Нужен lua
function main()
while not isSampAvailable() do wait(0) end
sampRegisterChatCommand('setanimspeed', function(args)
if args:match('(%d+)') and args ~= '0' then
speed = args:match('(%d+)')
else
sampAddChatMessage('Используйте команду /setanimspeed (множитель)', -1)
end
end)
while true do wait(0)
if speed then
local _, id = sampGetPlayerIdByCharHandle(PLAYER_PED)
local anim = sampGetPlayerAnimationId(id)
local lib, name = sampGetAnimationNameAndFile(anim)
setCharAnimSpeed(PLAYER_PED, name, speed)
end
--[[if speed then
all_anims = {
"abseil"...
я понял, именно все илиБыстрые анимации
Наверно ему нужен отдельный скрипт. Или как ты говоришь, на отдельную анимацию. Кто его понял, поможет.я понял, именно все или
вроде у ультрафаке есть
Нужен lua
function main()
while not isSampAvailable() do wait(0) end
sampRegisterChatCommand('setanimspeed', function(args)
if args:match('(%d+)') and args ~= '0' then
speed = args:match('(%d+)')
else
sampAddChatMessage('Используйте команду /setanimspeed (множитель)', -1)
end
end)
while true do wait(0)
if speed then
local _, id = sampGetPlayerIdByCharHandle(PLAYER_PED)
local anim = sampGetPlayerAnimationId(id)
local lib, name = sampGetAnimationNameAndFile(anim)
setCharAnimSpeed(PLAYER_PED, name, speed)
end
--[[if speed then
all_anims = {
"abseil",
"arrestgun",
"atm",
"bike_elbowl",
"bike_elbowr",
"bike_fallr",
"bike_fall_off",
"bike_pickupl",
"bike_pickupr",
"bike_pullupl",
"bike_pullupr",
"bomber",
"car_alignhi_lhs",
"car_alignhi_rhs",
"car_align_lhs",
"car_align_rhs",
"car_closedoorl_lhs",
"car_closedoorl_rhs",
"car_closedoor_lhs",
"car_closedoor_rhs",
"car_close_lhs",
"car_close_rhs",
"car_crawloutrhs",
"car_dead_lhs",
"car_dead_rhs",
"car_doorlocked_lhs",
"car_doorlocked_rhs",
"car_fallout_lhs",
"car_fallout_rhs",
"car_getinl_lhs",
"car_getinl_rhs",
"car_getin_lhs",
"car_getin_rhs",
"car_getoutl_lhs",
"car_getoutl_rhs",
"car_getout_lhs",
"car_getout_rhs",
"car_hookertalk",
"car_jackedlhs",
"car_jackedrhs",
"car_jumpin_lhs",
"car_lb",
"car_lb_pro",
"car_lb_weak",
"car_ljackedlhs",
"car_ljackedrhs",
"car_lshuffle_rhs",
"car_lsit",
"car_open_lhs",
"car_open_rhs",
"car_pulloutl_lhs",
"car_pulloutl_rhs",
"car_pullout_lhs",
"car_pullout_rhs",
"car_qjacked",
"car_rolldoor",
"car_rolldoorlo",
"car_rollout_lhs",
"car_rollout_rhs",
"car_shuffle_rhs",
"car_sit",
"car_sitp",
"car_sitplo",
"car_sit_pro",
"car_sit_weak",
"car_tune_radio",
"climb_idle",
"climb_jump",
"climb_jump2fall",
"climb_jump_b",
"climb_pull",
"climb_stand",
"climb_stand_finish",
"cower",
"crouch_roll_l",
"crouch_roll_r",
"dam_arml_frmbk",
"dam_arml_frmft",
"dam_arml_frmlt",
"dam_armr_frmbk",
"dam_armr_frmft",
"dam_armr_frmrt",
"dam_legl_frmbk",
"dam_legl_frmft",
"dam_legl_frmlt",
"dam_legr_frmbk",
"dam_legr_frmft",
"dam_legr_frmrt",
"dam_stomach_frmbk",
"dam_stomach_frmft",
"dam_stomach_frmlt",
"dam_stomach_frmrt",
"door_lhinge_o",
"door_rhinge_o",
"drivebyl_l",
"drivebyl_r",
"driveby_l",
"driveby_r",
"drive_boat",
"drive_boat_back",
"drive_boat_l",
"drive_boat_r",
"drive_l",
"drive_lo_l",
"drive_lo_r",
"drive_l_pro",
"drive_l_pro_slow",
"drive_l_slow",
"drive_l_weak",
"drive_l_weak_slow",
"drive_r",
"drive_r_pro",
"drive_r_pro_slow",
"drive_r_slow",
"drive_r_weak",
"drive_r_weak_slow",
"drive_truck",
"drive_truck_back",
"drive_truck_l",
"drive_truck_r",
"drown",
"duck_cower",
"endchat_01",
"endchat_02",
"endchat_03",
"ev_dive",
"ev_step",
"facanger",
"facgum",
"facsurp",
"facsurpm",
"factalk",
"facurios",
"fall_back",
"fall_collapse",
"fall_fall",
"fall_front",
"fall_glide",
"fall_land",
"fall_skydive",
"fight2idle",
"fighta_1",
"fighta_2",
"fighta_3",
"fighta_block",
"fighta_g",
"fighta_m",
"fightidle",
"fightshb",
"fightshf",
"fightsh_bwd",
"fightsh_fwd",
"fightsh_left",
"fightsh_right",
"flee_lkaround_01",
"floor_hit",
"floor_hit_f",
"fucku",
"gang_gunstand",
"gas_cwr",
"getup",
"getup_front",
"gum_eat",
"guncrouchbwd",
"guncrouchfwd",
"gunmove_bwd",
"gunmove_fwd",
"gunmove_l",
"gunmove_r",
"gun_2_idle",
"gun_butt",
"gun_butt_crouch",
"gun_stand",
"handscower",
"handsup",
"hita_1",
"hita_2",
"hita_3",
"hit_back",
"hit_behind",
"hit_front",
"hit_gun_butt",
"hit_l",
"hit_r",
"hit_walk",
"hit_wall",
"idlestance_fat",
"idlestance_old",
"idle_armed",
"idle_chat",
"idle_csaw",
"idle_gang1",
"idle_hbhb",
"idle_rocket",
"idle_stance",
"idle_taxi",
"idle_tired",
"jetpack_idle",
"jog_femalea",
"jog_malea",
"jump_glide",
"jump_land",
"jump_launch",
"jump_launch_r",
"kart_drive",
"kart_l",
"kart_lb",
"kart_r",
"kd_left",
"kd_right",
"ko_shot_face",
"ko_shot_front",
"ko_shot_stom",
"ko_skid_back",
"ko_skid_front",
"ko_spin_l",
"ko_spin_r",
"pass_smoke_in_car",
"phone_in",
"phone_out",
"phone_talk",
"player_sneak",
"player_sneak_walkstart",
"roadcross",
"roadcross_female",
"roadcross_gang",
"roadcross_old",
"run_1armed",
"run_armed",
"run_civi",
"run_csaw",
"run_fat",
"run_fatold",
"run_gang1",
"run_left",
"run_old",
"run_player",
"run_right",
"run_rocket",
"run_stop",
"run_stopr",
"run_wuzi",
"seat_down",
"seat_idle",
"seat_up",
"shot_leftp",
"shot_partial",
"shot_partial_b",
"shot_rightp",
"shove_partial",
"smoke_in_car",
"sprint_civi",
"sprint_panic",
"sprint_wuzi",
"swat_run",
"swim_tread",
"tap_hand",
"tap_handp",
"turn_180",
"turn_l",
"turn_r",
"walk_armed",
"walk_civi",
"walk_csaw",
"walk_doorpartial",
"walk_drunk",
"walk_fat",
"walk_fatold",
"walk_gang1",
"walk_gang2",
"walk_old",
"walk_player",
"walk_rocket",
"walk_shuffle",
"walk_start",
"walk_start_armed",
"walk_start_csaw",
"walk_start_rocket",
"walk_wuzi",
"weapon_crouch",
"woman_idlestance",
"woman_run",
"woman_runbusy",
"woman_runfatold",
"woman_runpanic",
"woman_runsexy",
"woman_walkbusy",
"woman_walkfatold",
"woman_walknorm",
"woman_walkold",
"woman_walkpro",
"woman_walksexy",
"woman_walkshop",
"xpressscratch"
}
for k, v in pairs(all_anims) do
setCharAnimSpeed(PLAYER_PED, v, speed)
end
end]]
end
end