- 226
- 35
- Версия MoonLoader
- .027.0-preview
Посмотреть вложение 232683
Это когда делаю в main после запуска u8('Русский текст')
Посмотреть вложение 232684
Это если English
Это когда делаю в main после запуска u8('Русский текст')
Посмотреть вложение 232684
Это если English
Lua:
local bit = require 'bit'
require 'moonloader'
local inicfg = require 'inicfg'
local vkeys = require 'vkeys'
local ffi = require 'ffi'
local encodingcheck, encoding = pcall(require, 'encoding')
local imguicheck, imgui = pcall(require, 'mimgui')
local monetluacheck, monetlua = pcall(require, 'MoonMonet')
local lfscheck, lfs = pcall(require, 'lfs')
local sampevcheck, sampev = pcall(require, 'lib.samp.events')
local faicons = require('fAwesome6')
local tag = '{ffbb00}[AdminTools]: '
local print, clock, sin, cos, floor, ceil, abs, format, gsub, gmatch, find, char, len, upper, lower, sub, u8, new, str, sizeof = print, os.clock, math.sin, math.cos, math.floor, math.ceil, math.abs, string.format, string.gsub, string.gmatch, string.find, string.char, string.len, string.upper, string.lower, string.sub, encoding.UTF8, imgui.new, ffi.string, ffi.sizeof
local notf_sX, notf_sY = convertGameScreenCoordsToWindowScreenCoords(605, 438)
local notify = {
msg = {},
pos = {x = notf_sX - 500, y = notf_sY - 70}
}
notf_sX, notf_sY = nil, nil
function main()
while not isSampAvailable() do wait(0) end
addNotify(u8'Хеллоу', 3)
while true do
wait(0)
end
end
local imgui_notify = imgui.OnFrame(
function() return true end,
function(player)
player.HideCursor = true
for k = 1, #notify.msg do
if notify.msg[k] and notify.msg[k].active then
local i = -1
for d in gmatch(notify.msg[k].text, '[^\n]+') do
i = i + 1
end
if notify.pos.y - i * 21 > 0 then
if notify.msg[k].justshowed == nil then
notify.msg[k].justshowed = clock() - 0.05
end
if ceil(notify.msg[k].justshowed + notify.msg[k].time - clock()) <= 0 then
notify.msg[k].active = false
end
imgui.SetNextWindowPos(imgui.ImVec2(notify.pos.x, notify.pos.y - i * 21))
imgui.SetNextWindowSize(imgui.ImVec2(250, 60 + i * 21))
if clock() - notify.msg[k].justshowed < 0.3 then
imgui.PushStyleVarFloat(imgui.StyleVar.Alpha, ImSaturate((clock() - notify.msg[k].justshowed) * 3.34))
else
imgui.PushStyleVarFloat(imgui.StyleVar.Alpha, ImSaturate((notify.msg[k].justshowed + notify.msg[k].time - clock()) * 3.34))
end
imgui.PushStyleVarFloat(imgui.StyleVar.WindowBorderSize, 0)
imgui.Begin(u8('Notify ##'..k), _, imgui.WindowFlags.NoTitleBar + imgui.WindowFlags.NoResize + imgui.WindowFlags.NoMove + imgui.WindowFlags.NoScrollbar)
local style = imgui.GetStyle()
local pos = imgui.GetCursorScreenPos()
local DrawList = imgui.GetWindowDrawList()
DrawList:PathClear()
local num_segments = 80
local step = 6.28 / num_segments
local max = 6.28 * (1 - ((clock() - notify.msg[k].justshowed) / notify.msg[k].time))
local centre = imgui.ImVec2(pos.x + 15, pos.y + 15 + style.FramePadding.y)
for i = 0, max, step do
DrawList:PathLineTo(imgui.ImVec2(centre.x + 15 * cos(i), centre.y + 15 * sin(i)))
end
DrawList:PathStroke(imgui.ColorConvertFloat4ToU32(imgui.GetStyle().Colors[imgui.Col.TitleBgActive]), false, 5)
imgui.SetCursorPos(imgui.ImVec2(23 - imgui.CalcTextSize(u8(abs(ceil(notify.msg[k].time - (clock() - notify.msg[k].justshowed))))).x * 0.5, 19))
imgui.Text(tostring(abs(ceil(notify.msg[k].time - (clock() - notify.msg[k].justshowed)))))
imgui.PushFont(font)
imgui.SetCursorPos(imgui.ImVec2(105, 10))
imgui.TextColoredRGB('AdminTools')
imgui.PopFont()
imgui.SetCursorPosX(60)
imgui.BeginGroup()
imgui.Text(notify.msg[k].text)
imgui.EndGroup()
imgui.End()
imgui.PopStyleVar(2)
notify.pos.y = notify.pos.y - 70 - i * 21
else
if k == 1 then
table.remove(notify.msg, k)
end
end
else
table.remove(notify.msg, k)
end
end
local notf_sX, notf_sY = convertGameScreenCoordsToWindowScreenCoords(605, 438)
notify.pos = {x = notf_sX - 200, y = notf_sY - 70}
end
)
function addNotify(msg, time)
local col = imgui.ColorConvertU32ToFloat4(4281558783)
local r,g,b = col.x*255, col.y*255, col.z*255
msg = gsub(msg, '{WC}', '{SSSSSS}')
msg = gsub(msg, '{MC}', format('{%06X}', bit.bor(bit.bor(b, bit.lshift(g, 8)), bit.lshift(r, 16))))
notify.msg[#notify.msg+1] = {text = msg, time = time, active = true, justshowed = nil}
end
function ImSaturate(f)
return f < 0.0 and 0.0 or (f > 1.0 and 1.0 or f)
end
imgui.OnInitialize(function()
local glyph_ranges = imgui.GetIO().Fonts:GetGlyphRangesCyrillic()
font = imgui.GetIO().Fonts:AddFontFromFileTTF(getWorkingDirectory() .. '\\resource\\fonts\\EagleSans.ttf', 16, imgui.ImFontConfig(), glyph_ranges) -- или getWorkingDirectory() .. '\\recource\\EagleSans.ttf'
-- или getWorkingDirectory() .. '\\recource\\EagleSans.ttf'
imgui.GetIO().IniFilename = nil
local config = imgui.ImFontConfig()
config.MergeMode = true
config.PixelSnapH = true
iconRanges = imgui.new.ImWchar[3](faicons.min_range, faicons.max_range, 0)
imgui.GetIO().Fonts:AddFontFromMemoryCompressedBase85TTF(faicons.get_font_data_base85('solid'), 15, config, iconRanges)
local glyph_rangess = imgui.GetIO().Fonts:GetGlyphRangesCyrillic()
fontd = imgui.GetIO().Fonts:AddFontFromFileTTF(getWorkingDirectory() .. '\\resource\\fonts\\EagleSans.ttf', 25, imgui.ImFontConfig(), glyph_rangess) -- или getWorkingDirectory() .. '\\recource\\EagleSans.ttf'
local glyph_rangesss = imgui.GetIO().Fonts:GetGlyphRangesCyrillic()
zagol = imgui.GetIO().Fonts:AddFontFromFileTTF(getWorkingDirectory() .. '\\resource\\fonts\\EagleSans.ttf', 21, imgui.ImFontConfig(), glyph_rangesss) -- или getWorkingDirectory() .. '\\recource\\EagleSans.ttf'
end)
function imgui.CenterText(text)
imgui.SetCursorPosX(imgui.GetWindowWidth()/2-imgui.CalcTextSize(u8(text)).x/2)
imgui.Text(u8(text))
end
function imgui.TextColoredRGB(text)
local style = imgui.GetStyle()
local colors = style.Colors
local ImVec4 = imgui.ImVec4
local explode_argb = function(argb)
local a = bit.band(bit.rshift(argb, 24), 0xFF)
local r = bit.band(bit.rshift(argb, 16), 0xFF)
local g = bit.band(bit.rshift(argb, 8), 0xFF)
local b = bit.band(argb, 0xFF)
return a, r, g, b
end
local getcolor = function(color)
if color:sub(1, 6):upper() == 'SSSSSS' then
local r, g, b = colors[1].x, colors[1].y, colors[1].z
local a = tonumber(color:sub(7, 8), 16) or colors[1].w * 255
return ImVec4(r, g, b, a / 255)
end
local color = type(color) == 'string' and tonumber(color, 16) or color
if type(color) ~= 'number' then return end
local r, g, b, a = explode_argb(color)
return imgui.ImVec4(r/255, g/255, b/255, a/255)
end
local render_text = function(text_)
for w in text_:gmatch('[^\r\n]+') do
local text, colors_, m = {}, {}, 1
w = w:gsub('{(......)}', '{%1FF}')
while w:find('{........}') do
local n, k = w:find('{........}')
local color = getcolor(w:sub(n + 1, k - 1))
if color then
text[#text], text[#text + 1] = w:sub(m, n - 1), w:sub(k + 1, #w)
colors_[#colors_ + 1] = color
m = n
end
w = w:sub(1, n - 1) .. w:sub(k + 1, #w)
end
if text[0] then
for i = 0, #text do
imgui.TextColored(colors_[i] or colors[1], u8(text[i]))
imgui.SameLine(nil, 0)
end
imgui.NewLine()
else imgui.Text(u8(w)) end
end
end
render_text(text)
end