоты земли', i_autovisota)
imgui.Checkbox(u8'Плавный спуск', i_litespusk)
if invis_down then
imgui.TextColoredRGB('{FF5656}Внимание! Скрипт опускает вас под землю...')
else
imgui.Text(u8'')
end
if invis_state then
if imgui.Button(u8'Выключить инвиз', imgui.ImVec2(-0.1, 20)) then
invis()
end
else
if imgui.Button(u8'Включить инвиз', imgui.ImVec2(-0.1, 20)) then
invis()
end
end
if imgui.Button(u8'Сохранить настройки', imgui.ImVec2(-0.1, 20)) then
inicfg.save({
settings =
{
onfoot = i_onfoot.v,
incar = i_incar.v,
onfoot_glubina = i_onfoot_glubina.v,
incar_glubina = i_incar_glubina.v,
allert = i_allert.v,
autovisota = i_autovisota.v,
litespusk = i_litespusk.v
}
}, 'invisible0.3.4')
end
if imgui.Button(u8'Сбросить настройки', imgui.ImVec2(-0.1, 20)) then
inicfg.save({
settings =
{
onfoot = true,
incar = true,
onfoot_glubina = 5,
incar_glubina = 5,
allert = true,
autovisota = false,
litespusk = false
}
}, 'invisible0.3.4')
i_allert = imgui.ImBool(true)
i_onfoot = imgui.ImBool(true)
i_incar = imgui.ImBool(true)
i_onfoot_glubina = imgui.ImInt(5.0)
i_incar_glubina = imgui.ImInt(5.0)
i_autovisota = imgui.ImBool(false)
i_litespusk = imgui.ImBool(false)
end
imgui.EndChild()
imgui.End()
end
end
function main()
repeat wait(0) until isSampAvailable()
repeat wait(0) until invis_priv == true
local inik = inicfg.load(nil, 'invisible0.3.4')
if inik == nil then
inicfg.save({
settings =
{
onfoot = true,
incar = true,
onfoot_glubina = 5,
incar_glubina = 5,
allert = true,
autovisota = false,
litespusk = false
}
}, 'invisible0.3.4')
sampAddChatMessage('{2CB6DD}[Invisible]: {FFFFFF}INI файл не найден, он автоматически создан!', -1)
end
local inik = inicfg.load(nil, 'invisible0.3.4')
i_onfoot.v = inik.settings.onfoot
i_incar.v = inik.settings.incar
i_onfoot_glubina.v = inik.settings.onfoot_glubina
i_incar_glubina.v = inik.settings.incar_glubina
i_allert.v = inik.settings.allert
i_autovisota.v = inik.settings.autovisota
i_litespusk.v = inik.settings.litespusk
wait(2000)
sampRegisterChatCommand('invis', invis)
sampRegisterChatCommand('invismenu', menu)
if i_allert.v then
sampAddChatMessage('{2CB6DD}[Invisible]: {FFFFFF}Загружен!', -1)
sampAddChatMessage('{2CB6DD}[Invisible]: {FFFFFF}Автор: {2CB6DD}MrCreepTon', -1)
end
while true do
wait(0)
imgui.Process = i_menu.v
end
end
function menu()
i_menu.v = not i_menu.v
end
function invis()
if invis_state then
lua_thread.create(up)
invis_state = false
else
lua_thread.create(down)
invis_state = true
end
end
function down()
if isCharOnFoot(PLAYER_PED) then
local X, Y, Z = getCharCoordinates(PLAYER_PED)
local Zt = Z - i_onfoot_glubina.v
local oZ = Z
invis_down = true
while Z > Zt do
Z = Z - 1
local data = samp_create_sync_data('player')
data.health = getCharHealth(PLAYER_PED)
data.armor = getCharArmour(PLAYER_PED)
data.weapon = getCurrentCharWeapon(PLAYER_PED)
data.position.x = X
data.position.y = Y
data.position.z = Z
data.send()
if i_litespusk.v then
wait(10)
end
end
invis_down = false
if i_allert.v then
sampAddChatMessage('{2CB6DD}[Invisible]: {FFFFFF}Включен!', -1)
end
else
local veh = getCarCharIsUsing(PLAYER_PED)
local X, Y, Z = getCharCoordinates(PLAYER_PED)
local Zt = Z - i_incar_glubina.v
invis_down = true
while Z > Zt do
Z = Z - 1
local data = samp_create_sync_data('vehicle')
data.vehicleHealth = getCarHealth(veh)
data.playerHealth = getCharHealth(PLAYER_PED)
data.armor = getCharArmour(PLAYER_PED)
data.currentWeapon = getCurrentCharWeapon(PLAYER_PED)
data.position.x = X
data.position.y = Y
data.position.z = Z
data.send()
if i_litespusk.v then
wait(10)
end
end
invis_down = false
if i_allert.v then
sampAddChatMessage('{2CB6DD}[Invisible]: {FFFFFF}Включен!', -1)
end
end
end
function up()
if isCharOnFoot(PLAYER_PED) then
local X, Y, Z = getCharCoordinates(PLAYER_PED)
local Zt = Z - i_onfoot_glubina.v
invis_down = true
while Zt < Z do
Zt = Zt + 1
local data = samp_create_sync_data('player')
data.health = getCharHealth(PLAYER_PED)
data.armor = getCharArmour(PLAYER_PED)
data.weapon = getCurrentCharWeapon(PLAYER_PED)
data.position.x = X
data.position.y = Y
data.position.z = Zt
data.send()
if i_litespusk.v then
wait(10)
end
end
invis_down = false
if i_allert.v then
sampAddChatMessage('{2CB6DD}[Invisible]: {FFFFFF}Выключен!', -1)
end
else
local veh = getCarCharIsUsing(PLAYER_PED)
local X, Y, Z = getCharCoordinates(PLAYER_PED)
local Zt = Z - i_incar_glubina.v
invis_down = true
while Zt < Z do
Zt = Zt + 1
local data = samp_create_sync_data('vehicle')
data.vehicleHealth = getCarHealth(veh)
data.playerHealth = getCharHealth(PLAYER_PED)
data.armor = getCharArmour(PLAYER_PED)
data.currentWeapon = getCurrentCharWeapon(PLAYER_PED)
data.position.x = X
data.position.y = Y
data.position.z = Zt
data.send()
if i_litespusk.v then
wait(10)
end
end
invis_down = false
if i_allert.v then
sampAddChatMessage('{2CB6DD}[Invisible]: {FFFFFF}Выключен!', -1)
end
end
end
function async_http_request(method, url, args, resolve, reject)
local request_lane = lanes.gen('*', {package = {path = package.path, cpath = package.cpath}}, function()
local requests = require 'requests'
local ok, result = pcall(requests.request, method, url, args)
if ok then
result.json, result.xml = nil, nil -- cannot be passed through a lane
return true, result
else
return false, result -- return error
end
end)
if not reject then reject = function() end end
lua_thread.create(function()
local lh = request_lane()
while true do
local status = lh.status
if status == 'done' then
local ok, result = lh[1], lh[2]
if ok then resolve(result) else reject(result) end
return
elseif status == 'error' then
return reject(lh[1])
elseif status == 'killed' or status == 'cancelled' then
return reject(status)
end
wait(0)
end
end)
end
function event.onSendPlayerSync(data)
if invis_down then
return false
elseif invis_state and i_onfoot.v then
local X, Y, Z = getCharCoordinates(PLAYER_PED)
if i_autovisota.v then
local Zt = getGroundZFor3dCoord(X, Y, Z + 100)
data.position.z = Zt - i_onfoot_glubina.v
else
data.position.z = Z - i_onfoot_glubina.v
end
end
end
function event.onPassengerSync(data)
if invis_state and i_incar.v then
return false
end
end
function event.onSendVehicleSync(data)
if invis_down then
return false
elseif invis_state and i_incar.v then
local X, Y, Z = getCharCoordinates(PLAYER_PED)
if i_autovisota.v then
local Zt = getGroundZFor3dCoord(X, Y, Z + 100)
data.position.z = Zt - i_incar_glubina.v
else
data.position.z = Z - i_incar_glubina.v
end
end
end
function getserial()
local ffi = require("ffi")
ffi.cdef[[
int __stdcall GetVolumeInformationA(
const char* lpRootPathName,
char* lpVolumeNameBuffer,
uint32_t nVolumeNameSize,
uint32_t* lpVolumeSerialNumber,
uint32_t* lpMaximumComponentLength,
uint32_t* lpFileSystemFlags,
char* lpFileSystemNameBuffer,
uint32_t nFileSystemNameSize
);
]]
local serial = ffi.new("unsigned long[1]", 0)
ffi.C.GetVolumeInformationA(nil, nil, 0, serial, nil, nil, nil, 0)
return serial[0]
end
function apply_custom_style()
imgui.SwitchContext()
local style = imgui.GetStyle()
local colors = style.Colors
local clr = imgui.Col
local ImVec4 = imgui.ImVec4
style.WindowRounding = 2.0
style.WindowTitleAlign = imgui.ImVec2(0.5, 0.84)
style.ChildWindowRounding = 2.0
style.FrameRounding = 2.0
style.ItemSpacing = imgui.ImVec2(5.0, 4.0)
style.ScrollbarSize = 13.0
style.ScrollbarRounding = 0
style.GrabMinSize = 8.0
style.GrabRounding = 1.0
-- style.Alpha =
-- style.WindowPadding =
-- style.WindowMinSize =
-- style.FramePadding =
-- style.ItemInnerSpacing =
-- style.TouchExtraPadding =
-- style.IndentSpacing =
-- style.ColumnsMinSpacing = ?
-- style.ButtonTextAlign =
-- style.DisplayWindowPadding =
-- style.DisplaySafeAreaPadding =
-- style.AntiAliasedLines =
-- style.AntiAliasedShapes =
-- style.CurveTessellationTol =
colors[clr.Text] = ImVec4(1.00, 1.00, 1.00, 1.00)
colors[clr.TextDisabled] = ImVec4(0.50, 0.50, 0.50, 1.00)
colors[clr.WindowBg] = ImVec4(0.06, 0.06, 0.06, 0.94)
colors[clr.ChildWindowBg] = ImVec4(1.00, 1.00, 1.00, 0.00)
colors[clr.PopupBg] = ImVec4(0.08, 0.08, 0.08, 0.94)
colors[clr.ComboBg] = colors[clr.PopupBg]
colors[clr.Border] = ImVec4(0.43, 0.43, 0.50, 0.50)
colors[clr.BorderShadow] = ImVec4(0.00, 0.00, 0.00, 0.00)
colors[clr.FrameBg] = ImVec4(0.16, 0.29, 0.48, 0.54)
colors[clr.FrameBgHovered] = ImVec4(0.26, 0.59, 0.98, 0.40)
colors[clr.FrameBgActive] = ImVec4(0.26, 0.59, 0.98, 0.67)
colors[clr.TitleBg] = ImVec4(0.04, 0.04, 0.04, 1.00)
colors[clr.TitleBgActive] = ImVec4(0.16, 0.29, 0.48, 1.00)
colors[clr.TitleBgCollapsed] = ImVec4(0.00, 0.00, 0.00, 0.51)
colors[clr.MenuBarBg] = ImVec4(0.14, 0.14, 0.14, 1.00)
colors[clr.ScrollbarBg] = ImVec4(0.02, 0.02, 0.02, 0.53)
colors[clr.ScrollbarGrab] = ImVec4(0.31, 0.31, 0.31, 1.00)
colors[clr.ScrollbarGrabHovered] = ImVec4(0.41, 0.41, 0.41, 1.00)
colors[clr.ScrollbarGrabActive] = ImVec4(0.51, 0.51, 0.51, 1.00)
colors[clr.CheckMark] = ImVec4(0.26, 0.59, 0.98, 1.00)
colors[clr.SliderGrab] = ImVec4(0.24, 0.52, 0.88, 1.00)
colors[clr.SliderGrabActive] = ImVec4(0.26, 0.59, 0.98, 1.00)
colors[clr.Button] = ImVec4(0.26, 0.59, 0.98, 0.40)
colors[clr.ButtonHovered] = ImVec4(0.26, 0.59, 0.98, 1.00)
colors[clr.ButtonActive] = ImVec4(0.06, 0.53, 0.98, 1.00)
colors[clr.Header] = ImVec4(0.26, 0.59, 0.98, 0.31)
colors[clr.HeaderHovered] = ImVec4(0.26, 0.59, 0.98, 0.80)
colors[clr.HeaderActive] = ImVec4(0.26, 0.59, 0.98, 1.00)
colors[clr.Separator] = colors[clr.Border]
colors[clr.SeparatorHovered] = ImVec4(0.26, 0.59, 0.98, 0.78)
colors[clr.SeparatorActive] = ImVec4(0.26, 0.59, 0.98, 1.00)
colors[clr.ResizeGrip] = ImVec4(0.26, 0.59, 0.98, 0.25)
colors[clr.ResizeGripHovered] = ImVec4(0.26, 0.59, 0.98, 0.67)
colors[clr.ResizeGripActive] = ImVec4(0.26, 0.59, 0.98, 0.95)
colors[clr.CloseButton] = ImVec4(0.41, 0.41, 0.41, 0.50)
colors[clr.CloseButtonHovered] = ImVec4(0.98, 0.39, 0.36, 1.00)
colors[clr.CloseButtonActive] = ImVec4(0.98, 0.39, 0.36, 1.00)
colors[clr.PlotLines] = ImVec4(0.61, 0.61, 0.61, 1.00)
colors[clr.PlotLinesHovered] = ImVec4(1.00, 0.43, 0.35, 1.00)
colors[clr.PlotHistogram] = ImVec4(0.90, 0.70, 0.00, 1.00)
colors[clr.PlotHistogramHovered] = ImVec4(1.00, 0.60, 0.00, 1.00)
colors[clr.TextSelectedBg] = ImVec4(0.26, 0.59, 0.98, 0.35)
colors[clr.ModalWindowDarkening] = ImVec4(0.80, 0.80, 0.80, 0.35)
end
apply_custom_style()
function samp_create_sync_data(sync_type, copy_from_player)
local ffi = require 'ffi'
local sampfuncs = require 'sampfuncs'
-- from SAMP.Lua
local raknet = require 'samp.raknet'
copy_from_player = copy_from_player or true
local sync_traits = {
player = {'PlayerSyncData', raknet.PACKET.PLAYER_SYNC, sampStorePlayerOnfootData},
vehicle = {'VehicleSyncData', raknet.PACKET.VEHICLE_SYNC, sampStorePlayerIncarData},
passenger = {'PassengerSyncData', raknet.PACKET.PASSENGER_SYNC, sampStorePlayerPassengerData},
aim = {'AimSyncData', raknet.PACKET.AIM_SYNC, sampStorePlayerAimData},
trailer = {'TrailerSyncData', raknet.PACKET.TRAILER_SYNC, sampStorePlayerTrailerData},
unoccupied = {'UnoccupiedSyncData', raknet.PACKET.UNOCCUPIED_SYNC, nil},
bullet = {'BulletSyncData', raknet.PACKET.BULLET_SYNC, nil},
spectator = {'SpectatorSyncData', raknet.PACKET.SPECTATOR_SYNC, nil}
}
local sync_info = sync_traits[sync_type]
local data_type = 'struct ' .. sync_info[1]
local data = ffi.new(data_type, {})
local raw_data_ptr = tonumber(ffi.cast('uintptr_t', ffi.new(data_type .. '*', data)))
-- copy player's sync data to the allocated memory
if copy_from_player then
local copy_func = sync_info[3]
if copy_func then
local _, player_id
if copy_from_player == true then
_, player_id = sampGetPlayerIdByCharHandle(PLAYER_PED)
else
player_id = tonumber(copy_from_player)
end
copy_func(player_id, raw_data_ptr)
end
end
-- function to send packet
local func_send = function()
local bs = raknetNewBitStream()
raknetBitStreamWriteInt8(bs, sync_info[2])
raknetBitStreamWriteBuffer(bs, raw_data_ptr, ffi.sizeof(data))
raknetSendBitStreamEx(bs, sampfuncs.HIGH_PRIORITY, sampfuncs.UNRELIABLE_SEQUENCED, 1)
raknetDeleteBitStream(bs)
end
-- metatable to access sync data and 'send' function
local mt = {
__index = function(t, index)
return data[index]
end,
__newindex = function(t, index, value)
data[index] = value
end
}
return setmetatable({send = func_send}, mt)
end
function imgui.TextColoredRGB(text)
local style = imgui.GetStyle()
local colors = style.Colors
local ImVec4 = imgui.ImVec4
local explode_argb = function(argb)
local a = bit.band(bit.rshift(argb, 24), 0xFF)
local r = bit.band(bit.rshift(argb, 16), 0xFF)
local g = bit.band(bit.rshift(argb, 8), 0xFF)
local b = bit.band(argb, 0xFF)
return a, r, g, b
end
local getcolor = function(color)
if color:sub(1, 6):upper() == 'SSSSSS' then
local r, g, b = colors[1].x, colors[1].y, colors[1].z
local a = tonumber(color:sub(7, 8), 16) or colors[1].w * 255
return ImVec4(r, g, b, a / 255)
end
local color = type(color) == 'string' and tonumber(color, 16) or color
if type(color) ~= 'number' then return end
local r, g, b, a = explode_argb(color)
return imgui.ImColor(r, g, b, a):GetVec4()
end
local render_text = function(text_)
for w in text_:gmatch('[^\r\n]+') do
local text, colors_, m = {}, {}, 1
w = w:gsub('{(......)}', '{%1FF}')
while w:find('{........}') do
local n, k = w:find('{........}')
local color = getcolor(w:sub(n + 1, k - 1))
if color then
text[#text], text[#text + 1] = w:sub(m, n - 1), w:sub(k + 1, #w)
colors_[#colors_ + 1] = color
m = n
end
w = w:sub(1, n - 1) .. w:sub(k + 1, #w)
end
if text[0] then
for i = 0, #text do
imgui.TextColored(colors_[i] or colors[1], u8(text[i]))
imgui.SameLine(nil, 0)
end
imgui.NewLine()
else imgui.Text(u8(w)) end
end
end
render_text(text)
end