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Deadlock Cheat Base — an advanced, modular cheat development framework for games on the Source 2 engine. Deadlock Cheat Base offers a highly optimized, extensible, and well-organized structure, designed for developers looking to create secure and efficient cheats with minimal runtime overhead.
Github repo: https://github.com/W1lliam1337/deadlock-cheat
Github repo: https://github.com/W1lliam1337/deadlock-cheat
Key Features
- Doxygen Documentation: In-depth, clean, and organized documentation across all modules using Doxygen comments. This facilitates an easy understanding of the codebase for contributors.
- Hook Management System: A powerful hook manager that leverages compile-time validation and tokenized hook identifiers. Hooks can be easily created, managed, and removed with minimal code, providing an organized way to inject functionality into the game.
- Interactive ImGui Menu: Features a customizable and modern UI built with ImGui, allowing real-time configuration and control over cheat options.
Project Structure
- core: Contains essential components for initializing and configuring the project:
- bootstrap: Sets up and manages the foundational settings and system initialization.
- ui: Manages the ImGui-based user interface, providing customizable and responsive UI elements for in-game controls.
- systems: Core systems that provide the cheat's primary functionalities:
- render: Handles graphics rendering for UI elements and overlays.
- input: Processes user inputs, allowing for customizable control bindings and cheat toggling.
- hooker: Manages the creation, registration, and removal of hooks, using the powerful hook management system.
- module & pattern parser: Implements memory scanning and pattern matching, enabling fast, compile-time optimized access to function addresses in the game's memory.
- utils: Contains helper functions and utility classes.
- third_party: Contains external libraries that the project depends on:
- imgui: A popular, lightweight library for creating graphical user interfaces, used here to build intuitive in-game menus.
- minhook: A versatile, minimalistic hooking library.
- valve: Implements the Source 2 SDK to support Valve’s games and engine structures.
Requirements
- C++20/23-compliant compiler
- Windows platform (DirectX 11 and Windows API integration)
- ImGui library