sniper triggerbot activation help?

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This sniper triggerbot is activating on /saim,but I've been trying to change it to button " R " but it just crash's instantly.
If someone can do it,I would be very thankful :)


Код:
{$CLEO}
0000:
repeat
wait 0
until 0AFA:
0B34: samp register_client_command "saim" to_label @cmd

while true
wait 0
   IF 0@ == 1
   THEN
       for 31@ = 0 to 1000
           if 0B20: samp 30@ = actor_handle_by_samp_player_id 31@
               then
               0ab1: @getSkinParams 1 30@ | {x, y, w, h} 26@ 27@ 28@ 29@
               0ab1: @shoot 4 26@ 27@ 28@ 29@        
           end  
       end
    END
end

:getSkinParams
0A96: 15@ = actor 0@ struct

0AC7: 16@ = var 16@ offset
0AA6: call_method 0x5E4280 struct 15@ num_params 3 pop 0 1 22 16@ // 16 @ 17 @ 18 @ xyz
0B55: convert_3D_coords 16@ 17@ 18@ to_screen 16@ 17@
0B5F: convert_window_screen_coords 16@ 17@ to_game_screen_coords 19@ 20@ // 22

0AC7: 16@ = var 16@ offset
0AA6: call_method 0x5E4280 struct 15@ num_params 3 pop 0 1 32 16@ // 16 @ 17 @ 18 @ xyz
0B55: convert_3D_coords 16@ 17@ 18@ to_screen 16@ 17@
0B5F: convert_window_screen_coords 16@ 17@ to_game_screen_coords 16@ 17@ // 32

0509: 21@ = distance_between_XY 16@ 17@ 19@ 20@ //21@ - ØÈÐÈÍÀ

0AC7: 16@ = var 16@ offset
0AA6: call_method 0x5E4280 struct 15@ num_params 3 pop 0 1 1 16@ // 16@ 17@ 18@ x y z
0B55: convert_3D_coords 16@ 17@ 18@ to_screen 16@ 17@
0B5F: convert_window_screen_coords 16@ 17@ to_game_screen_coords 19@ 20@ // 22

0AC7: 16@ = var 16@ offset
0AA6: call_method 0x5E4280 struct 15@ num_params 3 pop 0 1 4 16@ // 16@ 17@ 18@ x y z
0B55: convert_3D_coords 16@ 17@ 18@ to_screen 16@ 17@
0B5F: convert_window_screen_coords 16@ 17@ to_game_screen_coords 16@ 17@ // 32

0509: 22@ = distance_between_XY 16@ 17@ 19@ 20@ //22@ - ÂÛÑÎÒÀ

0AC7: 16@ = var 16@ offset
0AA6: call_method 0x5E4280 struct 15@ num_params 3 pop 0 1 3 16@ // 16@ 17@ 18@ x y z
0B55: convert_3D_coords 16@ 17@ 18@ to_screen 16@ 17@
0B5F: convert_window_screen_coords 16@ 17@ to_game_screen_coords 16@ 17@ // 32
0ab2: 4 16@ 17@ 21@ 22@

:shoot
0@ -= 320.0
1@ -= 224.0
0097: make 0@ absolute_float
0097: make 1@ absolute_float
2@ /= 2.0
3@ /= 2.0
if and
8035: 0@ <= 2@
8035: 1@ <= 3@
   then
   0B56: set_game_key 17 state 255
end
0ab2: 0

:cmd
0B12: 0@ = 0@ XOR 1
if 0@ == 1
THEN
    printf "Sniper aim~n~~g~ON" 700
ELSE
    printf "Sniper aim~n~~g~OFF" 700
END
0B43:
 
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