Источник Aimbot GTA: SA: MP [Помощь]

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kroos47.

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Привет, мне нужен источник для aimbot, любой aimbot для GTA: SA: MP. Если бы вы могли мне помочь ..
 
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Реакции: YarmaK

rraggerr

проверенный какой-то
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Перевод на человеческий: Ему нужен сурс аима
 

kawa operand

перерывпятьминут
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
C++:
#include "stdafx.h"
#include <windows.h>
#include <math.h>

void main()
{
   DWORD* pTarget = (DWORD*)0xB6F3B8;//pointer of target object.
   DWORD* pActor = (DWORD*)0xB6F5F0;//pointer of player actor
   DWORD* pCamera = (DWORD*)0xB6F99C;//camera pointer
   float* camXpos = (float*)0xB6F258;//writeable camera Z angle

   while(1)
  {

    if(*pActor > 0)
        {
         char* pVehicle = (char*)((*pActor) + 0x46C);
         if(*pVehicle != 1)
         {
             DWORD* pMtrx1 = (DWORD*)((*pActor) + 0x14);//matrix of player actor
             float* xPos1 = (float*)((*pMtrx1) + 0x30);//player actor X position
             float* yPos1 = (float*)((*pMtrx1) + 0x34);//player actor Y position

             float* CxPos1 = (float*)(0xB6F9CC);//camera X position
             float* CyPos1 = (float*)(0xB6F9D0);//camera Y position
             float xPoint = *CxPos1;
             float yPoint = *CyPos1;
             int* keyt = (int*)0xB7347A;//Left mouse key
             DWORD* pPed = (DWORD*) ((*pTarget) + 0x79C);//pointer to target player
  
            if(*pPed > 0) {
          
                  float* playerSpeedVectorX = (float*)((*pPed) + 0x44);// Player speed angle vector.
                  float* playerSpeedVectorY = (float*)((*pPed) + 0x48);

                  DWORD* pMtrx2 = (DWORD*)((*pPed) + 0x14);//matrix of target player
                  float* xPos2 = (float*)((*pMtrx2) + 0x30);//X position
                  float* yPos2 = (float*)((*pMtrx2) + 0x34);//Y position
  
                   float xPos2a;
                   float yPos2a;
                   float* playerHP = (float*)((*pPed) + 0x540);//health of target player
                   if(*playerHP > 0){
        
                      xPos2a = *xPos2+ *playerSpeedVectorX*6;//position not far from target player sceen
                      yPos2a = *yPos2+ *playerSpeedVectorY*6;
      
                      float Aa = fabs(xPoint-xPos2a);
                      float Ab = fabs(yPoint-yPos2a);
                      float Ac = sqrt(Aa*Aa+Ab*Ab);
                      float alpha = asin(Aa/Ac);
                      float beta = acos(Aa/Ac);
                     if((*xPos1 > *xPos2)&&(*yPos1 < *yPos2)){beta = -beta;}//1 part
                     if((*xPos1 > *xPos2)&&(*yPos1 > *yPos2)){beta = beta;}//2 part
                     if((*xPos1 < *xPos2)&&(*yPos1 > *yPos2)){beta = (alpha + (1.5707));}//3 part
                     if((*xPos1 < *xPos2)&&(*yPos1 < *yPos2)){beta = (-alpha - (1.5707));}//4 part
        
                     if(*keyt > 0){
                         *camXpos = beta+0.0389;//for deagle.
                     }
                }
             }
        }
    }
    Sleep(10);
  }
ExitThread(0);
}


BOOL APIENTRY DllMain(HINSTANCE hDll, DWORD callReason, LPVOID lpReserved)
{
if(callReason == DLL_PROCESS_ATTACH)
{
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, 0, 0, 0);
}
return 1;
}
 
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kroos47.

Новичок
Автор темы
2
1
C++:
#include "stdafx.h"
#include <windows.h>
#include <math.h>

void main()
{
   DWORD* pTarget = (DWORD*)0xB6F3B8;//pointer of target object.
   DWORD* pActor = (DWORD*)0xB6F5F0;//pointer of player actor
   DWORD* pCamera = (DWORD*)0xB6F99C;//camera pointer
   float* camXpos = (float*)0xB6F258;//writeable camera Z angle

   while(1)
  {

    if(*pActor > 0)
        {
         char* pVehicle = (char*)((*pActor) + 0x46C);
         if(*pVehicle != 1)
         {
             DWORD* pMtrx1 = (DWORD*)((*pActor) + 0x14);//matrix of player actor
             float* xPos1 = (float*)((*pMtrx1) + 0x30);//player actor X position
             float* yPos1 = (float*)((*pMtrx1) + 0x34);//player actor Y position

             float* CxPos1 = (float*)(0xB6F9CC);//camera X position
             float* CyPos1 = (float*)(0xB6F9D0);//camera Y position
             float xPoint = *CxPos1;
             float yPoint = *CyPos1;
             int* keyt = (int*)0xB7347A;//Left mouse key
             DWORD* pPed = (DWORD*) ((*pTarget) + 0x79C);//pointer to target player
 
            if(*pPed > 0) {
         
                  float* playerSpeedVectorX = (float*)((*pPed) + 0x44);// Player speed angle vector.
                  float* playerSpeedVectorY = (float*)((*pPed) + 0x48);

                  DWORD* pMtrx2 = (DWORD*)((*pPed) + 0x14);//matrix of target player
                  float* xPos2 = (float*)((*pMtrx2) + 0x30);//X position
                  float* yPos2 = (float*)((*pMtrx2) + 0x34);//Y position
 
                   float xPos2a;
                   float yPos2a;
                   float* playerHP = (float*)((*pPed) + 0x540);//health of target player
                   if(*playerHP > 0){
       
                      xPos2a = *xPos2+ *playerSpeedVectorX*6;//position not far from target player sceen
                      yPos2a = *yPos2+ *playerSpeedVectorY*6;
     
                      float Aa = fabs(xPoint-xPos2a);
                      float Ab = fabs(yPoint-yPos2a);
                      float Ac = sqrt(Aa*Aa+Ab*Ab);
                      float alpha = asin(Aa/Ac);
                      float beta = acos(Aa/Ac);
                     if((*xPos1 > *xPos2)&&(*yPos1 < *yPos2)){beta = -beta;}//1 part
                     if((*xPos1 > *xPos2)&&(*yPos1 > *yPos2)){beta = beta;}//2 part
                     if((*xPos1 < *xPos2)&&(*yPos1 > *yPos2)){beta = (alpha + (1.5707));}//3 part
                     if((*xPos1 < *xPos2)&&(*yPos1 < *yPos2)){beta = (-alpha - (1.5707));}//4 part
       
                     if(*keyt > 0){
                         *camXpos = beta+0.0389;//for deagle.
                     }
                }
             }
        }
    }
    Sleep(10);
  }
ExitThread(0);
}


BOOL APIENTRY DllMain(HINSTANCE hDll, DWORD callReason, LPVOID lpReserved)
{
if(callReason == DLL_PROCESS_ATTACH)
{
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, 0, 0, 0);
}
return 1;
}

Thanks very much, but you have a this script translated in vb.net?
 

kawa operand

перерывпятьминут
602
333
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
if you need src in visual basic then TRANSLATE YOURSELF

upd: ебать я все свои английские извилины напряг ну нахуй так напрягаться пиздец
 
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