не показывать игроков в маске на карте

KPOLLI

Новичок
Автор темы
14
0
нашел на бх фастмап но он показывает на карте игроков в маске. на аризоне такое не одобряется. как убрать это?
1:
script_name('map renderer')
script_author('[RAF]Pavel')--edit by vespan :=-))
script_description('lets you view the map without the pause menu by pressing M, as well as teleport to any point on the map by clickng on it with left mouse button with chat open')

require 'moonloader'

textures = {
    map = nil,
    cursor = nil,
    marker = nil
}

local zoom = 115.0

function main()
    while not isSampAvailable() do wait(0) end
    wait(1234)
    if not doesDirectoryExist("moonloader/map") then
        createDirectory("moonloader/map")
        thisScript():reload()
    end
    if doesFileExist('moonloader/map/map.png') or not doesFileExist('moonloader/map/cursor.png') or not doesFileExist('moonloader/map/marker.png') then
        textures.map = renderLoadTextureFromFile("moonloader/map/map.png")
        textures.cursor = renderLoadTextureFromFile("moonloader/map/cursor.png")
        textures.marker = renderLoadTextureFromFile("moonloader/map/marker.png")
    else
        thisScript():unload()
    end
    while true do
        wait(0)

        if isKeyDown(VK_1) and not sampIsCursorActive() then
            map_render = true
        else;
            map_render = false
        end

        if map_render and not sampIsCursorActive() then
            zoom = zoom + getMousewheelDelta()*6
        end

        renderMap()
    end
end

function renderMap(mode)
    if map_render then
        if not sampIsDialogActive() and not sampIsScoreboardOpen() then
            local mapSize = {getMapSize()}

            local myPos = {getCharCoordinates(playerPed)}
            local player_max_id = sampGetMaxPlayerId(false)
            local closest_player = -1
            local closest_distance = math.huge

            renderDrawTexture(textures.map, mapSize[1], mapSize[2], mapSize[3], mapSize[3], 0, join_argb(155,255,255,255))

            local my_x,my_y = convertCoord(myPos[1],myPos[2])
            renderDrawTexture(textures.cursor, my_x-7.5,my_y-7.5, 15,15, (getCharHeading(PLAYER_PED)-getCharHeading(PLAYER_PED)-360-getCharHeading(PLAYER_PED)), join_argb(255,255,255,255))
            -- renderDrawBox(my_x - 6, my_y - 6, 12, 12, 0xFF000000)
            -- renderDrawBox(my_x - 5, my_y - 5, 10, 10, clist(155,select(2,sampGetPlayerIdByCharHandle(PLAYER_PED))))



            for _, v in ipairs(getAllChars()) do
                local r,id = sampGetPlayerIdByCharHandle(v)
                if r and doesCharExist(v) and v ~= PLAYER_PED and not sampIsPlayerNpc(id) then
                local cx,cy,cz = getCharCoordinates(v)
                    local x,y = convertCoord(cx,cy)
                    local color = clist(155,id)
                    if (cz) > myPos[3] + 5 then
                        renderDrawPolygon(x, y, 21, 21, 3, 0, 0xFF000000)
                        renderDrawPolygon(x, y, 15, 15, 3, 0, color)
                    elseif (cz) < myPos[3] - 5 then
                        renderDrawPolygon(x, y, 21, 21, 3, 180, 0xFF000000)
                        renderDrawPolygon(x, y, 15, 15, 3, 180, color)
                    else
                        renderDrawBox(x - 6, y - 6, 12, 12, 0xFF000000)
                        renderDrawBox(x - 5, y - 5, 10, 10, color)
                    end
                end
            end

            local blip = {getTargetBlipCoordinates()}
            if blip[1] then
                local x,y = convertCoord(blip[2],blip[3])
                renderDrawTexture(textures.marker, x-12.5,y-12.5, 25,25, 0, join_argb(155,255,255,255))   
                -- renderDrawBox(x-1, y-1, 12, 12, 0xFF000000)
                -- renderDrawBox(x, y, 10, 10, join_argb(155,204,0,0))
            end

            local marker = {SearchMarker(true)}
            if marker[1] then
                local marker_x,marker_y = convertCoord(marker[2],marker[3])
                renderDrawBox(marker_x-1, marker_y-1, 12, 12, 0xFF000000)
                renderDrawBox(marker_x, marker_y, 10, 10, join_argb(155,250,60,60))
            end

        end

    end
end

function join_argb(a, r, g, b) local argb = b argb = bit.bor(argb, bit.lshift(g, 8)) argb = bit.bor(argb, bit.lshift(r, 16)) argb = bit.bor(argb, bit.lshift(a, 24)) return argb end
function explode_argb(argb) local a = bit.band(bit.rshift(argb, 24), 0xFF) local r = bit.band(bit.rshift(argb, 16), 0xFF) local g = bit.band(bit.rshift(argb, 8), 0xFF) local b = bit.band(argb, 0xFF) return a, r, g, b end
function clist(alpha,id)
    local aa, rr, gg, bb = explode_argb(sampGetPlayerColor(id))
    return join_argb(255, rr, gg, bb)
end


function convertCoord(xx,yy)

    local function limitToMap(x, y)
        if x > 3000 then
            x = 3000
        elseif x < -3000 then
            x = -3000
        end
        if y > 3000 then
            y = 3000
        elseif y < -3000 then
            y = -3000
        end
        return x, y
    end

    local mapSize = {getMapSize()}

    local multiplier = mapSize[3] / 6000

    local bottom_y = mapSize[2] + mapSize[3]
    local bottom_x = mapSize[1] + mapSize[3]
    local wx, wy = limitToMap((xx), (yy))
    local x = mapSize[1] + (wx + 3000) * multiplier
    local y = mapSize[2] + mapSize[3] - (wy + 3000) * multiplier
    return x,y
end

function getMapSize()
    local sh, sw = getScreenResolution()
    local map_size = math.floor(sw * 0.8)
    sw = sw - (zoom*4.5)
    map_size = map_size + zoom
    local top_x = sh / 2 - map_size / 2
    local top_y = sw * 0.1

    return top_x,top_y,map_size
end

function SearchMarker(isRace)
    local ret_posX = 0.0
    local ret_posY = 0.0
    local ret_posZ = 0.0
    local isFind = false

    for id = 0, 31 do
        local MarkerStruct = 0
        if isRace then MarkerStruct = 0xC7F168 + id * 56
        else MarkerStruct = 0xC7DD88 + id * 160 end
        local MarkerPosX = representIntAsFloat(readMemory(MarkerStruct + 0, 4, false))
        local MarkerPosY = representIntAsFloat(readMemory(MarkerStruct + 4, 4, false))
        local MarkerPosZ = representIntAsFloat(readMemory(MarkerStruct + 8, 4, false))

        if MarkerPosX ~= 0.0 or MarkerPosY ~= 0.0 or MarkerPosZ ~= 0.0 then
            ret_posX = MarkerPosX
            ret_posY = MarkerPosY
            ret_posZ = MarkerPosZ
            isFind = true
        end
    end

    return isFind, ret_posX, ret_posY, ret_posZ
end
 

WellMay

Известный
907
279
нашел на бх фастмап но он показывает на карте игроков в маске. на аризоне такое не одобряется. как убрать это?
1:
script_name('map renderer')
script_author('[RAF]Pavel')--edit by vespan :=-))
script_description('lets you view the map without the pause menu by pressing M, as well as teleport to any point on the map by clickng on it with left mouse button with chat open')

require 'moonloader'

textures = {
    map = nil,
    cursor = nil,
    marker = nil
}

local zoom = 115.0

function main()
    while not isSampAvailable() do wait(0) end
    wait(1234)
    if not doesDirectoryExist("moonloader/map") then
        createDirectory("moonloader/map")
        thisScript():reload()
    end
    if doesFileExist('moonloader/map/map.png') or not doesFileExist('moonloader/map/cursor.png') or not doesFileExist('moonloader/map/marker.png') then
        textures.map = renderLoadTextureFromFile("moonloader/map/map.png")
        textures.cursor = renderLoadTextureFromFile("moonloader/map/cursor.png")
        textures.marker = renderLoadTextureFromFile("moonloader/map/marker.png")
    else
        thisScript():unload()
    end
    while true do
        wait(0)

        if isKeyDown(VK_1) and not sampIsCursorActive() then
            map_render = true
        else;
            map_render = false
        end

        if map_render and not sampIsCursorActive() then
            zoom = zoom + getMousewheelDelta()*6
        end

        renderMap()
    end
end

function renderMap(mode)
    if map_render then
        if not sampIsDialogActive() and not sampIsScoreboardOpen() then
            local mapSize = {getMapSize()}

            local myPos = {getCharCoordinates(playerPed)}
            local player_max_id = sampGetMaxPlayerId(false)
            local closest_player = -1
            local closest_distance = math.huge

            renderDrawTexture(textures.map, mapSize[1], mapSize[2], mapSize[3], mapSize[3], 0, join_argb(155,255,255,255))

            local my_x,my_y = convertCoord(myPos[1],myPos[2])
            renderDrawTexture(textures.cursor, my_x-7.5,my_y-7.5, 15,15, (getCharHeading(PLAYER_PED)-getCharHeading(PLAYER_PED)-360-getCharHeading(PLAYER_PED)), join_argb(255,255,255,255))
            -- renderDrawBox(my_x - 6, my_y - 6, 12, 12, 0xFF000000)
            -- renderDrawBox(my_x - 5, my_y - 5, 10, 10, clist(155,select(2,sampGetPlayerIdByCharHandle(PLAYER_PED))))



            for _, v in ipairs(getAllChars()) do
                local r,id = sampGetPlayerIdByCharHandle(v)
                if r and doesCharExist(v) and v ~= PLAYER_PED and not sampIsPlayerNpc(id) then
                local cx,cy,cz = getCharCoordinates(v)
                    local x,y = convertCoord(cx,cy)
                    local color = clist(155,id)
                    if (cz) > myPos[3] + 5 then
                        renderDrawPolygon(x, y, 21, 21, 3, 0, 0xFF000000)
                        renderDrawPolygon(x, y, 15, 15, 3, 0, color)
                    elseif (cz) < myPos[3] - 5 then
                        renderDrawPolygon(x, y, 21, 21, 3, 180, 0xFF000000)
                        renderDrawPolygon(x, y, 15, 15, 3, 180, color)
                    else
                        renderDrawBox(x - 6, y - 6, 12, 12, 0xFF000000)
                        renderDrawBox(x - 5, y - 5, 10, 10, color)
                    end
                end
            end

            local blip = {getTargetBlipCoordinates()}
            if blip[1] then
                local x,y = convertCoord(blip[2],blip[3])
                renderDrawTexture(textures.marker, x-12.5,y-12.5, 25,25, 0, join_argb(155,255,255,255))  
                -- renderDrawBox(x-1, y-1, 12, 12, 0xFF000000)
                -- renderDrawBox(x, y, 10, 10, join_argb(155,204,0,0))
            end

            local marker = {SearchMarker(true)}
            if marker[1] then
                local marker_x,marker_y = convertCoord(marker[2],marker[3])
                renderDrawBox(marker_x-1, marker_y-1, 12, 12, 0xFF000000)
                renderDrawBox(marker_x, marker_y, 10, 10, join_argb(155,250,60,60))
            end

        end

    end
end

function join_argb(a, r, g, b) local argb = b argb = bit.bor(argb, bit.lshift(g, 8)) argb = bit.bor(argb, bit.lshift(r, 16)) argb = bit.bor(argb, bit.lshift(a, 24)) return argb end
function explode_argb(argb) local a = bit.band(bit.rshift(argb, 24), 0xFF) local r = bit.band(bit.rshift(argb, 16), 0xFF) local g = bit.band(bit.rshift(argb, 8), 0xFF) local b = bit.band(argb, 0xFF) return a, r, g, b end
function clist(alpha,id)
    local aa, rr, gg, bb = explode_argb(sampGetPlayerColor(id))
    return join_argb(255, rr, gg, bb)
end


function convertCoord(xx,yy)

    local function limitToMap(x, y)
        if x > 3000 then
            x = 3000
        elseif x < -3000 then
            x = -3000
        end
        if y > 3000 then
            y = 3000
        elseif y < -3000 then
            y = -3000
        end
        return x, y
    end

    local mapSize = {getMapSize()}

    local multiplier = mapSize[3] / 6000

    local bottom_y = mapSize[2] + mapSize[3]
    local bottom_x = mapSize[1] + mapSize[3]
    local wx, wy = limitToMap((xx), (yy))
    local x = mapSize[1] + (wx + 3000) * multiplier
    local y = mapSize[2] + mapSize[3] - (wy + 3000) * multiplier
    return x,y
end

function getMapSize()
    local sh, sw = getScreenResolution()
    local map_size = math.floor(sw * 0.8)
    sw = sw - (zoom*4.5)
    map_size = map_size + zoom
    local top_x = sh / 2 - map_size / 2
    local top_y = sw * 0.1

    return top_x,top_y,map_size
end

function SearchMarker(isRace)
    local ret_posX = 0.0
    local ret_posY = 0.0
    local ret_posZ = 0.0
    local isFind = false

    for id = 0, 31 do
        local MarkerStruct = 0
        if isRace then MarkerStruct = 0xC7F168 + id * 56
        else MarkerStruct = 0xC7DD88 + id * 160 end
        local MarkerPosX = representIntAsFloat(readMemory(MarkerStruct + 0, 4, false))
        local MarkerPosY = representIntAsFloat(readMemory(MarkerStruct + 4, 4, false))
        local MarkerPosZ = representIntAsFloat(readMemory(MarkerStruct + 8, 4, false))

        if MarkerPosX ~= 0.0 or MarkerPosY ~= 0.0 or MarkerPosZ ~= 0.0 then
            ret_posX = MarkerPosX
            ret_posY = MarkerPosY
            ret_posZ = MarkerPosZ
            isFind = true
        end
    end

    return isFind, ret_posX, ret_posY, ret_posZ
end
Показ на мини карте или самой карте? На самой карте и мини карте они почти прозраяны