function Vehicle()
if stayBike.v then
setCharCanBeKnockedOffBike(PLAYER_PED, true)
else
setCharCanBeKnockedOffBike(PLAYER_PED, false)
end
if waterDrive.v then
writeMemory(0x969152, 1, 1, true)
else
writeMemory(0x969152, 1, 0, true)
end
if highBMXJump.v then
writeMemory(0x969161, 1, 1, true)
else
writeMemory(0x969161, 1, 0, true)
end
end