Исходник псевдо рванка для рб с сурсом да

yadolbaeb31337

Новичок
Автор темы
4
2
написал хуету на рб мб кому то надо, идея была сделать чет по типу рванки но я зеленый в кодинге так что рванки в привычном виде не будет, мб потом, как пользоваться показал тут



кейстроуки сделанные на коленке для видоса:
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")


local CONFIG = {
    FADE_TIME = 0.15,
    KEY_COLORS = {
        NORMAL = Color3.fromRGB(30, 30, 30),
        PRESSED = Color3.fromRGB(255, 0, 255),
        TEXT_NORMAL = Color3.fromRGB(255, 255, 255),
        TEXT_PRESSED = Color3.fromRGB(255, 255, 255)
    },
    TRANSPARENCY = {
        NORMAL = 0.1,
        PRESSED = 0
    },
    LAYOUT = {
        BUTTON_SIZE = UDim2.new(0, 40, 0, 40),
        BUTTON_PADDING = UDim.new(0, 5),
        CORNER_RADIUS = UDim.new(0, 8)
    }
}


local keystrokesGui = Instance.new("ScreenGui")
keystrokesGui.Name = "KeystrokesDisplay"
keystrokesGui.ResetOnSpawn = false

local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 200, 0, 300)
mainFrame.Position = UDim2.new(0.85, 0, 0.5, -150)
mainFrame.BackgroundTransparency = 1
mainFrame.Parent = keystrokesGui


local function createKeyButton(name, size)
    local button = Instance.new("Frame")
    button.Size = size or CONFIG.LAYOUT.BUTTON_SIZE
    button.BackgroundColor3 = CONFIG.KEY_COLORS.NORMAL
    button.BackgroundTransparency = CONFIG.TRANSPARENCY.NORMAL
    button.Name = name

    local corner = Instance.new("UICorner")
    corner.CornerRadius = CONFIG.LAYOUT.CORNER_RADIUS
    corner.Parent = button

    local label = Instance.new("TextLabel")
    label.Size = UDim2.new(1, 0, 1, 0)
    label.BackgroundTransparency = 1
    label.Text = name
    label.TextColor3 = CONFIG.KEY_COLORS.TEXT_NORMAL
    label.Font = Enum.Font.GothamBold
    label.TextSize = 14
    label.Parent = button


    local glow = Instance.new("ImageLabel")
    glow.Size = UDim2.new(1, 20, 1, 20)
    glow.Position = UDim2.new(0, -10, 0, -10)
    glow.BackgroundTransparency = 1
    glow.Image = "rbxassetid://7331079227"  -- Glow image
    glow.ImageColor3 = CONFIG.KEY_COLORS.PRESSED
    glow.ImageTransparency = 1
    glow.Parent = button

    return button
end


local wasdFrame = Instance.new("Frame")
wasdFrame.Size = UDim2.new(0, 130, 0, 130)
wasdFrame.Position = UDim2.new(0.5, -65, 0, 0)
wasdFrame.BackgroundTransparency = 1
wasdFrame.Parent = mainFrame

local W = createKeyButton("W")
W.Position = UDim2.new(0.5, -20, 0, 0)
W.Parent = wasdFrame

local A = createKeyButton("A")
A.Position = UDim2.new(0, 0, 0.5, -20)
A.Parent = wasdFrame

local S = createKeyButton("S")
S.Position = UDim2.new(0.5, -20, 0.5, -20)
S.Parent = wasdFrame

local D = createKeyButton("D")
D.Position = UDim2.new(1, -40, 0.5, -20)
D.Parent = wasdFrame


local spaceBar = createKeyButton("SPACE", UDim2.new(0, 120, 0, 30))
spaceBar.Position = UDim2.new(0.5, -60, 1, -40)
spaceBar.Parent = mainFrame


local otherKeysFrame = Instance.new("Frame")
otherKeysFrame.Size = UDim2.new(0, 130, 0, 90)
otherKeysFrame.Position = UDim2.new(0.5, -65, 0, 140)
otherKeysFrame.BackgroundTransparency = 1
otherKeysFrame.Parent = mainFrame

local commonKeys = {"E", "F", "G", "H", "X", "ALT"}
local keyPositions = {
    E = UDim2.new(0, 0, 0, 0),
    F = UDim2.new(0.5, -20, 0, 0),
    G = UDim2.new(1, -40, 0, 0),
    H = UDim2.new(0, 0, 1, -40),
    X = UDim2.new(0.5, -20, 1, -40),
    ALT = UDim2.new(1, -40, 1, -40)
}

for _, keyName in ipairs(commonKeys) do
    local key = createKeyButton(keyName)
    key.Position = keyPositions[keyName]
    key.Parent = otherKeysFrame
end


local function animateKeyPress(keyFrame, pressed)
    local targetColor = pressed and CONFIG.KEY_COLORS.PRESSED or CONFIG.KEY_COLORS.NORMAL
    local targetTransparency = pressed and CONFIG.TRANSPARENCY.PRESSED or CONFIG.TRANSPARENCY.NORMAL
    

    game:GetService("TweenService"):Create(keyFrame,
        TweenInfo.new(CONFIG.FADE_TIME, Enum.EasingStyle.Quad),
        {BackgroundColor3 = targetColor, BackgroundTransparency = targetTransparency}
    ):Play()
    

    local glow = keyFrame:FindFirstChild("ImageLabel")
    if glow then
        game:GetService("TweenService"):Create(glow,
            TweenInfo.new(CONFIG.FADE_TIME, Enum.EasingStyle.Quad),
            {ImageTransparency = pressed and 0.7 or 1}
        ):Play()
    end
end


local keyMap = {
    [Enum.KeyCode.W] = W,
    [Enum.KeyCode.A] = A,
    [Enum.KeyCode.S] = S,
    [Enum.KeyCode.D] = D,
    [Enum.KeyCode.Space] = spaceBar,
    [Enum.KeyCode.E] = otherKeysFrame.E,
    [Enum.KeyCode.F] = otherKeysFrame.F,
    [Enum.KeyCode.G] = otherKeysFrame.G,
    [Enum.KeyCode.H] = otherKeysFrame.H,
    [Enum.KeyCode.X] = otherKeysFrame.X,
    [Enum.KeyCode.LeftAlt] = otherKeysFrame.ALT
}


UserInputService.InputBegan:Connect(function(input, gameProcessed)
    local keyFrame = keyMap[input.KeyCode]
    if keyFrame then
        animateKeyPress(keyFrame, true)
    end
end)

UserInputService.InputEnded:Connect(function(input)
    local keyFrame = keyMap[input.KeyCode]
    if keyFrame then
        animateKeyPress(keyFrame, false)
    end
end)


local dragging = false
local dragStart, startPos

mainFrame.InputBegan:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1 then
        dragging = true
        dragStart = input.Position
        startPos = mainFrame.Position
    end
end)

mainFrame.InputEnded:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1 then
        dragging = false
    end
end)

UserInputService.InputChanged:Connect(function(input)
    if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then
        local delta = input.Position - dragStart
        mainFrame.Position = UDim2.new(
            startPos.X.Scale,
            startPos.X.Offset + delta.X,
            startPos.Y.Scale,
            startPos.Y.Offset + delta.Y
        )
    end
end)

keystrokesGui.Parent = game:GetService("CoreGui")




псевдо рванка не закрепленными обьектами:
local Players = game:GetService("Players")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer

local selectedPartsGroup = {}
local isFlingActive = false
local flingPower = 10000
local flingTarget = nil
local previewPart = nil
local bodyPositions = {}
local isMultiSelect = false
local flingRadius = 50

local function createPreviewPart()
    local part = Instance.new("Part")
    part.Size = Vector3.new(2, 2, 2)
    part.Anchored = true
    part.CanCollide = false
    part.Transparency = 0.5
    part.BrickColor = BrickColor.new("Really blue")
    part.Material = Enum.Material.Neon
    part.Parent = workspace
    return part

local function createGui()
    local ControlGui = Instance.new("ScreenGui")
    ControlGui.Name = "PartController"
    ControlGui.ResetOnSpawn = false
    

    local MainFrame = Instance.new("Frame")
    MainFrame.Size = UDim2.new(0, 200, 0, 300)
    MainFrame.Position = UDim2.new(0.5, -100, 0.5, -150)
    MainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
    MainFrame.BorderSizePixel = 0
    MainFrame.Parent = ControlGui

    local dragging = false
    local dragInput, dragStart, startPos
    local function update(input)
        local delta = input.Position - dragStart
        MainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
    end
    MainFrame.InputBegan:Connect(function(input)
        if input.UserInputType == Enum.UserInputType.MouseButton1 then
            dragging = true
            dragStart = input.Position
            startPos = MainFrame.Position
            input.Changed:Connect(function()
                if input.UserInputState == Enum.UserInputState.End then
                    dragging = false
                end
            end)
        end
    end)
    MainFrame.InputChanged:Connect(function(input)
        if input.UserInputType == Enum.UserInputType.MouseMovement then
            dragInput = input
        end
    end)
    UserInputService.InputChanged:Connect(function(input)
        if input == dragInput and dragging then
            update(input)
        end
    end)

    local StatusLabel = Instance.new("TextLabel")
    StatusLabel.Size = UDim2.new(1, -20, 0, 25)
    StatusLabel.Position = UDim2.new(0, 10, 0, 70)
    StatusLabel.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
    StatusLabel.BorderSizePixel = 0
    StatusLabel.Text = "No part selected"
    StatusLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
    StatusLabel.TextSize = 12
    StatusLabel.Font = Enum.Font.GothamSemibold
    StatusLabel.Parent = MainFrame

    local KeybindsLabel = Instance.new("TextLabel")
    KeybindsLabel.Size = UDim2.new(1, -20, 0, 100)
    KeybindsLabel.Position = UDim2.new(0, 10, 0, 100)
    KeybindsLabel.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
    KeybindsLabel.BorderSizePixel = 0
    KeybindsLabel.Text = "Keybinds:\nE - берет обьект в курсоре\nF - телепортирует обьекты в игрока\nX - очистить выбор\nHold Alt - мульти выбор"
    KeybindsLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
    KeybindsLabel.TextSize = 12
    KeybindsLabel.Font = Enum.Font.GothamSemibold
    KeybindsLabel.TextWrapped = true
    KeybindsLabel.Parent = MainFrame
    return ControlGui, StatusLabel, MainFrame
end
-- Helper Functions
local function getAllConnectedParts(part)
    local parts = {}
    local checked = {}
    
    local function scanPart(p)
        if not checked[p] and not p.Anchored then
            checked[p] = true
            parts[p] = true
            
            for _, touchingPart in pairs(p:GetTouchingParts()) do
                if not touchingPart.Anchored then
                    scanPart(touchingPart)
                end
            end
            
            for _, joint in pairs(p:GetJoints()) do
                if joint.Part0 and not joint.Part0.Anchored then scanPart(joint.Part0) end
                if joint.Part1 and not joint.Part1.Anchored then scanPart(joint.Part1) end
            end
        end
    end
    
    scanPart(part)
    return parts
end
-- Corrected fling mechanics
local function updateFling()
    if not isFlingActive then return end
    local targetRoot = nil
    for _, player in pairs(Players:GetPlayers()) do
        if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
            local distance = (player.Character.HumanoidRootPart.Position - LocalPlayer.Character.HumanoidRootPart.Position).magnitude
            if distance <= flingRadius then
                targetRoot = player.Character.HumanoidRootPart
                break
            end
        end
    end
    if not targetRoot then
        isFlingActive = false
        return
    end
    for part, _ in pairs(selectedPartsGroup) do
        if part and part.Parent then
            -- Rapidly teleport to target and apply velocity
            part.CFrame = targetRoot.CFrame
            part.Velocity = Vector3.new(
                math.random(-flingPower, flingPower),
                math.random(-flingPower, flingPower),
                math.random(-flingPower, flingPower)
            )
            part.RotVelocity = Vector3.new(
                math.random(-400, 400),
                math.random(-400, 400),
                math.random(-400, 400)
            )
        end
    end
end
-- Teleport logic
local function teleportPartsToSky()
    if not next(selectedPartsGroup) then return end
    
    for part, _ in pairs(selectedPartsGroup) do
        local storedData = {
            part = part,
            originalCFrame = part.CFrame
        }
        table.insert(storedParts, storedData)
        
        -- Create BodyPosition to maintain server authority
        local bp = Instance.new("BodyPosition")
        bp.Position = Vector3.new(part.Position.X, STORAGE_HEIGHT + (storageIndex * 10), part.Position.Z)
        bp.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
        bp.P = 1000000
        bp.Parent = part
        bodyPositions[part] = bp
        -- Freeze the part
        part.Anchored = true
    end
    storageIndex = storageIndex + 1
end
local function returnPartsToPlayer()
    if not next(storedParts) then return end
    
    local playerPosition = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and LocalPlayer.Character.HumanoidRootPart.Position
    if not playerPosition then return end
    
    for _, data in ipairs(storedParts) do
        if data.part and data.part.Parent then
            local bp = bodyPositions[data.part]
            if bp then
                bp.Position = playerPosition
            end
            -- Unfreeze the part
            data.part.Anchored = false
        end
    end
end
-- Main Tool Functions
local function setupTool()
    local ControlGui, StatusLabel, MainFrame = createGui()
    previewPart = createPreviewPart()
    previewPart.Transparency = 1
    -- Clear selection function
    local function clearPartsGroup()
        isFlingActive = false
        isTeleportActive = false
        flingTarget = nil
        for part, _ in pairs(selectedPartsGroup) do
            local highlight = part:FindFirstChild("Highlight")
            if highlight then highlight:Destroy() end
            
            local bp = bodyPositions[part]
            if bp then bp:Destroy() end
        end
        selectedPartsGroup = {}
        bodyPositions = {}
        StatusLabel.Text = "No parts selected"
    end
    -- Select parts function
    local function selectPartsGroup(mainPart)
        if not mainPart or mainPart.Anchored then return end
        
        if not isMultiSelect then
            clearPartsGroup()
        end
        
        local partsToSelect = getAllConnectedParts(mainPart)
        
        for part, _ in pairs(partsToSelect) do
            if not selectedPartsGroup[part] then
                selectedPartsGroup[part] = true
                local highlight = Instance.new("Highlight")
                highlight.FillColor = Color3.fromRGB(255, 0, 255)
                highlight.OutlineColor = Color3.fromRGB(255, 255, 255)
                highlight.FillTransparency = 0.5
                highlight.Parent = part
            end
        end
        
        StatusLabel.Text = "Parts group selected"
    end
    -- Keyboard controls
    UserInputService.InputBegan:Connect(function(input, gameProcessed)
        if gameProcessed then return end
        
        if input.KeyCode == Enum.KeyCode.E then
            local mouse = LocalPlayer:GetMouse()
            if mouse.Target then
                selectPartsGroup(mouse.Target)
            end
        elseif input.KeyCode == Enum.KeyCode.F then
            isFlingActive = not isFlingActive
            StatusLabel.Text = isFlingActive and "Flinging active" or "Fling stopped"
        elseif input.KeyCode == Enum.KeyCode.X then
            clearPartsGroup()
        elseif input.KeyCode == Enum.KeyCode.LeftAlt then
            isMultiSelect = true
        end
    end)
    UserInputService.InputEnded:Connect(function(input)
        if input.KeyCode == Enum.KeyCode.LeftAlt then
            isMultiSelect = false
        end
    end)

    RunService.Heartbeat:Connect(function()
        if isFlingActive then
            updateFling()
        end
    end)

    ControlGui.Parent = game:GetService("CoreGui")
    ControlGui.Enabled = true
end

setupTool()
--бля
еще одна псевдо рванка но вместо телепорта обьектов к игроку вращает их вокруг игрока (но не выкидывает а только толкает так как мне лень дописывать код):
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer


local CONFIG = {
    HIGHLIGHT_COLORS = {
        SELECTED = Color3.fromRGB(255, 0, 255),
        ACTIVE = Color3.fromRGB(0, 255, 0)
    },
    ORBIT_SETTINGS = {
        HEIGHT = 0,
        RADIUS = 5,
        SPEED = 2
    },
    PHASE_DISTANCE = 2,
    NOCLIP_CHECK_DISTANCE = 10,
    STORAGE_HEIGHT = 10000
}


local selectedParts = {}
local originalCFrames = {}
local isSticking = false
local isMultiSelect = false
local isFlying = false
local currentMode = "stick"
local flyVelocity = Vector3.new()


local function createSettingRow(parent, labelText, defaultValue, callback)
    local container = Instance.new("Frame")
    container.Size = UDim2.new(1, 0, 0, 30)
    container.BackgroundTransparency = 1
    container.Parent = parent

    local label = Instance.new("TextLabel")
    label.Size = UDim2.new(0.5, -5, 1, 0)
    label.Position = UDim2.new(0, 5, 0, 0)
    label.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
    label.Text = labelText
    label.TextColor3 = Color3.fromRGB(255, 255, 255)
    label.Font = Enum.Font.Gotham
    label.TextSize = 12
    label.Parent = container

    local input = Instance.new("TextBox")
    input.Size = UDim2.new(0.5, -10, 1, 0)
    input.Position = UDim2.new(0.5, 5, 0, 0)
    input.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
    input.Text = tostring(defaultValue)
    input.TextColor3 = Color3.fromRGB(255, 255, 255)
    input.Font = Enum.Font.Gotham
    input.TextSize = 12
    input.Parent = container

    input.FocusLost:Connect(function()
        local num = tonumber(input.Text)
        if num then
            callback(num)
        end
    end)

    return container
end

local function createGui()
    local screenGui = Instance.new("ScreenGui")
    screenGui.Name = "иди нахуй"
    screenGui.ResetOnSpawn = false

    local mainFrame = Instance.new("Frame")
    mainFrame.Size = UDim2.new(0, 300, 0, 400)
    mainFrame.Position = UDim2.new(0.5, -150, 0.5, -200)
    mainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
    mainFrame.BorderSizePixel = 0
    mainFrame.Parent = screenGui

    local titleBar = Instance.new("TextLabel")
    titleBar.Size = UDim2.new(1, 0, 0, 30)
    titleBar.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
    titleBar.Text = "иди нахуй"
    titleBar.TextColor3 = Color3.fromRGB(255, 255, 255)
    titleBar.Font = Enum.Font.GothamBold
    titleBar.TextSize = 14
    titleBar.Parent = mainFrame

    local settingsFrame = Instance.new("ScrollingFrame")
    settingsFrame.Size = UDim2.new(1, -10, 1, -40)
    settingsFrame.Position = UDim2.new(0, 5, 0, 35)
    settingsFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
    settingsFrame.BorderSizePixel = 0
    settingsFrame.ScrollBarThickness = 6
    settingsFrame.Parent = mainFrame

    -- Add settings
    local yOffset = 5
    local function addSetting(labelText, defaultValue, callback)
        local row = createSettingRow(settingsFrame, labelText, defaultValue, callback)
        row.Position = UDim2.new(0, 0, 0, yOffset)
        yOffset = yOffset + 35
    end


    addSetting("Orbit Height", CONFIG.ORBIT_SETTINGS.HEIGHT, function(value)
        CONFIG.ORBIT_SETTINGS.HEIGHT = value
    end)

    addSetting("Orbit Radius", CONFIG.ORBIT_SETTINGS.RADIUS, function(value)
        CONFIG.ORBIT_SETTINGS.RADIUS = value
    end)

    addSetting("Orbit Speed", CONFIG.ORBIT_SETTINGS.SPEED, function(value)
        CONFIG.ORBIT_SETTINGS.SPEED = value
    end)


    local modeButton = Instance.new("TextButton")
    modeButton.Size = UDim2.new(1, -10, 0, 30)
    modeButton.Position = UDim2.new(0, 5, 0, yOffset)
    modeButton.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
    modeButton.Text = "Mode: " .. currentMode
    modeButton.TextColor3 = Color3.fromRGB(255, 255, 255)
    modeButton.Font = Enum.Font.Gotham
    modeButton.TextSize = 14
    modeButton.Parent = settingsFrame

    modeButton.MouseButton1Click:Connect(function()
        currentMode = currentMode == "stick" and "orbit" or "stick"
        modeButton.Text = "Mode: " .. currentMode
    end)

    yOffset = yOffset + 35
    settingsFrame.CanvasSize = UDim2.new(0, 0, 0, yOffset + 5)


    local dragging = false
    local dragInput, dragStart, startPos

    local function update(input)
        local delta = input.Position - dragStart
        mainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
    end

    titleBar.InputBegan:Connect(function(input)
        if input.UserInputType == Enum.UserInputType.MouseButton1 then
            dragging = true
            dragStart = input.Position
            startPos = mainFrame.Position

            input.Changed:Connect(function()
                if input.UserInputState == Enum.UserInputState.End then
                    dragging = false
                end
            end)
        end
    end)

    titleBar.InputChanged:Connect(function(input)
        if input.UserInputType == Enum.UserInputType.MouseMovement then
            dragInput = input
        end
    end)

    UserInputService.InputChanged:Connect(function(input)
        if input == dragInput and dragging then
            update(input)
        end
    end)

    return screenGui
end


local function selectPart(part)
    if part and part:IsA("BasePart") and not part.Anchored then
        if not isMultiSelect then

            for _, p in pairs(selectedParts) do
                local highlight = p:FindFirstChild("Highlight")
                if highlight then highlight:Destroy() end
            end
            selectedParts = {}
            originalCFrames = {}
        end

        if not selectedParts[part] then
            selectedParts[part] = true
            originalCFrames[part] = part.CFrame


            local highlight = Instance.new("Highlight")
            highlight.FillColor = CONFIG.HIGHLIGHT_COLORS.SELECTED
            highlight.OutlineColor = Color3.fromRGB(255, 255, 255)
            highlight.FillTransparency = 0.5
            highlight.Parent = part


            part.CFrame = CFrame.new(part.Position.X, CONFIG.STORAGE_HEIGHT, part.Position.Z)
        end
    end
end

local function movePartWithPhasing(part, targetPos)
    local origin = part.Position
    local direction = (targetPos - origin)
    local distance = direction.Magnitude
    
    if distance < CONFIG.PHASE_DISTANCE then
        part.CFrame = CFrame.new(targetPos)
        return
    end


    local ray = Ray.new(origin, direction.Unit * CONFIG.NOCLIP_CHECK_DISTANCE)
    local hit, hitPos = workspace:FindPartOnRay(ray, part)
    
    if hit and hit.CanCollide then
        -- Teleport in small increments to phase through
        local increment = direction.Unit * CONFIG.PHASE_DISTANCE
        part.CFrame = CFrame.new(origin + increment)
    else
        part.CFrame = CFrame.new(targetPos)
    end
end

local function updateFlyMovement()
    if not isFlying then return end

    local camera = workspace.CurrentCamera
    local lookVector = camera.CFrame.LookVector
    local rightVector = camera.CFrame.RightVector


    flyVelocity = Vector3.new()


    if UserInputService:IsKeyDown(Enum.KeyCode.W) then
        flyVelocity = flyVelocity + lookVector
    end
    if UserInputService:IsKeyDown(Enum.KeyCode.S) then
        flyVelocity = flyVelocity - lookVector
    end
    if UserInputService:IsKeyDown(Enum.KeyCode.A) then
        flyVelocity = flyVelocity - rightVector
    end
    if UserInputService:IsKeyDown(Enum.KeyCode.D) then
        flyVelocity = flyVelocity + rightVector
    end
    if UserInputService:IsKeyDown(Enum.KeyCode.Space) then
        flyVelocity = flyVelocity + Vector3.new(0, 1, 0)
    end
    if UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then
        flyVelocity = flyVelocity + Vector3.new(0, -1, 0)
    end


    if flyVelocity.Magnitude > 0 then
        flyVelocity = flyVelocity.Unit * CONFIG.FLY_SPEED
    end


    for part, _ in pairs(selectedParts) do
        local targetPos = part.Position + flyVelocity * RunService.Heartbeat:Wait()
        movePartWithPhasing(part, targetPos)
    end
end

local function stickPartToPlayer()
    local character = LocalPlayer.Character
    if not character or not character:FindFirstChild("HumanoidRootPart") then return end

    for part, _ in pairs(selectedParts) do
        if currentMode == "stick" then
            -- Stick below player
            local offset = CFrame.new(0, -3, 0)
            part.CFrame = character.HumanoidRootPart.CFrame * offset
        else
            -- Orbit mode
            local time = tick()
            local angle = time * CONFIG.ORBIT_SETTINGS.SPEED
            local offset = CFrame.new(
                math.cos(angle) * CONFIG.ORBIT_SETTINGS.RADIUS,
                CONFIG.ORBIT_SETTINGS.HEIGHT,
                math.sin(angle) * CONFIG.ORBIT_SETTINGS.RADIUS
            )
            part.CFrame = character.HumanoidRootPart.CFrame * offset
        end
    end
end

local function unselectAllParts()
    for part, _ in pairs(selectedParts) do
        local highlight = part:FindFirstChild("Highlight")
        if highlight then highlight:Destroy() end
    end
    selectedParts = {}
    originalCFrames = {}
end


UserInputService.InputBegan:Connect(function(input, gameProcessed)
    if gameProcessed then return end

    if input.KeyCode == Enum.KeyCode.E then
        local mouse = LocalPlayer:GetMouse()
        if mouse.Target then
            selectPart(mouse.Target)
        end
    elseif input.KeyCode == Enum.KeyCode.F then
        isSticking = not isSticking
    elseif input.KeyCode == Enum.KeyCode.H then
        isFlying = true
    elseif input.KeyCode == Enum.KeyCode.X then
        unselectAllParts()
    elseif input.KeyCode == Enum.KeyCode.M then
        currentMode = currentMode == "stick" and "orbit" or "stick"
    elseif input.KeyCode == Enum.KeyCode.LeftAlt then
        isMultiSelect = true
    end
end)

UserInputService.InputEnded:Connect(function(input)
    if input.KeyCode == Enum.KeyCode.H then
        isFlying = false
        -- Reset part velocities
        for part, _ in pairs(selectedParts) do
            part.Velocity = Vector3.new()
        end
    elseif input.KeyCode == Enum.KeyCode.LeftAlt then
        isMultiSelect = false
    end
end)


RunService.Heartbeat:Connect(function()
    if isSticking then
        stickPartToPlayer()
    end
    if isFlying then
        updateFlyMovement()
    end
end)


local gui = createGui()
gui.Parent = game:GetService("CoreGui")

--с*кс
 
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Реакции: spacehuhn

yadolbaeb31337

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Автор темы
4
2
Он и спрашивает про инжектор, или как его называют, хз
ну так если он даже не знает про инжекторы и какие они бывают смысл мне название давать, учитывая то что у него по любому ошибки будут и которые я не факт что помогу пофиксить
 
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Реакции: shibaTaidjy и stach