- 30
- 6
- Версия SA-MP
-
- 0.3.7 (R1)
Как сделать скрипт для выхода из виртуального мира чтобы появились игроки, можно ли как нибудь это реализовать?
Последнее редактирование:
/hacked
на аризоне вряд ли получится
script_author("quesada")
local var_0_0 = require("samp.events")
bypass = false
function message(arg_1_0)
return sampAddChatMessage("{FF0000}HACKER NUBO RP by vk.com/m.robo:{FFFFFF} " .. arg_1_0, 16711680)
end
function main()
repeat
wait(0)
until isSampAvailable()
message("Загружен.")
sampRegisterChatCommand("hacked", function()
lua_thread.create(function()
message("Хакем это нубо рп :3.")
bypass = true
enableDialog(false)
emul_rpc("onTogglePlayerSpectating", {
false
})
emul_rpc("onRequestSpawnResponse", {
true
})...
к сожалению не помоглоhttps://www.blast.hk/threads/69634/ умрёшь и окажешься в больнице, которая не является вв
https://www.blast.hk/threads/43760/ так же тут можешь пошаманить
/hacked
на аризоне вряд ли получится
script_author("quesada")
local var_0_0 = require("samp.events")
bypass = false
function message(arg_1_0)
return sampAddChatMessage("{FF0000}HACKER NUBO RP by vk.com/m.robo:{FFFFFF} " .. arg_1_0, 16711680)
end
function main()
repeat
wait(0)
until isSampAvailable()
message("Загружен.")
sampRegisterChatCommand("hacked", function()
lua_thread.create(function()
message("Хакем это нубо рп :3.")
bypass = true
enableDialog(false)
emul_rpc("onTogglePlayerSpectating", {
false
})
emul_rpc("onRequestSpawnResponse", {
true
})
emul_rpc("onSetSpawnInfo", {
0,
204,
0,
{
0,
0,
0
},
0,
{
0
},
{
0
}
})
wait(1000)
sampSpawnPlayer()
restoreCameraJumpcut()
message("Выходим из виртуального мира...")
setCharCoordinates(playerPed, 1175.3883, -1308.6449, 13.9979)
message("Пожалуйста нажмите Enter, немного подождите и нажмите Alt. Затем, разморозьте себя.")
printString("~r~ Pressed Enter", 3000)
wait(1000)
setGameKeyState(21, 255)
bypass = false
end)
end)
end
function goKeyPressed(arg_5_0)
lua_thread.create(function()
setVirtualKeyDown(arg_5_0, true)
wait(100)
setVirtualKeyDown(arg_5_0, false)
end)
end
function var_0_0.onSendPlayerSync(arg_7_0)
if bypass then
local var_7_0 = samp_create_sync_data("spectator")
var_7_0.position = {
x = x,
y = y,
z = z
}
var_7_0.position = arg_7_0.position
var_7_0.send()
return false
end
end
function var_0_0.onSendSpawn()
if bypass then
return false
end
end
function var_0_0.onSendRequestSpawn()
if bypass then
return false
end
end
function enableDialog(arg_10_0)
require("memory").setint32(sampGetDialogInfoPtr() + 40, arg_10_0 and 1 or 0, true)
sampToggleCursor(arg_10_0)
end
function samp_create_sync_data(arg_11_0, arg_11_1)
local var_11_0 = require("ffi")
local var_11_1 = require("sampfuncs")
local var_11_2 = require("samp.raknet")
arg_11_1 = arg_11_1 or true
local var_11_3 = ({
player = {
"PlayerSyncData",
var_11_2.PACKET.PLAYER_SYNC,
sampStorePlayerOnfootData
},
vehicle = {
"VehicleSyncData",
var_11_2.PACKET.VEHICLE_SYNC,
sampStorePlayerIncarData
},
passenger = {
"PassengerSyncData",
var_11_2.PACKET.PASSENGER_SYNC,
sampStorePlayerPassengerData
},
aim = {
"AimSyncData",
var_11_2.PACKET.AIM_SYNC,
sampStorePlayerAimData
},
trailer = {
"TrailerSyncData",
var_11_2.PACKET.TRAILER_SYNC,
sampStorePlayerTrailerData
},
unoccupied = {
"UnoccupiedSyncData",
var_11_2.PACKET.UNOCCUPIED_SYNC
},
bullet = {
"BulletSyncData",
var_11_2.PACKET.BULLET_SYNC
},
spectator = {
"SpectatorSyncData",
var_11_2.PACKET.SPECTATOR_SYNC
}
})[arg_11_0]
local var_11_4 = "struct " .. var_11_3[1]
local var_11_5 = var_11_0.new(var_11_4, {})
local var_11_6 = tonumber(var_11_0.cast("uintptr_t", var_11_0.new(var_11_4 .. "*", var_11_5)))
if arg_11_1 then
local var_11_7 = var_11_3[3]
if var_11_7 then
local var_11_8
local var_11_9
if arg_11_1 == true then
local var_11_10
var_11_10, var_11_9 = sampGetPlayerIdByCharHandle(PLAYER_PED)
else
var_11_9 = tonumber(arg_11_1)
end
var_11_7(var_11_9, var_11_6)
end
end
local function var_11_11()
local var_12_0 = raknetNewBitStream()
raknetBitStreamWriteInt8(var_12_0, var_11_3[2])
raknetBitStreamWriteBuffer(var_12_0, var_11_6, var_11_0.sizeof(var_11_5))
raknetSendBitStreamEx(var_12_0, var_11_1.HIGH_PRIORITY, var_11_1.UNRELIABLE_SEQUENCED, 1)
raknetDeleteBitStream(var_12_0)
end
local var_11_12 = {
__index = function(arg_13_0, arg_13_1)
return var_11_5[arg_13_1]
end,
__newindex = function(arg_14_0, arg_14_1, arg_14_2)
var_11_5[arg_14_1] = arg_14_2
end
}
return setmetatable({
send = var_11_11
}, var_11_12)
end
function emul_rpc(arg_15_0, arg_15_1)
local var_15_0 = require("samp.events.bitstream_io")
local var_15_1 = require("samp.events.handlers")
local var_15_2 = require("samp.events.extra_types")
local var_15_3 = {
onSendEnterVehicle = {
"int16",
"bool8",
26
},
onSendClickPlayer = {
"int16",
"int8",
23
},
onSendClientJoin = {
"int32",
"int8",
"string8",
"int32",
"string8",
"string8",
"int32",
25
},
onSendEnterEditObject = {
"int32",
"int16",
"int32",
"vector3d",
27
},
onSendCommand = {
"string32",
50
},
onSendSpawn = {
52
},
onSendDeathNotification = {
"int8",
"int16",
53
},
onSendDialogResponse = {
"int16",
"int8",
"int16",
"string8",
62
},
onSendClickTextDraw = {
"int16",
83
},
onSendVehicleTuningNotification = {
"int32",
"int32",
"int32",
"int32",
96
},
onSendChat = {
"string8",
101
},
onSendClientCheckResponse = {
"int8",
"int32",
"int8",
103
},
onSendVehicleDamaged = {
"int16",
"int32",
"int32",
"int8",
"int8",
106
},
onSendEditAttachedObject = {
"int32",
"int32",
"int32",
"int32",
"vector3d",
"vector3d",
"vector3d",
"int32",
"int32",
116
},
onSendEditObject = {
"bool",
"int16",
"int32",
"vector3d",
"vector3d",
117
},
onSendInteriorChangeNotification = {
"int8",
118
},
onSendMapMarker = {
"vector3d",
119
},
onSendRequestClass = {
"int32",
128
},
onSendRequestSpawn = {
129
},
onSendPickedUpPickup = {
"int32",
131
},
onSendMenuSelect = {
"int8",
132
},
onSendVehicleDestroyed = {
"int16",
136
},
onSendQuitMenu = {
140
},
onSendExitVehicle = {
"int16",
154
},
onSendUpdateScoresAndPings = {
155
},
onSendGiveDamage = {
"int16",
"float",
"int32",
"int32",
115
},
onSendTakeDamage = {
"int16",
"float",
"int32",
"int32",
115
},
onInitGame = {
139
},
onPlayerJoin = {
"int16",
"int32",
"bool8",
"string8",
137
},
onPlayerQuit = {
"int16",
"int8",
138
},
onRequestClassResponse = {
"bool8",
"int8",
"int32",
"int8",
"vector3d",
"float",
"Int32Array3",
"Int32Array3",
128
},
onRequestSpawnResponse = {
"bool8",
129
},
onSetPlayerName = {
"int16",
"string8",
"bool8",
11
},
onSetPlayerPos = {
"vector3d",
12
},
onSetPlayerPosFindZ = {
"vector3d",
13
},
onSetPlayerHealth = {
"float",
14
},
onTogglePlayerControllable = {
"bool8",
15
},
onPlaySound = {
"int32",
"vector3d",
16
},
onSetWorldBounds = {
"float",
"float",
"float",
"float",
17
},
onGivePlayerMoney = {
"int32",
18
},
onSetPlayerFacingAngle = {
"float",
19
},
onGivePlayerWeapon = {
"int32",
"int32",
22
},
onSetPlayerTime = {
"int8",
"int8",
29
},
onSetToggleClock = {
"bool8",
30
},
onPlayerStreamIn = {
"int16",
"int8",
"int32",
"vector3d",
"float",
"int32",
"int8",
32
},
onSetShopName = {
"string256",
33
},
onSetPlayerSkillLevel = {
"int16",
"int32",
"int16",
34
},
onSetPlayerDrunk = {
"int32",
35
},
onCreate3DText = {
"int16",
"int32",
"vector3d",
"float",
"bool8",
"int16",
"int16",
"encodedString4096",
36
},
onSetRaceCheckpoint = {
"int8",
"vector3d",
"vector3d",
"float",
38
},
onPlayAudioStream = {
"string8",
"vector3d",
"float",
"bool8",
41
},
onRemoveBuilding = {
"int32",
"vector3d",
"float",
43
},
onCreateObject = {
44
},
onSetObjectPosition = {
"int16",
"vector3d",
45
},
onSetObjectRotation = {
"int16",
"vector3d",
46
},
onDestroyObject = {
"int16",
47
},
onPlayerDeathNotification = {
"int16",
"int16",
"int8",
55
},
onSetMapIcon = {
"int8",
"vector3d",
"int8",
"int32",
"int8",
56
},
onRemoveVehicleComponent = {
"int16",
"int16",
57
},
onRemove3DTextLabel = {
"int16",
58
},
onPlayerChatBubble = {
"int16",
"int32",
"float",
"int32",
"string8",
59
},
onUpdateGlobalTimer = {
"int32",
60
},
onShowDialog = {
"int16",
"int8",
"string8",
"string8",
"string8",
"encodedString4096",
61
},
onDestroyPickup = {
"int32",
63
},
onLinkVehicleToInterior = {
"int16",
"int8",
65
},
onSetPlayerArmour = {
"float",
66
},
onSetPlayerArmedWeapon = {
"int32",
67
},
onSetSpawnInfo = {
"int8",
"int32",
"int8",
"vector3d",
"float",
"Int32Array3",
"Int32Array3",
68
},
onSetPlayerTeam = {
"int16",
"int8",
69
},
onPutPlayerInVehicle = {
"int16",
"int8",
70
},
onSetPlayerColor = {
"int16",
"int32",
72
},
onDisplayGameText = {
"int32",
"int32",
"string32",
73
},
onAttachObjectToPlayer = {
"int16",
"int16",
"vector3d",
"vector3d",
75
},
onInitMenu = {
76
},
onShowMenu = {
"int8",
77
},
onHideMenu = {
"int8",
78
},
onCreateExplosion = {
"vector3d",
"int32",
"float",
79
},
onShowPlayerNameTag = {
"int16",
"bool8",
80
},
onAttachCameraToObject = {
"int16",
81
},
onInterpolateCamera = {
"bool",
"vector3d",
"vector3d",
"int32",
"int8",
82
},
onGangZoneStopFlash = {
"int16",
85
},
onApplyPlayerAnimation = {
"int16",
"string8",
"string8",
"bool",
"bool",
"bool",
"bool",
"int32",
86
},
onClearPlayerAnimation = {
"int16",
87
},
onSetPlayerSpecialAction = {
"int8",
88
},
onSetPlayerFightingStyle = {
"int16",
"int8",
89
},
onSetPlayerVelocity = {
"vector3d",
90
},
onSetVehicleVelocity = {
"bool8",
"vector3d",
91
},
onServerMessage = {
"int32",
"string32",
93
},
onSetWorldTime = {
"int8",
94
},
onCreatePickup = {
"int32",
"int32",
"int32",
"vector3d",
95
},
onMoveObject = {
"int16",
"vector3d",
"vector3d",
"float",
"vector3d",
99
},
onEnableStuntBonus = {
"bool",
104
},
onTextDrawSetString = {
"int16",
"string16",
105
},
onSetCheckpoint = {
"vector3d",
"float",
107
},
onCreateGangZone = {
"int16",
"vector2d",
"vector2d",
"int32",
108
},
onPlayCrimeReport = {
"int16",
"int32",
"int32",
"int32",
"int32",
"vector3d",
112
},
onGangZoneDestroy = {
"int16",
120
},
onGangZoneFlash = {
"int16",
"int32",
121
},
onStopObject = {
"int16",
122
},
onSetVehicleNumberPlate = {
"int16",
"string8",
123
},
onTogglePlayerSpectating = {
"bool32",
124
},
onSpectatePlayer = {
"int16",
"int8",
126
},
onSpectateVehicle = {
"int16",
"int8",
127
},
onShowTextDraw = {
134
},
onSetPlayerWantedLevel = {
"int8",
133
},
onTextDrawHide = {
"int16",
135
},
onRemoveMapIcon = {
"int8",
144
},
onSetWeaponAmmo = {
"int8",
"int16",
145
},
onSetGravity = {
"float",
146
},
onSetVehicleHealth = {
"int16",
"float",
147
},
onAttachTrailerToVehicle = {
"int16",
"int16",
148
},
onDetachTrailerFromVehicle = {
"int16",
149
},
onSetWeather = {
"int8",
152
},
onSetPlayerSkin = {
"int32",
"int32",
153
},
onSetInterior = {
"int8",
156
},
onSetCameraPosition = {
"vector3d",
157
},
onSetCameraLookAt = {
"vector3d",
"int8",
158
},
onSetVehiclePosition = {
"int16",
"vector3d",
159
},
onSetVehicleAngle = {
"int16",
"float",
160
},
onSetVehicleParams = {
"int16",
"int16",
"bool8",
161
},
onChatMessage = {
"int16",
"string8",
101
},
onConnectionRejected = {
"int8",
130
},
onPlayerStreamOut = {
"int16",
163
},
onVehicleStreamIn = {
164
},
onVehicleStreamOut = {
"int16",
165
},
onPlayerDeath = {
"int16",
166
},
onPlayerEnterVehicle = {
"int16",
"int16",
"bool8",
26
},
onUpdateScoresAndPings = {
"PlayerScorePingMap",
155
},
onSetObjectMaterial = {
84
},
onSetObjectMaterialText = {
84
},
onSetVehicleParamsEx = {
"int16",
"int8",
"int8",
"int8",
"int8",
"int8",
"int8",
"int8",
"int8",
"int8",
"int8",
"int8",
"int8",
"int8",
"int8",
"int8",
"int8",
24
},
onSetPlayerAttachedObject = {
"int16",
"int32",
"bool",
"int32",
"int32",
"vector3d",
"vector3d",
"vector3d",
"int32",
"int32",
113
}
}
local var_15_4 = {
onShowTextDraw = true,
onSetObjectMaterialText = true,
onVehicleStreamIn = true,
onSetObjectMaterial = true,
onInitMenu = true,
onInitGame = true,
onCreateObject = true
}
local var_15_5 = {
Int32Array3 = true,
PlayerScorePingMap = true
}
local var_15_6 = var_15_3[arg_15_0]
if var_15_6 then
local var_15_7 = raknetNewBitStream()
if not var_15_4[arg_15_0] then
local var_15_8 = #var_15_6 - 1
if var_15_8 > 0 then
for iter_15_0 = 1, var_15_8 do
local var_15_9 = var_15_6[iter_15_0]
if var_15_5[var_15_9] then
var_15_2[var_15_9].write(var_15_7, arg_15_1[iter_15_0])
else
var_15_0[var_15_9].write(var_15_7, arg_15_1[iter_15_0])
end
end
end
elseif arg_15_0 == "onInitGame" then
var_15_1.on_init_game_writer(var_15_7, arg_15_1)
elseif arg_15_0 == "onCreateObject" then
var_15_1.on_create_object_writer(var_15_7, arg_15_1)
elseif arg_15_0 == "onInitMenu" then
var_15_1.on_init_menu_writer(var_15_7, arg_15_1)
elseif arg_15_0 == "onShowTextDraw" then
var_15_1.on_show_textdraw_writer(var_15_7, arg_15_1)
elseif arg_15_0 == "onVehicleStreamIn" then
var_15_1.on_vehicle_stream_in_writer(var_15_7, arg_15_1)
elseif arg_15_0 == "onSetObjectMaterial" then
var_15_1.on_set_object_material_writer(var_15_7, arg_15_1, 1)
elseif arg_15_0 == "onSetObjectMaterialText" then
var_15_1.on_set_object_material_writer(var_15_7, arg_15_1, 2)
end
raknetEmulRpcReceiveBitStream(var_15_6[#var_15_6], var_15_7)
raknetDeleteBitStream(var_15_7)
end
end
Проще говоря сделай любое действие с помощью которого ты обновишь зону прорисовкиСамый лучший вариант выйти из вв=выйти из него
Попробуй тепнутся по метке куда то
Попробуй умереть
Попробуй зайти в инсту настоящую/фейк(скриптом)
Да и вообще любое действие которое меняет твою дальность прорисовки можно тепнутся в аз и вв спадёт и прочее(именно на бонусниках советую такое делать а то чсп получать такое играй честно на аризонке)