Управление ASP через окно mimgui

goosik

Участник
Автор темы
90
6
Версия MoonLoader
.027.0-preview
Пытаюсь сделать управление ASP через окно mimgui, но ничего не получается. Крашит скрипт или игру. Можете помочь? В окне должен быть чекбокс (с сохранением в иникфг) по нажатию на который появляется imgui.SliderInt в котором можно будет регулировать значение ASP с -10 до +10
ASP:
local memory = require 'memory'
script_author('bottom_text')

function main()
    while not isSampAvailable() do wait(100) end 
    memory.fill(0x6FF452, 0x90, 6, true)
    sampRegisterChatCommand('asp', function(arg)       
        arg = tonumber(arg)
        if arg then           
            memory.setfloat(0xC3EFA4, arg, true)
            printString('Aspect Ratio: ' .. arg, 1000)
        end
    end)
    wait(-1)
end
 

goosik

Участник
Автор темы
90
6
Lua:
function main()
    memory.fill(0x6FF452, 0x90, 6, true)
    memory.setfloat(0xC3EFA4, yourvar[0], true)
    wait(-1)
end

-- mimgui
if imgui.SliderInt('asp', yourvar, -10, 10) then
    memory.setfloat(0xC3EFA4, yourvar[0], true)
end
крашит скрипт

sdfg:
local imgui = require 'mimgui'
local encoding = require 'encoding'
encoding.default = 'CP1251'
u8 = encoding.UTF8
local new = imgui.new
local renderWindow = new.bool(false)
imgui.OnInitialize(function()
    imgui.GetIO().IniFilename = nil
end)
imgui.OnInitialize(function()
    if doesFileExist(getWorkingDirectory()..'\\Parhomenko\\ParhomenkoHelper\\avatarka.png') then
        avatarkaa = imgui.CreateTextureFromFile(getWorkingDirectory() .. '\\Parhomenko\\ParhomenkoHelper\\avatarka.png')
    end
end)
local tab = 1
local memory = require 'memory'
function main()
    memory.fill(0x6FF452, 0x90, 6, true)
    memory.setfloat(0xC3EFA4, yourvar[0], true)
    wait(-1)
end
local newFrame = imgui.OnFrame(
    function() return renderWindow[0] end,
    function(player)
        local resX, resY = getScreenResolution()
        local sizeX, sizeY = 750, 290
        imgui.SetNextWindowPos(imgui.ImVec2(resX / 2, resY / 2), imgui.Cond.FirstUseEver, imgui.ImVec2(0.5, 0.5))
        imgui.SetNextWindowSize(imgui.ImVec2(sizeX, sizeY), imgui.Cond.FirstUseEver)
        imgui.Begin('##Main', renderWindow, imgui.WindowFlags.NoDecoration)
        imgui.BeginChild('##Main2', imgui.ImVec2(115, 275), true)
            imgui.Image(avatarkaa, imgui.ImVec2(100, 100))
            for numberTab,nameTab in pairs({'Организация','Мероприятия','Прочее', 'Настройки'}) do
                if imgui.Button(u8(nameTab), imgui.ImVec2(100,35)) then
                    tab = numberTab
                end
            end
        imgui.EndChild()
        imgui.SetCursorPos(imgui.ImVec2(125, 7))
        imgui.BeginChild('##Main3', imgui.ImVec2(617,277), true)
            if tab == 1 then
            elseif tab == 2 then
            elseif tab == 3 then
                if imgui.SliderInt('asp', yourvar, -10, 10) then
                    memory.setfloat(0xC3EFA4, yourvar[0], true)
                end
            elseif tab == 4 then
            end
        imgui.EndChild()
        imgui.End()
    end)
function main()
    while not isSampAvailable() do wait(0) end
    memory.fill(0x6FF452, 0x90, 6, true)
    sampAddChatMessage('[ {4682B4}PH{ffffff} ] Скрипт успешно активирован!', -1)
    sampAddChatMessage('[ {4682B4}PH{ffffff} ] Активация: {4682B4}/ph{ffffff} | Автор: {4682B4}goose', -1)
    sampRegisterChatCommand('ph', function()
        renderWindow[0] = not renderWindow[0]
    end)
    while true do
        wait(0)
        
    end
end
    imgui.OnInitialize(function()
        theme()
    end)
    function theme()
        imgui.SwitchContext()
        local style = imgui.GetStyle();
        local colors = style.Colors;
        style.Alpha = 1;
        style.WindowPadding = imgui.ImVec2(8.00, 8.00);
        style.WindowRounding = 12;
        style.WindowBorderSize = 1;
        style.WindowMinSize = imgui.ImVec2(32.00, 32.00);
        style.WindowTitleAlign = imgui.ImVec2(0.00, 0.50);
        style.ChildRounding = 12;
        style.ChildBorderSize = 1;
        style.PopupRounding = 12;
        style.PopupBorderSize = 1;
        style.FramePadding = imgui.ImVec2(4.00, 3.00);
        style.FrameRounding = 12;
        style.FrameBorderSize = 1;
        style.ItemSpacing = imgui.ImVec2(8.00, 4.00);
        style.ItemInnerSpacing = imgui.ImVec2(4.00, 4.00);
        style.IndentSpacing = 21;
        style.ScrollbarSize = 14;
        style.ScrollbarRounding = 12;
        style.GrabMinSize = 10;
        style.GrabRounding = 12;
        style.TabRounding = 12;
        style.ButtonTextAlign = imgui.ImVec2(0.50, 0.50);
        style.SelectableTextAlign = imgui.ImVec2(0.00, 0.00);
        colors[imgui.Col.Text] = imgui.ImVec4(1.00, 1.00, 1.00, 1.00);
        colors[imgui.Col.TextDisabled] = imgui.ImVec4(0.50, 0.50, 0.50, 1.00);
        colors[imgui.Col.WindowBg] = imgui.ImVec4(0.00, 0.00, 0.00, 1.00);
        colors[imgui.Col.ChildBg] = imgui.ImVec4(0.00, 0.00, 0.00, 0.00);
        colors[imgui.Col.PopupBg] = imgui.ImVec4(0.08, 0.08, 0.08, 0.94);
        colors[imgui.Col.Border] = imgui.ImVec4(0.43, 0.43, 0.50, 0.50);
        colors[imgui.Col.BorderShadow] = imgui.ImVec4(0.00, 0.00, 0.00, 0.00);
        colors[imgui.Col.FrameBg] = imgui.ImVec4(0.16, 0.29, 0.48, 0.54);
        colors[imgui.Col.FrameBgHovered] = imgui.ImVec4(0.26, 0.59, 0.98, 0.40);
        colors[imgui.Col.FrameBgActive] = imgui.ImVec4(0.26, 0.59, 0.98, 0.67);
        colors[imgui.Col.TitleBg] = imgui.ImVec4(0.04, 0.04, 0.04, 1.00);
        colors[imgui.Col.TitleBgActive] = imgui.ImVec4(0.16, 0.29, 0.48, 1.00);
        colors[imgui.Col.TitleBgCollapsed] = imgui.ImVec4(0.00, 0.00, 0.00, 0.51);
        colors[imgui.Col.MenuBarBg] = imgui.ImVec4(0.14, 0.14, 0.14, 1.00);
        colors[imgui.Col.ScrollbarBg] = imgui.ImVec4(0.02, 0.02, 0.02, 0.53);
        colors[imgui.Col.ScrollbarGrab] = imgui.ImVec4(0.31, 0.31, 0.31, 1.00);
        colors[imgui.Col.ScrollbarGrabHovered] = imgui.ImVec4(0.41, 0.41, 0.41, 1.00);
        colors[imgui.Col.ScrollbarGrabActive] = imgui.ImVec4(0.51, 0.51, 0.51, 1.00);
        colors[imgui.Col.CheckMark] = imgui.ImVec4(0.26, 0.59, 0.98, 1.00);
        colors[imgui.Col.SliderGrab] = imgui.ImVec4(0.24, 0.52, 0.88, 1.00);
        colors[imgui.Col.SliderGrabActive] = imgui.ImVec4(0.26, 0.59, 0.98, 1.00);
        colors[imgui.Col.Button] = imgui.ImVec4(0.26, 0.59, 0.98, 0.40);
        colors[imgui.Col.ButtonHovered] = imgui.ImVec4(0.26, 0.59, 0.98, 1.00);
        colors[imgui.Col.ButtonActive] = imgui.ImVec4(0.06, 0.53, 0.98, 1.00);
        colors[imgui.Col.Header] = imgui.ImVec4(0.26, 0.59, 0.98, 0.31);
        colors[imgui.Col.HeaderHovered] = imgui.ImVec4(0.26, 0.59, 0.98, 0.80);
        colors[imgui.Col.HeaderActive] = imgui.ImVec4(0.26, 0.59, 0.98, 1.00);
        colors[imgui.Col.Separator] = imgui.ImVec4(0.43, 0.43, 0.50, 0.50);
        colors[imgui.Col.SeparatorHovered] = imgui.ImVec4(0.10, 0.40, 0.75, 0.78);
        colors[imgui.Col.SeparatorActive] = imgui.ImVec4(0.10, 0.40, 0.75, 1.00);
        colors[imgui.Col.ResizeGrip] = imgui.ImVec4(0.26, 0.59, 0.98, 0.25);
        colors[imgui.Col.ResizeGripHovered] = imgui.ImVec4(0.26, 0.59, 0.98, 0.67);
        colors[imgui.Col.ResizeGripActive] = imgui.ImVec4(0.26, 0.59, 0.98, 0.95);
        colors[imgui.Col.Tab] = imgui.ImVec4(0.18, 0.35, 0.58, 0.86);
        colors[imgui.Col.TabHovered] = imgui.ImVec4(0.26, 0.59, 0.98, 0.80);
        colors[imgui.Col.TabActive] = imgui.ImVec4(0.20, 0.41, 0.68, 1.00);
        colors[imgui.Col.TabUnfocused] = imgui.ImVec4(0.07, 0.10, 0.15, 0.97);
        colors[imgui.Col.TabUnfocusedActive] = imgui.ImVec4(0.14, 0.26, 0.42, 1.00);
        colors[imgui.Col.PlotLines] = imgui.ImVec4(0.61, 0.61, 0.61, 1.00);
        colors[imgui.Col.PlotLinesHovered] = imgui.ImVec4(1.00, 0.43, 0.35, 1.00);
        colors[imgui.Col.PlotHistogram] = imgui.ImVec4(0.90, 0.70, 0.00, 1.00);
        colors[imgui.Col.PlotHistogramHovered] = imgui.ImVec4(1.00, 0.60, 0.00, 1.00);
        colors[imgui.Col.TextSelectedBg] = imgui.ImVec4(0.26, 0.59, 0.98, 0.35);
        colors[imgui.Col.DragDropTarget] = imgui.ImVec4(1.00, 1.00, 0.00, 0.90);
        colors[imgui.Col.NavHighlight] = imgui.ImVec4(0.26, 0.59, 0.98, 1.00);
        colors[imgui.Col.NavWindowingHighlight] = imgui.ImVec4(1.00, 1.00, 1.00, 0.70);
        colors[imgui.Col.NavWindowingDimBg] = imgui.ImVec4(0.80, 0.80, 0.80, 0.20);
        colors[imgui.Col.ModalWindowDimBg] = imgui.ImVec4(0.80, 0.80, 0.80, 0.35);
    end
 
Последнее редактирование:
  • Bug
Реакции: minxty

minxty

Известный
1,181
1,047
крашит скрипт

sdfg:
local imgui = require 'mimgui'
local encoding = require 'encoding'
encoding.default = 'CP1251'
u8 = encoding.UTF8
local new = imgui.new
local renderWindow = new.bool(false)
imgui.OnInitialize(function()
    imgui.GetIO().IniFilename = nil
end)
imgui.OnInitialize(function()
    if doesFileExist(getWorkingDirectory()..'\\Parhomenko\\ParhomenkoHelper\\avatarka.png') then
        avatarkaa = imgui.CreateTextureFromFile(getWorkingDirectory() .. '\\Parhomenko\\ParhomenkoHelper\\avatarka.png')
    end
end)
local tab = 1
local memory = require 'memory'
function main()
    memory.fill(0x6FF452, 0x90, 6, true)
    memory.setfloat(0xC3EFA4, yourvar[0], true)
    wait(-1)
end
local newFrame = imgui.OnFrame(
    function() return renderWindow[0] end,
    function(player)
        local resX, resY = getScreenResolution()
        local sizeX, sizeY = 750, 290
        imgui.SetNextWindowPos(imgui.ImVec2(resX / 2, resY / 2), imgui.Cond.FirstUseEver, imgui.ImVec2(0.5, 0.5))
        imgui.SetNextWindowSize(imgui.ImVec2(sizeX, sizeY), imgui.Cond.FirstUseEver)
        imgui.Begin('##Main', renderWindow, imgui.WindowFlags.NoDecoration)
        imgui.BeginChild('##Main2', imgui.ImVec2(115, 275), true)
            imgui.Image(avatarkaa, imgui.ImVec2(100, 100))
            for numberTab,nameTab in pairs({'Организация','Мероприятия','Прочее', 'Настройки'}) do
                if imgui.Button(u8(nameTab), imgui.ImVec2(100,35)) then
                    tab = numberTab
                end
            end
        imgui.EndChild()
        imgui.SetCursorPos(imgui.ImVec2(125, 7))
        imgui.BeginChild('##Main3', imgui.ImVec2(617,277), true)
            if tab == 1 then
            elseif tab == 2 then
            elseif tab == 3 then
                if imgui.SliderInt('asp', yourvar, -10, 10) then
                    memory.setfloat(0xC3EFA4, yourvar[0], true)
                end
            elseif tab == 4 then
            end
        imgui.EndChild()
        imgui.End()
    end)
function main()
    while not isSampAvailable() do wait(0) end
    memory.fill(0x6FF452, 0x90, 6, true)
    sampAddChatMessage('[ {4682B4}PH{ffffff} ] Скрипт успешно активирован!', -1)
    sampAddChatMessage('[ {4682B4}PH{ffffff} ] Активация: {4682B4}/ph{ffffff} | Автор: {4682B4}goose', -1)
    sampRegisterChatCommand('ph', function()
        renderWindow[0] = not renderWindow[0]
    end)
    while true do
        wait(0)
      
    end
end
    imgui.OnInitialize(function()
        theme()
    end)
    function theme()
        imgui.SwitchContext()
        local style = imgui.GetStyle();
        local colors = style.Colors;
        style.Alpha = 1;
        style.WindowPadding = imgui.ImVec2(8.00, 8.00);
        style.WindowRounding = 12;
        style.WindowBorderSize = 1;
        style.WindowMinSize = imgui.ImVec2(32.00, 32.00);
        style.WindowTitleAlign = imgui.ImVec2(0.00, 0.50);
        style.ChildRounding = 12;
        style.ChildBorderSize = 1;
        style.PopupRounding = 12;
        style.PopupBorderSize = 1;
        style.FramePadding = imgui.ImVec2(4.00, 3.00);
        style.FrameRounding = 12;
        style.FrameBorderSize = 1;
        style.ItemSpacing = imgui.ImVec2(8.00, 4.00);
        style.ItemInnerSpacing = imgui.ImVec2(4.00, 4.00);
        style.IndentSpacing = 21;
        style.ScrollbarSize = 14;
        style.ScrollbarRounding = 12;
        style.GrabMinSize = 10;
        style.GrabRounding = 12;
        style.TabRounding = 12;
        style.ButtonTextAlign = imgui.ImVec2(0.50, 0.50);
        style.SelectableTextAlign = imgui.ImVec2(0.00, 0.00);
        colors[imgui.Col.Text] = imgui.ImVec4(1.00, 1.00, 1.00, 1.00);
        colors[imgui.Col.TextDisabled] = imgui.ImVec4(0.50, 0.50, 0.50, 1.00);
        colors[imgui.Col.WindowBg] = imgui.ImVec4(0.00, 0.00, 0.00, 1.00);
        colors[imgui.Col.ChildBg] = imgui.ImVec4(0.00, 0.00, 0.00, 0.00);
        colors[imgui.Col.PopupBg] = imgui.ImVec4(0.08, 0.08, 0.08, 0.94);
        colors[imgui.Col.Border] = imgui.ImVec4(0.43, 0.43, 0.50, 0.50);
        colors[imgui.Col.BorderShadow] = imgui.ImVec4(0.00, 0.00, 0.00, 0.00);
        colors[imgui.Col.FrameBg] = imgui.ImVec4(0.16, 0.29, 0.48, 0.54);
        colors[imgui.Col.FrameBgHovered] = imgui.ImVec4(0.26, 0.59, 0.98, 0.40);
        colors[imgui.Col.FrameBgActive] = imgui.ImVec4(0.26, 0.59, 0.98, 0.67);
        colors[imgui.Col.TitleBg] = imgui.ImVec4(0.04, 0.04, 0.04, 1.00);
        colors[imgui.Col.TitleBgActive] = imgui.ImVec4(0.16, 0.29, 0.48, 1.00);
        colors[imgui.Col.TitleBgCollapsed] = imgui.ImVec4(0.00, 0.00, 0.00, 0.51);
        colors[imgui.Col.MenuBarBg] = imgui.ImVec4(0.14, 0.14, 0.14, 1.00);
        colors[imgui.Col.ScrollbarBg] = imgui.ImVec4(0.02, 0.02, 0.02, 0.53);
        colors[imgui.Col.ScrollbarGrab] = imgui.ImVec4(0.31, 0.31, 0.31, 1.00);
        colors[imgui.Col.ScrollbarGrabHovered] = imgui.ImVec4(0.41, 0.41, 0.41, 1.00);
        colors[imgui.Col.ScrollbarGrabActive] = imgui.ImVec4(0.51, 0.51, 0.51, 1.00);
        colors[imgui.Col.CheckMark] = imgui.ImVec4(0.26, 0.59, 0.98, 1.00);
        colors[imgui.Col.SliderGrab] = imgui.ImVec4(0.24, 0.52, 0.88, 1.00);
        colors[imgui.Col.SliderGrabActive] = imgui.ImVec4(0.26, 0.59, 0.98, 1.00);
        colors[imgui.Col.Button] = imgui.ImVec4(0.26, 0.59, 0.98, 0.40);
        colors[imgui.Col.ButtonHovered] = imgui.ImVec4(0.26, 0.59, 0.98, 1.00);
        colors[imgui.Col.ButtonActive] = imgui.ImVec4(0.06, 0.53, 0.98, 1.00);
        colors[imgui.Col.Header] = imgui.ImVec4(0.26, 0.59, 0.98, 0.31);
        colors[imgui.Col.HeaderHovered] = imgui.ImVec4(0.26, 0.59, 0.98, 0.80);
        colors[imgui.Col.HeaderActive] = imgui.ImVec4(0.26, 0.59, 0.98, 1.00);
        colors[imgui.Col.Separator] = imgui.ImVec4(0.43, 0.43, 0.50, 0.50);
        colors[imgui.Col.SeparatorHovered] = imgui.ImVec4(0.10, 0.40, 0.75, 0.78);
        colors[imgui.Col.SeparatorActive] = imgui.ImVec4(0.10, 0.40, 0.75, 1.00);
        colors[imgui.Col.ResizeGrip] = imgui.ImVec4(0.26, 0.59, 0.98, 0.25);
        colors[imgui.Col.ResizeGripHovered] = imgui.ImVec4(0.26, 0.59, 0.98, 0.67);
        colors[imgui.Col.ResizeGripActive] = imgui.ImVec4(0.26, 0.59, 0.98, 0.95);
        colors[imgui.Col.Tab] = imgui.ImVec4(0.18, 0.35, 0.58, 0.86);
        colors[imgui.Col.TabHovered] = imgui.ImVec4(0.26, 0.59, 0.98, 0.80);
        colors[imgui.Col.TabActive] = imgui.ImVec4(0.20, 0.41, 0.68, 1.00);
        colors[imgui.Col.TabUnfocused] = imgui.ImVec4(0.07, 0.10, 0.15, 0.97);
        colors[imgui.Col.TabUnfocusedActive] = imgui.ImVec4(0.14, 0.26, 0.42, 1.00);
        colors[imgui.Col.PlotLines] = imgui.ImVec4(0.61, 0.61, 0.61, 1.00);
        colors[imgui.Col.PlotLinesHovered] = imgui.ImVec4(1.00, 0.43, 0.35, 1.00);
        colors[imgui.Col.PlotHistogram] = imgui.ImVec4(0.90, 0.70, 0.00, 1.00);
        colors[imgui.Col.PlotHistogramHovered] = imgui.ImVec4(1.00, 0.60, 0.00, 1.00);
        colors[imgui.Col.TextSelectedBg] = imgui.ImVec4(0.26, 0.59, 0.98, 0.35);
        colors[imgui.Col.DragDropTarget] = imgui.ImVec4(1.00, 1.00, 0.00, 0.90);
        colors[imgui.Col.NavHighlight] = imgui.ImVec4(0.26, 0.59, 0.98, 1.00);
        colors[imgui.Col.NavWindowingHighlight] = imgui.ImVec4(1.00, 1.00, 1.00, 0.70);
        colors[imgui.Col.NavWindowingDimBg] = imgui.ImVec4(0.80, 0.80, 0.80, 0.20);
        colors[imgui.Col.ModalWindowDimBg] = imgui.ImVec4(0.80, 0.80, 0.80, 0.35);
    end
тут реально полный пиздец, а не код, нахер тебе 3 OnInitialize, 2 мейна, ты даже не обьявил переменную где будут хранится данные с слайдера, про табуляцию вообще молчу
Lua:
local imgui = require 'mimgui'
local memory = require 'memory'
local encoding = require 'encoding'
encoding.default = 'CP1251'
u8 = encoding.UTF8

local renderWindow = imgui.new.bool(false)
local tab = 1
local yourvar = imgui.new.float(1.6)

imgui.OnInitialize(function()
    imgui.GetIO().IniFilename = nil
    if doesFileExist(getWorkingDirectory()..'\\Parhomenko\\ParhomenkoHelper\\avatarka.png') then
        avatarkaa = imgui.CreateTextureFromFile(getWorkingDirectory() .. '\\Parhomenko\\ParhomenkoHelper\\avatarka.png')
    end
    theme()
end)

imgui.OnFrame(function() return renderWindow[0] end, function()
    local resX, resY = getScreenResolution()
    imgui.SetNextWindowPos(imgui.ImVec2(resX / 2, resY / 2), imgui.Cond.FirstUseEver, imgui.ImVec2(0.5, 0.5))
    imgui.SetNextWindowSize(imgui.ImVec2(750, 290), imgui.Cond.FirstUseEver)
    imgui.Begin('##Main', renderWindow, imgui.WindowFlags.NoDecoration)
    imgui.BeginChild('##Main2', imgui.ImVec2(115, 275), true)
    imgui.Image(avatarkaa, imgui.ImVec2(100, 100))
    for numberTab,nameTab in pairs({'Организация','Мероприятия','Прочее', 'Настройки'}) do
        if imgui.Button(u8(nameTab), imgui.ImVec2(100,35)) then
            tab = numberTab
        end
    end
    imgui.EndChild()

    imgui.SetCursorPos(imgui.ImVec2(125, 7))

    imgui.BeginChild('##Main3', imgui.ImVec2(617,277), true)
    if tab == 1 then

    elseif tab == 2 then

    elseif tab == 3 then
        if imgui.SliderFloat('asp', yourvar, -10, 10) then
            memory.setfloat(0xC3EFA4, yourvar[0], true)
        end
    elseif tab == 4 then

    end
    imgui.EndChild()
    imgui.End()
end)

function main()
    while not isSampAvailable() do wait(0) end
    memory.fill(0x6FF452, 0x90, 6, true)
    memory.setfloat(0xC3EFA4, yourvar[0], true)

    sampAddChatMessage('[ {4682B4}PH{ffffff} ] Скрипт успешно активирован!', -1)
    sampAddChatMessage('[ {4682B4}PH{ffffff} ] Активация: {4682B4}/ph{ffffff} | Автор: {4682B4}goose', -1)

    sampRegisterChatCommand('ph', function()
        renderWindow[0] = not renderWindow[0]
    end)
    wait(-1)
end

function theme()
    imgui.SwitchContext()
    local style = imgui.GetStyle();
    local colors = style.Colors;
    style.Alpha = 1;
    style.WindowPadding = imgui.ImVec2(8.00, 8.00);
    style.WindowRounding = 12;
    style.WindowBorderSize = 1;
    style.WindowMinSize = imgui.ImVec2(32.00, 32.00);
    style.WindowTitleAlign = imgui.ImVec2(0.00, 0.50);
    style.ChildRounding = 12;
    style.ChildBorderSize = 1;
    style.PopupRounding = 12;
    style.PopupBorderSize = 1;
    style.FramePadding = imgui.ImVec2(4.00, 3.00);
    style.FrameRounding = 12;
    style.FrameBorderSize = 1;
    style.ItemSpacing = imgui.ImVec2(8.00, 4.00);
    style.ItemInnerSpacing = imgui.ImVec2(4.00, 4.00);
    style.IndentSpacing = 21;
    style.ScrollbarSize = 14;
    style.ScrollbarRounding = 12;
    style.GrabMinSize = 10;
    style.GrabRounding = 12;
    style.TabRounding = 12;
    style.ButtonTextAlign = imgui.ImVec2(0.50, 0.50);
    style.SelectableTextAlign = imgui.ImVec2(0.00, 0.00);
    colors[imgui.Col.Text] = imgui.ImVec4(1.00, 1.00, 1.00, 1.00);
    colors[imgui.Col.TextDisabled] = imgui.ImVec4(0.50, 0.50, 0.50, 1.00);
    colors[imgui.Col.WindowBg] = imgui.ImVec4(0.00, 0.00, 0.00, 1.00);
    colors[imgui.Col.ChildBg] = imgui.ImVec4(0.00, 0.00, 0.00, 0.00);
    colors[imgui.Col.PopupBg] = imgui.ImVec4(0.08, 0.08, 0.08, 0.94);
    colors[imgui.Col.Border] = imgui.ImVec4(0.43, 0.43, 0.50, 0.50);
    colors[imgui.Col.BorderShadow] = imgui.ImVec4(0.00, 0.00, 0.00, 0.00);
    colors[imgui.Col.FrameBg] = imgui.ImVec4(0.16, 0.29, 0.48, 0.54);
    colors[imgui.Col.FrameBgHovered] = imgui.ImVec4(0.26, 0.59, 0.98, 0.40);
    colors[imgui.Col.FrameBgActive] = imgui.ImVec4(0.26, 0.59, 0.98, 0.67);
    colors[imgui.Col.TitleBg] = imgui.ImVec4(0.04, 0.04, 0.04, 1.00);
    colors[imgui.Col.TitleBgActive] = imgui.ImVec4(0.16, 0.29, 0.48, 1.00);
    colors[imgui.Col.TitleBgCollapsed] = imgui.ImVec4(0.00, 0.00, 0.00, 0.51);
    colors[imgui.Col.MenuBarBg] = imgui.ImVec4(0.14, 0.14, 0.14, 1.00);
    colors[imgui.Col.ScrollbarBg] = imgui.ImVec4(0.02, 0.02, 0.02, 0.53);
    colors[imgui.Col.ScrollbarGrab] = imgui.ImVec4(0.31, 0.31, 0.31, 1.00);
    colors[imgui.Col.ScrollbarGrabHovered] = imgui.ImVec4(0.41, 0.41, 0.41, 1.00);
    colors[imgui.Col.ScrollbarGrabActive] = imgui.ImVec4(0.51, 0.51, 0.51, 1.00);
    colors[imgui.Col.CheckMark] = imgui.ImVec4(0.26, 0.59, 0.98, 1.00);
    colors[imgui.Col.SliderGrab] = imgui.ImVec4(0.24, 0.52, 0.88, 1.00);
    colors[imgui.Col.SliderGrabActive] = imgui.ImVec4(0.26, 0.59, 0.98, 1.00);
    colors[imgui.Col.Button] = imgui.ImVec4(0.26, 0.59, 0.98, 0.40);
    colors[imgui.Col.ButtonHovered] = imgui.ImVec4(0.26, 0.59, 0.98, 1.00);
    colors[imgui.Col.ButtonActive] = imgui.ImVec4(0.06, 0.53, 0.98, 1.00);
    colors[imgui.Col.Header] = imgui.ImVec4(0.26, 0.59, 0.98, 0.31);
    colors[imgui.Col.HeaderHovered] = imgui.ImVec4(0.26, 0.59, 0.98, 0.80);
    colors[imgui.Col.HeaderActive] = imgui.ImVec4(0.26, 0.59, 0.98, 1.00);
    colors[imgui.Col.Separator] = imgui.ImVec4(0.43, 0.43, 0.50, 0.50);
    colors[imgui.Col.SeparatorHovered] = imgui.ImVec4(0.10, 0.40, 0.75, 0.78);
    colors[imgui.Col.SeparatorActive] = imgui.ImVec4(0.10, 0.40, 0.75, 1.00);
    colors[imgui.Col.ResizeGrip] = imgui.ImVec4(0.26, 0.59, 0.98, 0.25);
    colors[imgui.Col.ResizeGripHovered] = imgui.ImVec4(0.26, 0.59, 0.98, 0.67);
    colors[imgui.Col.ResizeGripActive] = imgui.ImVec4(0.26, 0.59, 0.98, 0.95);
    colors[imgui.Col.Tab] = imgui.ImVec4(0.18, 0.35, 0.58, 0.86);
    colors[imgui.Col.TabHovered] = imgui.ImVec4(0.26, 0.59, 0.98, 0.80);
    colors[imgui.Col.TabActive] = imgui.ImVec4(0.20, 0.41, 0.68, 1.00);
    colors[imgui.Col.TabUnfocused] = imgui.ImVec4(0.07, 0.10, 0.15, 0.97);
    colors[imgui.Col.TabUnfocusedActive] = imgui.ImVec4(0.14, 0.26, 0.42, 1.00);
    colors[imgui.Col.PlotLines] = imgui.ImVec4(0.61, 0.61, 0.61, 1.00);
    colors[imgui.Col.PlotLinesHovered] = imgui.ImVec4(1.00, 0.43, 0.35, 1.00);
    colors[imgui.Col.PlotHistogram] = imgui.ImVec4(0.90, 0.70, 0.00, 1.00);
    colors[imgui.Col.PlotHistogramHovered] = imgui.ImVec4(1.00, 0.60, 0.00, 1.00);
    colors[imgui.Col.TextSelectedBg] = imgui.ImVec4(0.26, 0.59, 0.98, 0.35);
    colors[imgui.Col.DragDropTarget] = imgui.ImVec4(1.00, 1.00, 0.00, 0.90);
    colors[imgui.Col.NavHighlight] = imgui.ImVec4(0.26, 0.59, 0.98, 1.00);
    colors[imgui.Col.NavWindowingHighlight] = imgui.ImVec4(1.00, 1.00, 1.00, 0.70);
    colors[imgui.Col.NavWindowingDimBg] = imgui.ImVec4(0.80, 0.80, 0.80, 0.20);
    colors[imgui.Col.ModalWindowDimBg] = imgui.ImVec4(0.80, 0.80, 0.80, 0.35);
end