Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
На BlastHack'e такого не видел но вроде действительно годно
Вообщем прикольная менюшка, она не приват.
Автор данной менюшки: Lukas Parazitas
Вообщем прикольная менюшка, она не приват.
Автор данной менюшки: Lukas Parazitas
CLEO:
{$CLEO .cs}
0000:
0B6D: 30@ CREATE_FONT "FangSong" HEIGHT 15 FLAGS 1
0BFC: set_global_var "font1" = 30@
0B6D: 31@ CREATE_FONT "FangSong" HEIGHT 12 FLAGS 1
0BFC: set_global_var "font2" = 31@
0AB3: var 1 = 0
0AB3: var 2 = 0
0AB3: var 3 = 0
0AB3: var 4 = 0
0AB3: var 5 = 0
29@ = false /// Default toggle control
WHILE TRUE
WAIT 0
IF
0ADC: test_cheat "AIM" /// Get Menu
THEN
IF
29@ == false
THEN
018C: play_sound 1083 at 0.0 0.0 0.0
wait 350
29@ = true
ELSE
018C: play_sound 1084 at 0.0 0.0 0.0
0B8D: samp set_cursor_mode 0
wait 350
29@ = false
END
END
IF AND
8B5C: samp not_player $PLAYER_ACTOR paused
29@ == true
THEN
0B8D: samp set_cursor_mode 2
03F0: enable_text_draw 1
//0930: lock_camera_position 1
0AB1: @GetCursorPos 0 0@ 1@
0AB1: @getFullScreenXY 2 CursorX 0@ CursorY 1@ conver_to 0@ 1@
//0AD1: showtf "%d : %d" time 1 ms | X 0@ Y 1@
//0AF8: samp add_message_to_chat "%d + %d" color 0xFF61BB 0@ 1@
0093: 0@ = integer 0@ to_float
0093: 1@ = integer 1@ to_float // plotis : zemyn
038E: draw_box_position 180.0 224.0 size 100.0 170.0 RGBA 43 43 43 255 // MAIN BOX
038E: draw_box_position 180.0 170.0 size 100.0 0.8 RGBA 66 195 227 255 // BLUE LINE BEFORE TITLE
////////////////////////////////////////////////////// Menu ////////////////////////////////////////////
if // Aim
05A5: is_area_center 0@ 1@ scale 4.0 4.0 overlaping_area_center 179.0 189.0 scale {plotis}95.0 {Zemyn}20.0
then
038E: draw_box_position 180.0 189.0 size {plotis}100.0 {Zemyn}25.0 RGBA 66 195 227 255 // Css Efect Aim
end
if // Trigger
05A5: is_area_center 0@ 1@ scale 4.0 4.0 overlaping_area_center 179.0 214.0 scale {plotis}95.0 {Zemyn}20.0
then
038E: draw_box_position 180.0 215.0 size {plotis}100.0 {Zemyn}25.0 RGBA 66 195 227 255 // Css Efect Trigger
end
if // Skin Ignore
05A5: is_area_center 0@ 1@ scale 4.0 4.0 overlaping_area_center 179.0 238.0 scale {plotis}95.0 {Zemyn}20.0
then
038E: draw_box_position 180.0 241.0 size {plotis}100.0 {Zemyn}25.0 RGBA 66 195 227 255 // Css Efect Skin Ignore
end
if // Position
05A5: is_area_center 0@ 1@ scale 4.0 4.0 overlaping_area_center 179.0 264.0 scale {plotis}95.0 {Zemyn}20.0
then
038E: draw_box_position 180.0 267.0 size {plotis}100.0 {Zemyn}25.0 RGBA 66 195 227 255 // Css Efect Position
end
if // Visual
05A5: is_area_center 0@ 1@ scale 4.0 4.0 overlaping_area_center 179.0 288.0 scale {plotis}95.0 {Zemyn}20.0
then
038E: draw_box_position 180.0 294.0 size {plotis}100.0 {Zemyn}25.0 RGBA 66 195 227 255 // Css Efect ESP
end
//////////////////////////////////////// Menu title and button titles ///////////////////////////////////////
0AB1: @DRAW_TITLE_WITH_TEXT_PARAZITAS 2 X 310 Y 238
0AB1: @DRAW_BUTTON_WITH_TEXT_AIM 2 X 272 Y 295
0AB1: @DRAW_BUTTON_WITH_TEXT_TRIGGER 2 X 272 Y 335
0AB1: @DRAW_BUTTON_WITH_TEXT_SKIN_IGNORE 2 X 272 Y 375
0AB1: @DRAW_BUTTON_WITH_TEXT_POSITION 2 X 272 Y 415
0AB1: @DRAW_BUTTON_WITH_TEXT_ESP 2 X 272 Y 455
END
END // END WHILE TRUE
:getFullScreenXY
2@ = 640.0 // screen X
0A8D: 4@ = read_memory 0xC17044 size 4 virtual_protect 0 // full screen X
0093: 4@ = integer 4@ to_float
0073: 2@ /= 4@
006B: 0@ *= 2@
3@ = 448.0 // screen Y
0A8D: 5@ = read_memory 0xC17048 size 4 virtual_protect 0 // full screen Y
0093: 5@ = integer 5@ to_float
0073: 3@ /= 5@
006B: 1@ *= 3@
0AB2: ret 2 0@ 1@
:GetCursorPos
// 0AB1: call @GetCursorPos 0 3@ 4@
0AA2: 0@ = load_library "user32.dll"
0AA4: 1@ = get_proc_address "GetCursorPos" library 0@
0AC7: 2@ = var 5@ offset
0AA5: call 1@ num_params 1 pop 0 2@
0A8D: 3@ = read_memory 2@ size 4 virtual_protect 0
2@ += 4
0A8D: 4@ = read_memory 2@ size 4 virtual_protect 0
0AB2: ret 2 3@ 4@
:DRAW_TITLE_WITH_TEXT_PARAZITAS
if or
044B: actor $PLAYER_ACTOR on_foot
00DF: actor $PLAYER_ACTOR driving
0818: actor $PLAYER_ACTOR in_air
then
//0AB1: @GetCursorPos 0 1@ 2@
//0AB1: @getFullScreenXY 2 CursorX 1@ CursorY 2@ to 4@ 5@
0BFD: 30@ = get_global_var "font1"
0B6F: FONT 30@ DRAW_TEXT "Parazitas" POS 0@ 1@ COLOR 0xFF42C3E3
// 0B6C: render 2@ = font 1@ draw_height /// Get Text Height
// 0B6B: render 3@ = font 1@ draw_text 2@ length /// Get Text Lenght
end
0AB2: 0
:DRAW_BUTTON_WITH_TEXT_AIM
if or
044B: actor $PLAYER_ACTOR on_foot
00DF: actor $PLAYER_ACTOR driving
0818: actor $PLAYER_ACTOR in_air
then
/*0AB1: @GetCursorPos 0 1@ 2@
0AB1: @getFullScreenXY 2 CursorX 1@ CursorY 2@ to 4@ 5@ */
0BFD: 31@ = get_global_var "font2" // 272 298
0B6F: FONT 31@ DRAW_TEXT "Aim" POS 0@ 1@ COLOR 0xFFFFFFFF
// 0B6C: render 2@ = font 1@ draw_height /// Get Text Height
// 0B6B: render 3@ = font 1@ draw_text 2@ length /// Get Text Lenght
end
0AB2: 0
:DRAW_BUTTON_WITH_TEXT_TRIGGER
if or
044B: actor $PLAYER_ACTOR on_foot
00DF: actor $PLAYER_ACTOR driving
0818: actor $PLAYER_ACTOR in_air
then
/*0AB1: @GetCursorPos 0 1@ 2@
0AB1: @getFullScreenXY 2 CursorX 1@ CursorY 2@ to 4@ 5@ */
0BFD: 31@ = get_global_var "font2" // 272 298
0B6F: FONT 31@ DRAW_TEXT "Trigger" POS 0@ 1@ COLOR 0xFFFFFFFF
// 0B6C: render 2@ = font 1@ draw_height /// Get Text Height
// 0B6B: render 3@ = font 1@ draw_text 2@ length /// Get Text Lenght
end
0AB2: 0
:DRAW_BUTTON_WITH_TEXT_SKIN_IGNORE
if or
044B: actor $PLAYER_ACTOR on_foot
00DF: actor $PLAYER_ACTOR driving
0818: actor $PLAYER_ACTOR in_air
then
/*0AB1: @GetCursorPos 0 1@ 2@
0AB1: @getFullScreenXY 2 CursorX 1@ CursorY 2@ to 4@ 5@ */
0BFD: 31@ = get_global_var "font2" // 272 298
0B6F: FONT 31@ DRAW_TEXT "Ignore" POS 0@ 1@ COLOR 0xFFFFFFFF /// Ignore color , skin, nick name.
// 0B6C: render 2@ = font 1@ draw_height /// Get Text Height
// 0B6B: render 3@ = font 1@ draw_text 2@ length /// Get Text Lenght
end
0AB2: 0
:DRAW_BUTTON_WITH_TEXT_POSITION
if or
044B: actor $PLAYER_ACTOR on_foot
00DF: actor $PLAYER_ACTOR driving
0818: actor $PLAYER_ACTOR in_air
then
/*0AB1: @GetCursorPos 0 1@ 2@
0AB1: @getFullScreenXY 2 CursorX 1@ CursorY 2@ to 4@ 5@ */
0BFD: 31@ = get_global_var "font2" // 272 298
0B6F: FONT 31@ DRAW_TEXT "Visual" POS 0@ 1@ COLOR 0xFFFFFFFF
// 0B6C: render 2@ = font 1@ draw_height /// Get Text Height
// 0B6B: render 3@ = font 1@ draw_text 2@ length /// Get Text Lenght
end
0AB2: 0
:DRAW_BUTTON_WITH_TEXT_ESP
if or
044B: actor $PLAYER_ACTOR on_foot
00DF: actor $PLAYER_ACTOR driving
0818: actor $PLAYER_ACTOR in_air
then
/*0AB1: @GetCursorPos 0 1@ 2@
0AB1: @getFullScreenXY 2 CursorX 1@ CursorY 2@ to 4@ 5@ */
0BFD: 31@ = get_global_var "font2" // 272 298
0B6F: FONT 31@ DRAW_TEXT "Other" POS 0@ 1@ COLOR 0xFFFFFFFF
// 0B6C: render 2@ = font 1@ draw_height /// Get Text Height
// 0B6B: render 3@ = font 1@ draw_text 2@ length /// Get Text Lenght
end
0AB2: 0