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Не могу понять почему не изменяется размер окна, как это фиксить в чём проблема?
lua:
local imgui = require 'mimgui'
local vkeys = require 'vkeys'
local fa = require('fAwesome6_solid')
local wm = require 'windows.message'
local new = imgui.new
local renderWindow = new.bool()
local sizeX, sizeY = getScreenResolution()
imgui.OnInitialize(function()
imgui.GetIO().IniFilename = nil
fa.Init(26)
end)
local newFrame = imgui.OnFrame(
function() return renderWindow[0] end,
function(player)
imgui.SetNextWindowPos(imgui.ImVec2(sizeX / 2, sizeY / 2), imgui.Cond.FirstUseEver, imgui.ImVec2(0.5, 0.5))
imgui.SetNextWindowSize(imgui.ImVec2(250, 150), imgui.Cond.FirstUseEver)
imgui.BeginChild("Sidebar", imgui.ImVec2(50, 0), true)
local available_height = imgui.GetContentRegionAvail().y
local item_count = 3
local item_height = 30
local spacing = imgui.GetStyle().ItemSpacing.y
local total_height = (item_height * item_count) + (spacing * (item_count - 1))
imgui.SetCursorPosY((available_height - total_height) / 2)
imgui.PushStyleColor(imgui.Col.Button, imgui.ImVec4(0, 0, 0, 0))
imgui.PushStyleColor(imgui.Col.ButtonHovered, imgui.ImVec4(0, 0, 0, 0.2))
imgui.PushStyleColor(imgui.Col.ButtonActive, imgui.ImVec4(0, 0, 0, 0.3))
if imgui.Button(fa.HOUSE, imgui.ImVec2(40, 30)) then activeTab = 1 end
imgui.Dummy(imgui.ImVec2(0, 10))
if imgui.Button(fa.USER_PLUS, imgui.ImVec2(40, 30)) then activeTab = 2 end
imgui.Dummy(imgui.ImVec2(0, 10))
if imgui.Button(fa.PHONE, imgui.ImVec2(40, 30)) then activeTab = 3 end
imgui.PopStyleColor(3)
imgui.EndChild()
imgui.SameLine()
imgui.BeginChild("Hell", imgui.ImVec2(0, 0), true)
imgui.Text("Test")
imgui.EndChild()
imgui.End()
end
)
function main()
addEventHandler('onWindowMessage', function(msg, wparam, lparam)
if msg == wm.WM_KEYDOWN or msg == wm.WM_SYSKEYDOWN then
if wparam == vkeys.VK_X then
renderWindow[0] = not renderWindow[0]
end
end
end)
wait(-1)
end