s0beit ASI [BE Rework] '#TE Project' by #TeamExpl01T (1.0.2.3)

Expl01T3R

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Автор темы
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Файлы из данной публикации не прошли тщательную проверку и могут быть вредоносны
Версия SA-MP
  1. 0.3.7 (R1)
  2. 0.3.7-R5
Hello BLAST.HK,
Iam releasing latest build of my new project named "#TE Project"
Current Build: 1.0.2.3
This is better s0beit with few functions (but still growing) reworked into ASI Plugin.
Features could be seen on videos posted below.

SA:MP Compatibility
0.3.7-R1
(All features)
0.3.7-R5
(Less features)

Highly recommended to have clean GTA

Installation

Put all files from [te_to_extract.rar] into gta sa directory
Video:

Requirements
CLEO
Silent ASI Loader
DirectX End User Runtime
VCRedist x86/x64

Preview Videos

Sources used in project

Ping Amplifier by katursis
SAMP Alpha Chat by kin4stat (Deactivated)
Some sources used from old BE, Blacklight, Overlight, s0beit itself
Some from SAMP-GPCI-Changer by KevY007

Changelog
[1.0.2.3]

CSS:
+ Improved RCE Protection
+ Enabled ImGui Docking
+ Improved Auto Unban (Quick unban)
+ Complete rework of multi-threading system (bots, ..) -> Added tasks (threadpool)
+ Auto Unban - Nickname spoofer - changed from format <currentNick>_<number> into random string with length: 15.
+ Removed openssl dependencies
+ GPCI Spoofer extension - add gpci slots (load&save them)
+ Improved /.warp command by player id - disabled warp to 0,0,0 if no player pos found, added support for marker cords.
+ Pickup Finder by Model ID (money bags, ..) - Synced with Pickup ESP
+ Fix crash while using bots - player killer
+ Allowed GreenNet for localhost player ip address - LH bots.
+ Fixed RPC&Packet NOPs implementation - i forgot to add blocking code also for outcoming rpcs/packets - KEKW
+ Added Search Control for RPC&Packet NOPs Menu
+ Added Device ESP
+ Decreased delay limits in GN menu from max value 10000 to 1000 to make it more (slider) user-friendly.
+ Switched to number input control instead of slider for Ping Changer menu
+ Fixed CNetGame destructor hook which was weirdly hooked.
+ Fixed GoC features when you're at vehicle - now it will ignore the vehicles from goc (vehiclesToUse) list.
+ Fixed Proxy Authentication for Premium proxies, which requires username & password to authorize.
+ Added Screen Flasher to #TE Functions
+ Added 'Auto Spawn Process (AI)' option for Auto Login/Register system which do all shit automaticilly => great for new people.
+ Added some fresh resources (new BG, logo, afk icon, ..)
+ Implemented Keep-Alive mechanism for proxies (less bot crashes)
+ GoC bypass for most servers
+ Added support for proxy hostname instead of ip address in proxy list.
+ Added OL Follow, Sun for bots
+ Added GoC sync options
+ Added /.fspawn command.
[1.0.2.2.a]
CSS:
+ Improved GPCI Spoofer (Auto Unban)
+ Switched to sync-calling of Reconnect method to avoid getting crashes.
[1.0.2.2]
CSS:
+ Ping Changer (Amplifier)
+ Bullet Repeater
+ Shift+R (Quick Reconnect) game freeze while running unban process.
+ Optimizations
+ Friend/Ignore list for Bot annoying features, Aimbot and features where it makes sense..
+ Extension for #TE Protection - let user know who tried to crash him. (Some log or panel visible on user's screen with option to turn it off/hide it)
+ Bullet Tracer ESP
+ Sound Fucker fix
+ ESP Range Extension
+ Bots auto login/registration system - fix for textdraws.
+ Custom coded universal RCE-Prevention for #TE Protection.
+ Spawn crash fix while using R5.
+ Proxy connection improved
and more
IMPORTANT NOTE
C++:
Sometimes, '#TE Protection' reports RCE attempts as false positives.
However, every packet flagged as an 'RCE attempt' is being blocked.
These packets are invalid, and in my experience,
it doesn't matter if only one packet is blocked -> the game will request it again.
[1.0.2.1]
CSS:
+ D3D Crashes/Problems fixed
+ Compatibility with MoonLoader & SF & CLEO & crashes.asi & other
+ Proxy connection optimized
+ RPC & Packet NOPs
+ ESP font changed
+ Option to resets auto unban back to initial state (localhost ip)
+ Sound Fucker
+ Proxy recv/send timeout delay conf. option
+ Lot of crashing/other fixes
+ Added 'Call stack' into crash log (TEProject.log)
+ GreenNet option to set bot thread updating interval (ms)
+ Improved 'TE Private Crasher'
+ Vehicle Spawner (look for cars around and on btn Spawn moving them next to localplayer)
+ Reconnect Proxies
+ Refresh Proxies Status (eliminate timeout ones)
[1.0.1.9]
CSS:
GPCI Spoofer Improved+GreenNet Bots
Fake R5 Implemented+GreenNet Bots
Custom GreenNet Bots Name fix
Improved Bot stability
Fixed GreenNet Auto Register/Login for Textdraws
Added Bindings Conf. Menu
Added Update Delay (ms) option to GreenNet which determines how often will 'ProcessBot' be called
[1.0.1.8]
CSS:
• Renamed to TE Project
• Disabled BE/TE Chat
• Fixed few cursor bugs while having opened menu
• Fixed crashes
• Improved GreenNet a little - bots connection is faster now, added attack option which provides simple disconnect/connect flood also added GreenNet Bots Manager, where you can manipulate with each bot(dc, spawn, goto/tp etc.).
• Design changed a bit - new loading bg and so on.
[1.0.1.7]
Код:
• Fix Custom BOT Name
• Fix /.warp command - should warp with vehicle since 1.0.1.7
• Add /.switch [New IP] <Password> -> switches server !
• Add /.spawn -> Spawns local player
• Decreased size of Centered BE Logo when opened menu !
• Optimized Auto Unban
• More proxy status available (Notification when proxies are ready ..)
• Remote be chat fix - forgot to decrease users_online variable when user disconnects.
• New font "Jetbrains"
• Increased proxy delay to 100 (to get rid of runtime errors)
• Changed VS settings.. to make output file with less size and optimized.
• Nearby TE Members temporary removed
• Added proxy timeout 10s
• Added money hack for experimenting purposes..
• [OV] Fake Lag/Fake Speed
• [OV] Player hologram
• [OV] Moon walk
• [OV] Added anti stun & remote car control into #TE Protection
• Key bindings for #TE Proj. (Tutorial on our discord server)

[1.0.1.6]
Код:
• Added saving of bot name format
• Zombie Bots added to BlueNet
• Nickname parameter for reconnect/unban command added support for 0.3.7-R5
• GodMode Toggling Fix - after spawn now
• D3D Fix when user have multiple monitors (centering cursor when cursor moves to another monitor)
• Added Update for BE-Chat window (New Warning)
• Optimized Bots and everything.. ( whole project )
• Fixed BE Bots Used Proxies
• When Auto Unban is running and it fails to connect to current sa-mp server it auto-restore 'used' state for current proxy for auto-unban. (So when it auto unbans you.. then you have only 1 proxy used)
• Lot of other updates
• Some d3d/visible changes
• Fixed ESP Displaying

Download Link: Latest Build
or
Attachments

Our community website
www.watersmoke.net

[Old Threads]
 

Вложения

  • 1.0.2.3.zip
    2.9 MB · Просмотры: 66
Последнее редактирование:

hamster kriminal

Новичок
20
8
Lightweight s0beit, but yea just I would say it's better since it has amazing and unique features by my opinion.
Design is powered by ImGui framework and it uses methods & implementation from s0beit.
Also i'm working on 1.0.2.4 now, which should be more stable.
im dont like the original s0beit, so im searching forks on blasthack and other forums (btw, this fork is awesome)
 
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Реакции: Expl01T3R

TheZodiac

Новичок
1
0
Hello
Hello BLAST.HK,
Iam releasing latest build of my new project named "#TE Project"
Current Build: 1.0.2.3
This is better s0beit with few functions (but still growing) reworked into ASI Plugin.
Features could be seen on videos posted below.

SA:MP Compatibility
0.3.7-R1
(All features)
0.3.7-R5
(Less features)

Highly recommended to have clean GTA

Installation

Put all files from [te_to_extract.rar] into gta sa directory
Video:

Requirements
CLEO
Silent ASI Loader
DirectX End User Runtime
VCRedist x86/x64

Preview Videos

Sources used in project

Ping Amplifier by katursis
SAMP Alpha Chat by kin4stat (Deactivated)
Some sources used from old BE, Blacklight, Overlight, s0beit itself
Some from SAMP-GPCI-Changer by KevY007

Changelog
[1.0.2.3]

CSS:
+ Improved RCE Protection
+ Enabled ImGui Docking
+ Improved Auto Unban (Quick unban)
+ Complete rework of multi-threading system (bots, ..) -> Added tasks (threadpool)
+ Auto Unban - Nickname spoofer - changed from format <currentNick>_<number> into random string with length: 15.
+ Removed openssl dependencies
+ GPCI Spoofer extension - add gpci slots (load&save them)
+ Improved /.warp command by player id - disabled warp to 0,0,0 if no player pos found, added support for marker cords.
+ Pickup Finder by Model ID (money bags, ..) - Synced with Pickup ESP
+ Fix crash while using bots - player killer
+ Allowed GreenNet for localhost player ip address - LH bots.
+ Fixed RPC&Packet NOPs implementation - i forgot to add blocking code also for outcoming rpcs/packets - KEKW
+ Added Search Control for RPC&Packet NOPs Menu
+ Added Device ESP
+ Decreased delay limits in GN menu from max value 10000 to 1000 to make it more (slider) user-friendly.
+ Switched to number input control instead of slider for Ping Changer menu
+ Fixed CNetGame destructor hook which was weirdly hooked.
+ Fixed GoC features when you're at vehicle - now it will ignore the vehicles from goc (vehiclesToUse) list.
+ Fixed Proxy Authentication for Premium proxies, which requires username & password to authorize.
+ Added Screen Flasher to #TE Functions
+ Added 'Auto Spawn Process (AI)' option for Auto Login/Register system which do all shit automaticilly => great for new people.
+ Added some fresh resources (new BG, logo, afk icon, ..)
+ Implemented Keep-Alive mechanism for proxies (less bot crashes)
+ GoC bypass for most servers
+ Added support for proxy hostname instead of ip address in proxy list.
+ Added OL Follow, Sun for bots
+ Added GoC sync options
+ Added /.fspawn command.
[1.0.2.2.a]
CSS:
+ Improved GPCI Spoofer (Auto Unban)
+ Switched to sync-calling of Reconnect method to avoid getting crashes.
[1.0.2.2]
CSS:
+ Ping Changer (Amplifier)
+ Bullet Repeater
+ Shift+R (Quick Reconnect) game freeze while running unban process.
+ Optimizations
+ Friend/Ignore list for Bot annoying features, Aimbot and features where it makes sense..
+ Extension for #TE Protection - let user know who tried to crash him. (Some log or panel visible on user's screen with option to turn it off/hide it)
+ Bullet Tracer ESP
+ Sound Fucker fix
+ ESP Range Extension
+ Bots auto login/registration system - fix for textdraws.
+ Custom coded universal RCE-Prevention for #TE Protection.
+ Spawn crash fix while using R5.
+ Proxy connection improved
and more
IMPORTANT NOTE
C++:
Sometimes, '#TE Protection' reports RCE attempts as false positives.
However, every packet flagged as an 'RCE attempt' is being blocked.
These packets are invalid, and in my experience,
it doesn't matter if only one packet is blocked -> the game will request it again.
[1.0.2.1]
CSS:
+ D3D Crashes/Problems fixed
+ Compatibility with MoonLoader & SF & CLEO & crashes.asi & other
+ Proxy connection optimized
+ RPC & Packet NOPs
+ ESP font changed
+ Option to resets auto unban back to initial state (localhost ip)
+ Sound Fucker
+ Proxy recv/send timeout delay conf. option
+ Lot of crashing/other fixes
+ Added 'Call stack' into crash log (TEProject.log)
+ GreenNet option to set bot thread updating interval (ms)
+ Improved 'TE Private Crasher'
+ Vehicle Spawner (look for cars around and on btn Spawn moving them next to localplayer)
+ Reconnect Proxies
+ Refresh Proxies Status (eliminate timeout ones)
[1.0.1.9]
CSS:
GPCI Spoofer Improved+GreenNet Bots
Fake R5 Implemented+GreenNet Bots
Custom GreenNet Bots Name fix
Improved Bot stability
Fixed GreenNet Auto Register/Login for Textdraws
Added Bindings Conf. Menu
Added Update Delay (ms) option to GreenNet which determines how often will 'ProcessBot' be called
[1.0.1.8]
CSS:
• Renamed to TE Project
• Disabled BE/TE Chat
• Fixed few cursor bugs while having opened menu
• Fixed crashes
• Improved GreenNet a little - bots connection is faster now, added attack option which provides simple disconnect/connect flood also added GreenNet Bots Manager, where you can manipulate with each bot(dc, spawn, goto/tp etc.).
• Design changed a bit - new loading bg and so on.
[1.0.1.7]
Код:
• Fix Custom BOT Name
• Fix /.warp command - should warp with vehicle since 1.0.1.7
• Add /.switch [New IP] <Password> -> switches server !
• Add /.spawn -> Spawns local player
• Decreased size of Centered BE Logo when opened menu !
• Optimized Auto Unban
• More proxy status available (Notification when proxies are ready ..)
• Remote be chat fix - forgot to decrease users_online variable when user disconnects.
• New font "Jetbrains"
• Increased proxy delay to 100 (to get rid of runtime errors)
• Changed VS settings.. to make output file with less size and optimized.
• Nearby TE Members temporary removed
• Added proxy timeout 10s
• Added money hack for experimenting purposes..
• [OV] Fake Lag/Fake Speed
• [OV] Player hologram
• [OV] Moon walk
• [OV] Added anti stun & remote car control into #TE Protection
• Key bindings for #TE Proj. (Tutorial on our discord server)

[1.0.1.6]
Код:
• Added saving of bot name format
• Zombie Bots added to BlueNet
• Nickname parameter for reconnect/unban command added support for 0.3.7-R5
• GodMode Toggling Fix - after spawn now
• D3D Fix when user have multiple monitors (centering cursor when cursor moves to another monitor)
• Added Update for BE-Chat window (New Warning)
• Optimized Bots and everything.. ( whole project )
• Fixed BE Bots Used Proxies
• When Auto Unban is running and it fails to connect to current sa-mp server it auto-restore 'used' state for current proxy for auto-unban. (So when it auto unbans you.. then you have only 1 proxy used)
• Lot of other updates
• Some d3d/visible changes
• Fixed ESP Displaying

Download Link: Latest Build
or
Attachments

Our community website
www.watersmoke.net

[Old Threads]
Quick question lad, i put socks5 proxies inside that file but when I went ig nothing happened, script is not detecting my proxies. Any solution? Thanks in advance!