So, let's try to fix it...
First, we need to find what function is related to the swimming resistance. The function named "ProcessSwimmingResistance" (68A1D0) seems very convenient...
Anyone who knows how to program a movement for some game knows that the problem of FPS dependency is the lack of delta time in some sum or subtraction. We just need to add it.
So let's look for some sum not using delta time and related to the velocity.
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