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Can someone help me make a cleo that takes the "backpack" of those who are close and stops life. (NOTE: Whether for mobile samp, it can be .csa or .csi)
Can someone help me make a cleo that clings to the "backpack" of those who are close and stops life. (NOTE: Whether for mobile samp, it can be .csa or .csi)
Can someone help me make a cleo that clings to the "backpack" of those who are close and stops life. (NOTE: Whether for mobile samp, it can be .csa or .csi)
if
0A51: is_widget_pressed 37
the
healthLocked = not healthLocked
wait 500
end
if healthLocked
then
LVAR_INT player
GET_PLAYER_CHAR 0, player
015D: set_playerhealth 100
end
LVAR_INT nearbyPed
for LVAR_INT i = 0 to 31
if
0E3D: does_char_exist i
then
nearbyPed = i
if
0E0D: does_char nearbyPed have_parachute
then
0E4B: remove_object 0 from_char nearbyPed
end
end
end