- 101
- 10
- Версия SA-MP
-
- 0.3.7 (R1)
- 0.3.7-R2
- Любая
- Другая
код на луа:
function main()
while not isSampAvailable() do wait(0) end
sampRegisterChatCommand('spr', function()
window[0] = not window[0]
end)
end
function hook.onServerMessage(color, text)
table.insert(chatLines, text)
if spamActive[0] then
processChatLines()
end
end
function processChatLines()
local command = u8:decode(ffi.string(commandText))
for i = lastProcessedMessageId + 1, #chatLines do
local text = chatLines[i]
for _, word in ipairs(triggerWords) do
local trigger = u8:decode(ffi.string(word))
if string.find(text, trigger) then
local playerName, playerId = extractPlayerInfo(text)
if playerName and playerId then
updatePlayerLogs(playerName, playerId)
end
lua_thread.create(function()
sampSendChat(command)
wait(spamDelay[0])
end)
break
end
end
lastProcessedMessageId = i
end
end
function extractPlayerInfo(text)
local playerName = string.match(text, "^(%S+)")
local playerId = string.match(text, "%[ID:(%d+)%]")
return playerName, playerId
end
function updatePlayerLogs(playerName, playerId)
local entry = playerName .. " " .. playerId
if not playerLogEntries[entry] then
playerLogEntries[entry] = true
local currentLogs = ffi.string(playerLogs)
local newLogEntry = string.format("%s\n", entry)
local updatedLogs = currentLogs .. newLogEntry
ffi.copy(playerLogs, updatedLogs)
end
end
main()