- 38
- 0
- Версия MoonLoader
- .027.0-preview
[19:28:46.616921] (error) noreload.lua: table overflow
stack traceback:
[C]: in function 'cast'
D:\GTA San Andreas Clear\moonloader\noreload.lua:31: in function 'reloadGun'
D:\GTA San Andreas Clear\moonloader\noreload.lua:11: in function <D:\GTA San Andreas Clear\moonloader\noreload.lua:4>
[19:28:46.616921] (error) noreload.lua: Script died due to an error. (0F3A6A1C)
stack traceback:
[C]: in function 'cast'
D:\GTA San Andreas Clear\moonloader\noreload.lua:31: in function 'reloadGun'
D:\GTA San Andreas Clear\moonloader\noreload.lua:11: in function <D:\GTA San Andreas Clear\moonloader\noreload.lua:4>
[19:28:46.616921] (error) noreload.lua: Script died due to an error. (0F3A6A1C)
noreload:
local ffi = require 'ffi'
local memory = require 'memory'
function main()
while not isSampAvailable() do wait (100) end
while true do
wait(0)
local ammo = getAmmoInClip()
if ammo == 1 then
reloadGun()
end
end
end
function getAmmoInClip() -- Функция Человечка.
local pointer = getCharPointer(playerPed)
local weapon = getCurrentCharWeapon(playerPed)
local slot = getWeapontypeSlot(weapon)
local cweapon = pointer + 0x5A0
local current_cweapon = cweapon + slot * 0x1C
return memory.getuint32(current_cweapon + 0x8)
end
function reloadGun()
local CPed = getCharPointer(playerPed)
local currentWeapon = getCurrentCharWeapon(playerPed)
local weaponSlot = getWeapontypeSlot(currentWeapon)
local CWeapon = CPed + 0x5A0
local currentCWeapon = CWeapon + weaponSlot * 0x1C
ffi.cast('void(__thiscall*)(void* CWeapon, void* CPed)', 0x73AEB0)(ffi.cast('void*', currentCWeapon), ffi.cast('void*', CPed))
end