Кинь код
Кинь код
script_name("LEGAL C-BUG")
script_author("deddosouru")
script_description('legal and fast C-BUG using. Just hold RMB and hit "R" button like cowboy hits his colts trigger')
script_dependencies("SampFuncs 5.3.3 release #19 (SA-MP 0.3.7)(tested), MoonLoader (lol)")
script_version_number(4)
--Скачав это говно вы автоматически соглашаетесь с тем что написано вот тут: http://deddosouru.ml/elua
local inicfg = require 'inicfg'
local memory = require 'memory'
local cfg = inicfg.load({set = {
iHaveReadedLicenseAgreement = false,
noRecoilWithDynamicCrosshair = false,
showGameCrosshairInstantly = false,
noCamRestore = false,
autoScroll = false,
missChanceIs1to = 4,
randomMisses = false,
checkpt = false,
secondarykey = 82}})
function main()
while not isSampLoaded and not isSampfuncsLoaded do wait(0) end
while not isSampAvailable do wait(0) end
wait(9000)
inicfg.save(cfg)
sampRegisterChatCommand("lcbcfg", SHOW_DLG)
sampfuncsRegisterConsoleCommand("mlgshootingdesu", easterEgg)
if cfg.set.showGameCrosshairInstantly then showCrosshairInstantlyPatch(true) end
if cfg.set.noRecoilWithDynamicCrosshair then noRecoilDynamicCrosshair(true) end
while true do
wait(0)
curweap = getCurrentCharWeapon(playerPed)
if cfg.set.noCamRestore then
if not isCharDead(playerPed) then cameraRestorePatch(true)
else cameraRestorePatch(false) end end
if isButtonPressed(PLAYER_HANDLE, 6) and isKeyJustPressed(cfg.set.secondarykey) then
if cfg.set.autoScroll and getAmmoInClip() < 5 then giveWeaponToChar(playerPed, curweap, 0) end
while cfg.set.checkpt and getAmmoInClip() == 0 do wait(0) end
wait(0)
if cfg.set.randomMisses then
if math.random(0, cfg.set.missChanceIs1to ) == 1 then
wait(math.random(17, 40) * 10)
setGameKeyState(18, 255)
end
else
sendKey(4)
setGameKeyState(17, 255)
wait(55)
setGameKeyState(6, 0)
sendKey(2)
setGameKeyState(18, 255)
end
end
end
end
--128 4 2
function sendKey(key)
local _, myId = sampGetPlayerIdByCharHandle(PLAYER_PED)
local data = allocateMemory(68)
sampStorePlayerOnfootData(myId, data)
setStructElement(data, 4, 2, key, false)
sampSendOnfootData(data)
freeMemory(data)
end
function easterEgg()
eaegg = not eaegg
if eaegg then lua_thread.create(mlg) end
end
function mlg()
while true do
wait(0)
if not eaegg then return end
isTargetin, handle = getCharPlayerIsTargeting(playerHandle)
if isCharShooting(playerPed) and isTargetin then
trgx, trgy, trgz = getCharCoordinates(handle)
addOneOffSound(trgx, trgy, trgz, 1159)
shakeCam(100)
end
end
end
function get_screen_centure(szX, szY)
local X,Y = getScreenResolution()
X = X/2 - szX
Y = Y/2 - szY
return X, Y
end
function SHOW_DLG()
lua_thread.create(showCur)
return
end
function showCur()
wait(0)
if not dxutIsDialogExists(HND_DLG) then
HND_DLG = dxutCreateDialog("{818384}LEGAL {0094c8}C-BUG {FFFFFF}Settings")
local X, Y = get_screen_centure(155, 165)
dxutSetDialogPos(HND_DLG, X, Y, 310, 330)
dxutAddCheckbox(HND_DLG, 1, "iHaveReadedLicenseAgreement", 5, 5, 300, 20)
dxutCheckboxSetChecked(HND_DLG, 1, cfg.set.iHaveReadedLicenseAgreement)
dxutAddCheckbox(HND_DLG, 2, "showGameCrosshairInstantly", 5, 30, 300, 20)
dxutCheckboxSetChecked(HND_DLG, 2, cfg.set.showGameCrosshairInstantly)
dxutAddCheckbox(HND_DLG, 3, "noCamRestore", 5, 55, 300, 20)
dxutCheckboxSetChecked(HND_DLG, 3, cfg.set.noCamRestore)
dxutAddCheckbox(HND_DLG, 4, "autoScroll", 5, 80, 300, 20)
dxutCheckboxSetChecked(HND_DLG, 4, cfg.set.autoScroll)
dxutAddCheckbox(HND_DLG, 5, "noRecoilWithDynamicCrosshair", 5, 105, 300, 20)
dxutCheckboxSetChecked(HND_DLG, 5, cfg.set.noRecoilWithDynamicCrosshair)
dxutAddCheckbox(HND_DLG, 6, "checkpt", 5, 130, 300, 20)
dxutCheckboxSetChecked(HND_DLG, 6, cfg.set.checkpt)
dxutAddCheckbox(HND_DLG, 7, "randomMisses", 5, 155, 300, 20)
dxutCheckboxSetChecked(HND_DLG, 7, cfg.set.randomMisses)
dxutAddStatic(HND_DLG, 11, "Miss chance setting:", 5, 180, 300, 20)
dxutAddEditbox(HND_DLG, 8, tostring(cfg.set.missChanceIs1to), 5, 200, 300, 35)
dxutAddButton(HND_DLG, 9, string.format("change secondarykey. current: %s", cfg.set.secondarykey), 5, 245, 300, 20)
dxutAddButton(HND_DLG, 10, "Save", 5, 290, 300, 20)
dxutAddButton(HND_DLG, 12, "Close w/o saving to file", 5, 270, 300, 20)
sampToggleCursor(true)
else
dxutSetDialogVisible(HND_DLG, (not dxutIsDialogVisible(HND_DLG)))
end
while true do
wait(0)
local RES, DLG_EVENT, DLG_CONTROL = dxutPopEvent(HND_DLG)
if DLG_CONTROL == 10 --[[ "Save" button]] then
wait(0)
inicfg.save(cfg)
dxutSetDialogVisible(HND_DLG, false)
dxutDeleteDialog(HND_DLG)
sampToggleCursor(false)
break
end
if DLG_CONTROL == 1 --[[license agreement checkbox]] then
cfg.set.iHaveReadedLicenseAgreement = not cfg.set.iHaveReadedLicenseAgreement
end
if DLG_CONTROL == 2 --[[crosshair patch]] then
cfg.set.showGameCrosshairInstantly = not cfg.set.showGameCrosshairInstantly
showCrosshairInstantlyPatch(cfg.set.showGameCrosshairInstantly)
end
if DLG_CONTROL == 3 --[[campatch]] then
cfg.set.noCamRestore = not cfg.set.noCamRestore
cameraRestorePatch(cfg.set.noCamRestore)
end
if DLG_CONTROL == 4 --[[autoScroll]] then
cfg.set.autoScroll = not cfg.set.autoScroll
end
if DLG_CONTROL == 5 --[[no recoil]] then
cfg.set.noRecoilWithDynamicCrosshair = not cfg.set.noRecoilWithDynamicCrosshair
noRecoilDynamicCrosshair(cfg.set.noRecoilWithDynamicCrosshair)
end
if DLG_CONTROL == 6 --[[checkpt]] then
cfg.set.checkpt = not cfg.set.checkpt
end
if DLG_CONTROL == 7 --[[randomMisses]] then
cfg.set.randomMisses = not cfg.set.randomMisses
end
if DLG_CONTROL == 8 --[[misschance edit box]] and DLG_EVENT == 1537 --[[EVENT_EDITBOX_STRING]] then
cfg.set.missChanceIs1to = tonumber(dxutGetControlText(HND_DLG, 8))
end
if DLG_CONTROL == 9 --[[set key button]] then
dxutSetControlText(HND_DLG, 9, "press any key")
repeat
wait(0)
repexit = false
for btn = 0, 254 do
if isKeyDown(btn) then
repexit = true
cfg.set.secondarykey = btn
dxutSetControlText(HND_DLG, 9, string.format("change secondarykey. current: %s", cfg.set.secondarykey))
end
end
until repexit
repexit = false
end
if DLG_CONTROL == 12 --[[close w/o saving]] then
wait(0)
dxutSetDialogVisible(HND_DLG, false)
sampToggleCursor(false)
dxutDeleteDialog(HND_DLG)
break
end
end
end
function getAmmoInClip() --4el0ve4ik
local struct = getCharPointer(playerPed)
local prisv = struct + 0x0718
local prisv = memory.getint8(prisv, false)
local prisv = prisv * 0x1C
local prisv2 = struct + 0x5A0
local prisv2 = prisv2 + prisv
local prisv2 = prisv2 + 0x8
local ammo = memory.getint32(prisv2, false)
return ammo
end
function cameraRestorePatch(qqq) --by FYP
if qqq then
if not patch_cameraRestore then
patch_cameraRestore1 = memory.read(0x5109AC, 1, true)
patch_cameraRestore2 = memory.read(0x5109C5, 1, true)
patch_cameraRestore3 = memory.read(0x5231A6, 1, true)
patch_cameraRestore4 = memory.read(0x52322D, 1, true)
patch_cameraRestore5 = memory.read(0x5233BA, 1, true)
end
memory.write(0x5109AC, 235, 1, true)
memory.write(0x5109C5, 235, 1, true)
memory.write(0x5231A6, 235, 1, true)
memory.write(0x52322D, 235, 1, true)
memory.write(0x5233BA, 235, 1, true)
elseif patch_cameraRestore1 ~= nil then
memory.write(0x5109AC, patch_cameraRestore1, 1, true)
memory.write(0x5109C5, patch_cameraRestore2, 1, true)
memory.write(0x5231A6, patch_cameraRestore3, 1, true)
memory.write(0x52322D, patch_cameraRestore4, 1, true)
memory.write(0x5233BA, patch_cameraRestore5, 1, true)
patch_cameraRestore1 = nil
end
end
function showCrosshairInstantlyPatch(enable) --by FYP
if enable then
if not patch_showCrosshairInstantly then
patch_showCrosshairInstantly = memory.read(0x0058E1D9, 1, true)
end
memory.write(0x0058E1D9, 0xEB, 1, true)
elseif patch_showCrosshairInstantly ~= nil then
memory.write(0x0058E1D9, patch_showCrosshairInstantly, 1, true)
patch_showCrosshairInstantly = nil
end
end
function noRecoilDynamicCrosshair(qq) --by SR_Team
if qq then
if not patch_noRecoilDynamicCrosshair then
patch_noRecoilDynamicCrosshair = memory.read(0x00740460, 1, true)
end
memory.write(0x00740460, 0x90, 1, true)
elseif patch_noRecoilDynamicCrosshair ~= nil then
memory.write(0x00740460, patch_noRecoilDynamicCrosshair, 1, true)
patch_noRecoilDynamicCrosshair = nil
end
end
function onExitScript()
if cfg.set.crosshairPatch then
showCrosshairInstantlyPatch(false)
end
if cfg.set.noRecoilWithDynamicCrosshair then
noRecoilDynamicCrosshair(false)
end
if cfg.set.noCamRestore then
cameraRestorePatch(false)
end
end
?Кинь код
Я попробовал запустить это, но никаких сообщений при заходе в игру не увидел, как и не увидел в коде эти словаLua:script_name("LEGAL C-BUG") script_author("deddosouru") script_description('legal and fast C-BUG using. Just hold RMB and hit "R" button like cowboy hits his colts trigger') script_dependencies("SampFuncs 5.3.3 release #19 (SA-MP 0.3.7)(tested), MoonLoader (lol)") script_version_number(4) --Скачав это говно вы автоматически соглашаетесь с тем что написано вот тут: http://deddosouru.ml/elua local inicfg = require 'inicfg' local memory = require 'memory' local cfg = inicfg.load({set = { iHaveReadedLicenseAgreement = false, noRecoilWithDynamicCrosshair = false, showGameCrosshairInstantly = false, noCamRestore = false, autoScroll = false, missChanceIs1to = 4, randomMisses = false, checkpt = false, secondarykey = 82}}) function main() while not isSampLoaded and not isSampfuncsLoaded do wait(0) end while not isSampAvailable do wait(0) end wait(9000) inicfg.save(cfg) sampRegisterChatCommand("lcbcfg", SHOW_DLG) sampfuncsRegisterConsoleCommand("mlgshootingdesu", easterEgg) if cfg.set.showGameCrosshairInstantly then showCrosshairInstantlyPatch(true) end if cfg.set.noRecoilWithDynamicCrosshair then noRecoilDynamicCrosshair(true) end while true do wait(0) curweap = getCurrentCharWeapon(playerPed) if cfg.set.noCamRestore then if not isCharDead(playerPed) then cameraRestorePatch(true) else cameraRestorePatch(false) end end if isButtonPressed(PLAYER_HANDLE, 6) and isKeyJustPressed(cfg.set.secondarykey) then if cfg.set.autoScroll and getAmmoInClip() < 5 then giveWeaponToChar(playerPed, curweap, 0) end while cfg.set.checkpt and getAmmoInClip() == 0 do wait(0) end wait(0) if cfg.set.randomMisses then if math.random(0, cfg.set.missChanceIs1to ) == 1 then wait(math.random(17, 40) * 10) setGameKeyState(18, 255) end else sendKey(4) setGameKeyState(17, 255) wait(55) setGameKeyState(6, 0) sendKey(2) setGameKeyState(18, 255) end end end end --128 4 2 function sendKey(key) local _, myId = sampGetPlayerIdByCharHandle(PLAYER_PED) local data = allocateMemory(68) sampStorePlayerOnfootData(myId, data) setStructElement(data, 4, 2, key, false) sampSendOnfootData(data) freeMemory(data) end function easterEgg() eaegg = not eaegg if eaegg then lua_thread.create(mlg) end end function mlg() while true do wait(0) if not eaegg then return end isTargetin, handle = getCharPlayerIsTargeting(playerHandle) if isCharShooting(playerPed) and isTargetin then trgx, trgy, trgz = getCharCoordinates(handle) addOneOffSound(trgx, trgy, trgz, 1159) shakeCam(100) end end end function get_screen_centure(szX, szY) local X,Y = getScreenResolution() X = X/2 - szX Y = Y/2 - szY return X, Y end function SHOW_DLG() lua_thread.create(showCur) return end function showCur() wait(0) if not dxutIsDialogExists(HND_DLG) then HND_DLG = dxutCreateDialog("{818384}LEGAL {0094c8}C-BUG {FFFFFF}Settings") local X, Y = get_screen_centure(155, 165) dxutSetDialogPos(HND_DLG, X, Y, 310, 330) dxutAddCheckbox(HND_DLG, 1, "iHaveReadedLicenseAgreement", 5, 5, 300, 20) dxutCheckboxSetChecked(HND_DLG, 1, cfg.set.iHaveReadedLicenseAgreement) dxutAddCheckbox(HND_DLG, 2, "showGameCrosshairInstantly", 5, 30, 300, 20) dxutCheckboxSetChecked(HND_DLG, 2, cfg.set.showGameCrosshairInstantly) dxutAddCheckbox(HND_DLG, 3, "noCamRestore", 5, 55, 300, 20) dxutCheckboxSetChecked(HND_DLG, 3, cfg.set.noCamRestore) dxutAddCheckbox(HND_DLG, 4, "autoScroll", 5, 80, 300, 20) dxutCheckboxSetChecked(HND_DLG, 4, cfg.set.autoScroll) dxutAddCheckbox(HND_DLG, 5, "noRecoilWithDynamicCrosshair", 5, 105, 300, 20) dxutCheckboxSetChecked(HND_DLG, 5, cfg.set.noRecoilWithDynamicCrosshair) dxutAddCheckbox(HND_DLG, 6, "checkpt", 5, 130, 300, 20) dxutCheckboxSetChecked(HND_DLG, 6, cfg.set.checkpt) dxutAddCheckbox(HND_DLG, 7, "randomMisses", 5, 155, 300, 20) dxutCheckboxSetChecked(HND_DLG, 7, cfg.set.randomMisses) dxutAddStatic(HND_DLG, 11, "Miss chance setting:", 5, 180, 300, 20) dxutAddEditbox(HND_DLG, 8, tostring(cfg.set.missChanceIs1to), 5, 200, 300, 35) dxutAddButton(HND_DLG, 9, string.format("change secondarykey. current: %s", cfg.set.secondarykey), 5, 245, 300, 20) dxutAddButton(HND_DLG, 10, "Save", 5, 290, 300, 20) dxutAddButton(HND_DLG, 12, "Close w/o saving to file", 5, 270, 300, 20) sampToggleCursor(true) else dxutSetDialogVisible(HND_DLG, (not dxutIsDialogVisible(HND_DLG))) end while true do wait(0) local RES, DLG_EVENT, DLG_CONTROL = dxutPopEvent(HND_DLG) if DLG_CONTROL == 10 --[[ "Save" button]] then wait(0) inicfg.save(cfg) dxutSetDialogVisible(HND_DLG, false) dxutDeleteDialog(HND_DLG) sampToggleCursor(false) break end if DLG_CONTROL == 1 --[[license agreement checkbox]] then cfg.set.iHaveReadedLicenseAgreement = not cfg.set.iHaveReadedLicenseAgreement end if DLG_CONTROL == 2 --[[crosshair patch]] then cfg.set.showGameCrosshairInstantly = not cfg.set.showGameCrosshairInstantly showCrosshairInstantlyPatch(cfg.set.showGameCrosshairInstantly) end if DLG_CONTROL == 3 --[[campatch]] then cfg.set.noCamRestore = not cfg.set.noCamRestore cameraRestorePatch(cfg.set.noCamRestore) end if DLG_CONTROL == 4 --[[autoScroll]] then cfg.set.autoScroll = not cfg.set.autoScroll end if DLG_CONTROL == 5 --[[no recoil]] then cfg.set.noRecoilWithDynamicCrosshair = not cfg.set.noRecoilWithDynamicCrosshair noRecoilDynamicCrosshair(cfg.set.noRecoilWithDynamicCrosshair) end if DLG_CONTROL == 6 --[[checkpt]] then cfg.set.checkpt = not cfg.set.checkpt end if DLG_CONTROL == 7 --[[randomMisses]] then cfg.set.randomMisses = not cfg.set.randomMisses end if DLG_CONTROL == 8 --[[misschance edit box]] and DLG_EVENT == 1537 --[[EVENT_EDITBOX_STRING]] then cfg.set.missChanceIs1to = tonumber(dxutGetControlText(HND_DLG, 8)) end if DLG_CONTROL == 9 --[[set key button]] then dxutSetControlText(HND_DLG, 9, "press any key") repeat wait(0) repexit = false for btn = 0, 254 do if isKeyDown(btn) then repexit = true cfg.set.secondarykey = btn dxutSetControlText(HND_DLG, 9, string.format("change secondarykey. current: %s", cfg.set.secondarykey)) end end until repexit repexit = false end if DLG_CONTROL == 12 --[[close w/o saving]] then wait(0) dxutSetDialogVisible(HND_DLG, false) sampToggleCursor(false) dxutDeleteDialog(HND_DLG) break end end end function getAmmoInClip() --4el0ve4ik local struct = getCharPointer(playerPed) local prisv = struct + 0x0718 local prisv = memory.getint8(prisv, false) local prisv = prisv * 0x1C local prisv2 = struct + 0x5A0 local prisv2 = prisv2 + prisv local prisv2 = prisv2 + 0x8 local ammo = memory.getint32(prisv2, false) return ammo end function cameraRestorePatch(qqq) --by FYP if qqq then if not patch_cameraRestore then patch_cameraRestore1 = memory.read(0x5109AC, 1, true) patch_cameraRestore2 = memory.read(0x5109C5, 1, true) patch_cameraRestore3 = memory.read(0x5231A6, 1, true) patch_cameraRestore4 = memory.read(0x52322D, 1, true) patch_cameraRestore5 = memory.read(0x5233BA, 1, true) end memory.write(0x5109AC, 235, 1, true) memory.write(0x5109C5, 235, 1, true) memory.write(0x5231A6, 235, 1, true) memory.write(0x52322D, 235, 1, true) memory.write(0x5233BA, 235, 1, true) elseif patch_cameraRestore1 ~= nil then memory.write(0x5109AC, patch_cameraRestore1, 1, true) memory.write(0x5109C5, patch_cameraRestore2, 1, true) memory.write(0x5231A6, patch_cameraRestore3, 1, true) memory.write(0x52322D, patch_cameraRestore4, 1, true) memory.write(0x5233BA, patch_cameraRestore5, 1, true) patch_cameraRestore1 = nil end end function showCrosshairInstantlyPatch(enable) --by FYP if enable then if not patch_showCrosshairInstantly then patch_showCrosshairInstantly = memory.read(0x0058E1D9, 1, true) end memory.write(0x0058E1D9, 0xEB, 1, true) elseif patch_showCrosshairInstantly ~= nil then memory.write(0x0058E1D9, patch_showCrosshairInstantly, 1, true) patch_showCrosshairInstantly = nil end end function noRecoilDynamicCrosshair(qq) --by SR_Team if qq then if not patch_noRecoilDynamicCrosshair then patch_noRecoilDynamicCrosshair = memory.read(0x00740460, 1, true) end memory.write(0x00740460, 0x90, 1, true) elseif patch_noRecoilDynamicCrosshair ~= nil then memory.write(0x00740460, patch_noRecoilDynamicCrosshair, 1, true) patch_noRecoilDynamicCrosshair = nil end end function onExitScript() if cfg.set.crosshairPatch then showCrosshairInstantlyPatch(false) end if cfg.set.noRecoilWithDynamicCrosshair then noRecoilDynamicCrosshair(false) end if cfg.set.noCamRestore then cameraRestorePatch(false) end end
?
https://www.blast.hk/threads/19095/ Вот ссылка на этот скриптЯ попробовал запустить это, но никаких сообщений при заходе в игру не увидел, как и не увидел в коде эти слова Посмотреть вложение 234843
Открывай любой текстовый редактор и твори.А как я могу сам отредактировать Луа?