Нужно найти Fast Anim

cloused2

Известный
Автор темы
398
132
Помню вроде фип выпускал такой скрипт, скиньте если не сложно
 
Решение
D
Lua:
function main()
    while not isSampAvailable() do wait(0) end
    sampRegisterChatCommand('setanimspeed', function(args)
        if args:match('(%d+)') and args ~= '0' then
            speed = args:match('(%d+)')
        else
            sampAddChatMessage('Используйте команду /setanimspeed (множитель)', -1)
        end
    end)
    while true do wait(0)
        if speed then
            local _, id = sampGetPlayerIdByCharHandle(PLAYER_PED)
            local anim = sampGetPlayerAnimationId(id)
            local lib, name = sampGetAnimationNameAndFile(anim)
            setCharAnimSpeed(PLAYER_PED, name, speed)
        end
        --[[if speed then
            all_anims = {
                "abseil"...

UdarPoGlazu

Активный
182
73
  • Нравится
Реакции: cloused2 и drijenoy
D

deleted-user-524355

Гость
Lua:
function main()
    while not isSampAvailable() do wait(0) end
    sampRegisterChatCommand('setanimspeed', function(args)
        if args:match('(%d+)') and args ~= '0' then
            speed = args:match('(%d+)')
        else
            sampAddChatMessage('Используйте команду /setanimspeed (множитель)', -1)
        end
    end)
    while true do wait(0)
        if speed then
            local _, id = sampGetPlayerIdByCharHandle(PLAYER_PED)
            local anim = sampGetPlayerAnimationId(id)
            local lib, name = sampGetAnimationNameAndFile(anim)
            setCharAnimSpeed(PLAYER_PED, name, speed)
        end
        --[[if speed then
            all_anims = {
                "abseil",
                "arrestgun",
                "atm",
                "bike_elbowl",
                "bike_elbowr",
                "bike_fallr",
                "bike_fall_off",
                "bike_pickupl",
                "bike_pickupr",
                "bike_pullupl",
                "bike_pullupr",
                "bomber",
                "car_alignhi_lhs",
                "car_alignhi_rhs",
                "car_align_lhs",
                "car_align_rhs",
                "car_closedoorl_lhs",
                "car_closedoorl_rhs",
                "car_closedoor_lhs",
                "car_closedoor_rhs",
                "car_close_lhs",
                "car_close_rhs",
                "car_crawloutrhs",
                "car_dead_lhs",
                "car_dead_rhs",
                "car_doorlocked_lhs",
                "car_doorlocked_rhs",
                "car_fallout_lhs",
                "car_fallout_rhs",
                "car_getinl_lhs",
                "car_getinl_rhs",
                "car_getin_lhs",
                "car_getin_rhs",
                "car_getoutl_lhs",
                "car_getoutl_rhs",
                "car_getout_lhs",
                "car_getout_rhs",
                "car_hookertalk",
                "car_jackedlhs",
                "car_jackedrhs",
                "car_jumpin_lhs",
                "car_lb",
                "car_lb_pro",
                "car_lb_weak",
                "car_ljackedlhs",
                "car_ljackedrhs",
                "car_lshuffle_rhs",
                "car_lsit",
                "car_open_lhs",
                "car_open_rhs",
                "car_pulloutl_lhs",
                "car_pulloutl_rhs",
                "car_pullout_lhs",
                "car_pullout_rhs",
                "car_qjacked",
                "car_rolldoor",
                "car_rolldoorlo",
                "car_rollout_lhs",
                "car_rollout_rhs",
                "car_shuffle_rhs",
                "car_sit",
                "car_sitp",
                "car_sitplo",
                "car_sit_pro",
                "car_sit_weak",
                "car_tune_radio",
                "climb_idle",
                "climb_jump",
                "climb_jump2fall",
                "climb_jump_b",
                "climb_pull",
                "climb_stand",
                "climb_stand_finish",
                "cower",
                "crouch_roll_l",
                "crouch_roll_r",
                "dam_arml_frmbk",
                "dam_arml_frmft",
                "dam_arml_frmlt",
                "dam_armr_frmbk",
                "dam_armr_frmft",
                "dam_armr_frmrt",
                "dam_legl_frmbk",
                "dam_legl_frmft",
                "dam_legl_frmlt",
                "dam_legr_frmbk",
                "dam_legr_frmft",
                "dam_legr_frmrt",
                "dam_stomach_frmbk",
                "dam_stomach_frmft",
                "dam_stomach_frmlt",
                "dam_stomach_frmrt",
                "door_lhinge_o",
                "door_rhinge_o",
                "drivebyl_l",
                "drivebyl_r",
                "driveby_l",
                "driveby_r",
                "drive_boat",
                "drive_boat_back",
                "drive_boat_l",
                "drive_boat_r",
                "drive_l",
                "drive_lo_l",
                "drive_lo_r",
                "drive_l_pro",
                "drive_l_pro_slow",
                "drive_l_slow",
                "drive_l_weak",
                "drive_l_weak_slow",
                "drive_r",
                "drive_r_pro",
                "drive_r_pro_slow",
                "drive_r_slow",
                "drive_r_weak",
                "drive_r_weak_slow",
                "drive_truck",
                "drive_truck_back",
                "drive_truck_l",
                "drive_truck_r",
                "drown",
                "duck_cower",
                "endchat_01",
                "endchat_02",
                "endchat_03",
                "ev_dive",
                "ev_step",
                "facanger",
                "facgum",
                "facsurp",
                "facsurpm",
                "factalk",
                "facurios",
                "fall_back",
                "fall_collapse",
                "fall_fall",
                "fall_front",
                "fall_glide",
                "fall_land",
                "fall_skydive",
                "fight2idle",
                "fighta_1",
                "fighta_2",
                "fighta_3",
                "fighta_block",
                "fighta_g",
                "fighta_m",
                "fightidle",
                "fightshb",
                "fightshf",
                "fightsh_bwd",
                "fightsh_fwd",
                "fightsh_left",
                "fightsh_right",
                "flee_lkaround_01",
                "floor_hit",
                "floor_hit_f",
                "fucku",
                "gang_gunstand",
                "gas_cwr",
                "getup",
                "getup_front",
                "gum_eat",
                "guncrouchbwd",
                "guncrouchfwd",
                "gunmove_bwd",
                "gunmove_fwd",
                "gunmove_l",
                "gunmove_r",
                "gun_2_idle",
                "gun_butt",
                "gun_butt_crouch",
                "gun_stand",
                "handscower",
                "handsup",
                "hita_1",
                "hita_2",
                "hita_3",
                "hit_back",
                "hit_behind",
                "hit_front",
                "hit_gun_butt",
                "hit_l",
                "hit_r",
                "hit_walk",
                "hit_wall",
                "idlestance_fat",
                "idlestance_old",
                "idle_armed",
                "idle_chat",
                "idle_csaw",
                "idle_gang1",
                "idle_hbhb",
                "idle_rocket",
                "idle_stance",
                "idle_taxi",
                "idle_tired",
                "jetpack_idle",
                "jog_femalea",
                "jog_malea",
                "jump_glide",
                "jump_land",
                "jump_launch",
                "jump_launch_r",
                "kart_drive",
                "kart_l",
                "kart_lb",
                "kart_r",
                "kd_left",
                "kd_right",
                "ko_shot_face",
                "ko_shot_front",
                "ko_shot_stom",
                "ko_skid_back",
                "ko_skid_front",
                "ko_spin_l",
                "ko_spin_r",
                "pass_smoke_in_car",
                "phone_in",
                "phone_out",
                "phone_talk",
                "player_sneak",
                "player_sneak_walkstart",
                "roadcross",
                "roadcross_female",
                "roadcross_gang",
                "roadcross_old",
                "run_1armed",
                "run_armed",
                "run_civi",
                "run_csaw",
                "run_fat",
                "run_fatold",
                "run_gang1",
                "run_left",
                "run_old",
                "run_player",
                "run_right",
                "run_rocket",
                "run_stop",
                "run_stopr",
                "run_wuzi",
                "seat_down",
                "seat_idle",
                "seat_up",
                "shot_leftp",
                "shot_partial",
                "shot_partial_b",
                "shot_rightp",
                "shove_partial",
                "smoke_in_car",
                "sprint_civi",
                "sprint_panic",
                "sprint_wuzi",
                "swat_run",
                "swim_tread",
                "tap_hand",
                "tap_handp",
                "turn_180",
                "turn_l",
                "turn_r",
                "walk_armed",
                "walk_civi",
                "walk_csaw",
                "walk_doorpartial",
                "walk_drunk",
                "walk_fat",
                "walk_fatold",
                "walk_gang1",
                "walk_gang2",
                "walk_old",
                "walk_player",
                "walk_rocket",
                "walk_shuffle",
                "walk_start",
                "walk_start_armed",
                "walk_start_csaw",
                "walk_start_rocket",
                "walk_wuzi",
                "weapon_crouch",
                "woman_idlestance",
                "woman_run",
                "woman_runbusy",
                "woman_runfatold",
                "woman_runpanic",
                "woman_runsexy",
                "woman_walkbusy",
                "woman_walkfatold",
                "woman_walknorm",
                "woman_walkold",
                "woman_walkpro",
                "woman_walksexy",
                "woman_walkshop",
                "xpressscratch"
            }
  
            for k, v in pairs(all_anims) do
                setCharAnimSpeed(PLAYER_PED, v, speed)
            end
        end]]
    end
end
Активация: /setanimspeed 'множитель' -- 0 установить нельзя потому что будет loading
 
Последнее редактирование модератором:
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Реакции: cloused2