{$CLEO .cs}
{$USE debug}
Alloc($PLAYER_ACTOR, 3)
write_debug "TH3RM4L"
0@ = 0
:Main
wait 0
if
0AB0: key_pressed 0x79
then
if 0@ == 0
then
0@ = 1
write_debug "Script Activated"
else
0@ = 0
write_debug "Script Deactivated"
end
wait 500
end
if 0@ == 1
then
goto @Activated
end
goto @Main
:Activated
wait 0
Char.SetAnimSpeed($PLAYER_ACTOR, "CAR_OPEN_LHS", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "CAR_OPEN_RHS", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "CAR_GETINL_LHS", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "CAR_GETINL_RHS", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "CAR_GETIN_LHS", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "CAR_GETIN_RHS", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "CAR_CLOSEDOORL_LHS", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "CAR_CLOSEDOORL_RHS", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "CAR_CLOSEDOOR_LHS", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "CAR_CLOSEDOOR_RHS", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "CAR_ROLLDOOR", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "CAR_ROLLDOORLO", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "CAR_GETOUTL_LHS", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "CAR_GETOUTL_RHS", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "CAR_GETOUT_LHS", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "CAR_GETOUT_RHS", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "CAR_CLOSE_LHS", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "CAR_CLOSE_RHS", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "CLIMB_JUMP_B", 16.0)
Char.SetAnimSpeed($PLAYER_ACTOR, "CLIMB_PULL", 16.0)
Char.SetAnimSpeed($PLAYER_ACTOR, "CLIMB_STAND", 16.0)
Char.SetAnimSpeed($PLAYER_ACTOR, "CLIMB_STAND_FINISH", 16.0)
Char.SetAnimSpeed($PLAYER_ACTOR, "EV_STEP", 16.0)
Char.SetAnimSpeed($PLAYER_ACTOR, "FALL_COLLAPSE", 16.0)
Char.SetAnimSpeed($PLAYER_ACTOR, "FALL_LAND", 16.0)
Char.SetAnimSpeed($PLAYER_ACTOR, "HITA_1", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "HITA_2", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "HITA_3", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "HIT_BACK", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "HIT_BEHIND", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "HIT_FRONT", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "HIT_GUN_BUTT", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "HIT_R", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "HIT_L", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "HIT_WALL", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "KO_SKID_BACK", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "KO_SKID_FRONT", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "KART_GETIN_LHS", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "KART_GETIN_RHS", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "KART_GETIN_LHS", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "KART_GETOUT_RHS", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "KART_GETOUT_LHS", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "BF_GETIN_LHS", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "BF_GETIN_RHS", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "BF_GETOUT_LHS", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "BF_GETOUT_RHS", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "CSAW_HIT_3", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "CSAW_HIT_2", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "CSAW_HIT_1", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "TRUCK_GETIN_LHS", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "TRUCK_GETIN_RHS", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "TRUCK_GETOUT_LHS", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "TRUCK_GETOUT_RHS", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "HITB_1", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "HITB_2", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "HITB_3", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "HITC_1", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "HITC_2", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "HITC_3", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "HITD_1", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "HITD_2", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "HITD_3", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "HIT_FIGHTKICK", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "HIT_FIGHTKICK_B", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "EAT_BURGER", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "EAT_CHICKEN", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "CAR_JUMPIN_LHS", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "DOOR_LHINGE_O", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "DOOR_RHINGE_O", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "GETUP", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "GETUP_FRONT", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "GUN_BUTT", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "GUN_BUTT_CROUCH", 1.5)
Char.SetAnimSpeed($PLAYER_ACTOR, "GUN_STAND", 1.5)
goto @Main