sniper triggerbot?

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В этой теме нельзя размещать новые ответы.

kawa operand

перерывпятьминут
602
333
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Будь готов к тому что весь видос тебя будут хуесосить и называть долбоебом
 

Dimic

Новичок
Автор темы
15
2
This triggerbot does not have on and off button,I tried adding one but it just never seemed to work

Код:
 while not SAMP.Available ()

   wait 100
end

1 @ = 0
: test
wait 0
if
0ab0: 96
then
wait 0
if 0039: 1 @ == 0
then
0006: 1 @ = 1
else
0006: 1 @ = 0
end
else
jump @test
end

while true
if 0039: 1 @ == 1
jf @test
   wait 0
   for 31 @ = 0 to 1000
       if 0B20: samp 30 @ = actor_handle_by_samp_player_id 31 @
           then
           0ab1: @getSkinParams 1 30 @ | {x, y, w, h} 26 @ 27 @ 28 @ 29 @
           0ab1: @shoot 4 26 @ 27 @ 28 @ 29 @
          
       end    
   end
end

: getSkinParams
// 0x5E4280
0A96: 15 @ = actor 0 @ struct

0AC7: 16 @ = var 16 @ offset
0AA6: call_method 0x5E4280 struct 15 @ num_params 3 pop 0 1 22 16 @ // 16 @ 17 @ 18 @ xyz
0B55: convert_3D_coords 16 @ 17 @ 18 @ to_screen 16 @ 17 @
0B5F: convert_window_screen_coords 16 @ 17 @ to_game_screen_coords 19 @ 20 @ // 22

0AC7: 16 @ = var 16 @ offset
0AA6: call_method 0x5E4280 struct 15 @ num_params 3 pop 0 1 32 16 @ // 16 @ 17 @ 18 @ xyz
0B55: convert_3D_coords 16 @ 17 @ 18 @ to_screen 16 @ 17 @
0B5F: convert_window_screen_coords 16@ 17@ to_game_screen_coords 16@ 17@ // 32

0509: 21@ = distance_between_XY 16@ 17@ 19@ 20@ //21@ - ШИРИНА

0AC7: 16@ = var 16@ offset
0AA6: call_method 0x5E4280 struct 15@ num_params 3 pop 0 1 1 16@ // 16@ 17@ 18@ x y z
0B55: convert_3D_coords 16@ 17@ 18@ to_screen 16@ 17@
0B5F: convert_window_screen_coords 16@ 17@ to_game_screen_coords 19@ 20@ // 22

0AC7: 16@ = var 16@ offset
0AA6: call_method 0x5E4280 struct 15@ num_params 3 pop 0 1 4 16@ // 16@ 17@ 18@ x y z
0B55: convert_3D_coords 16@ 17@ 18@ to_screen 16@ 17@
0B5F: convert_window_screen_coords 16@ 17@ to_game_screen_coords 16@ 17@ // 32

0509: 22@ = distance_between_XY 16@ 17@ 19@ 20@ //22@ - ВЫСОТА

0AC7: 16@ = var 16@ offset
0AA6: call_method 0x5E4280 struct 15@ num_params 3 pop 0 1 3 16@ // 16@ 17@ 18@ x y z
0B55: convert_3D_coords 16@ 17@ 18@ to_screen 16@ 17@
0B5F: convert_window_screen_coords 16@ 17@ to_game_screen_coords 16@ 17@ // 32
0ab2: 4 16@ 17@ 21@ 22@

:shoot
0@ -= 320.0
1@ -= 224.0
0097: make 0@ absolute_float
0097: make 1@ absolute_float
2@ /= 2.0
3@ /= 2.0

if and
8035: 0@ <= 2@
8035: 1@ <= 3@
   then
   0B56: set_game_key 17 state 255
end
0ab2: 0

:reload
0A92: create_custom_thread "trigger.cs"
0A93: end_custom_thread
0B43: samp cmd_ret
 
1,417
1,032
This triggerbot does not have on and off button,I tried adding one but it just never seemed to work

Код:
 while not SAMP.Available ()

   wait 100
end

1 @ = 0
: test
wait 0
if
0ab0: 96
then
wait 0
if 0039: 1 @ == 0
then
0006: 1 @ = 1
else
0006: 1 @ = 0
end
else
jump @test
end

while true
if 0039: 1 @ == 1
jf @test
   wait 0
   for 31 @ = 0 to 1000
       if 0B20: samp 30 @ = actor_handle_by_samp_player_id 31 @
           then
           0ab1: @getSkinParams 1 30 @ | {x, y, w, h} 26 @ 27 @ 28 @ 29 @
           0ab1: @shoot 4 26 @ 27 @ 28 @ 29 @
         
       end   
   end
end

: getSkinParams
// 0x5E4280
0A96: 15 @ = actor 0 @ struct

0AC7: 16 @ = var 16 @ offset
0AA6: call_method 0x5E4280 struct 15 @ num_params 3 pop 0 1 22 16 @ // 16 @ 17 @ 18 @ xyz
0B55: convert_3D_coords 16 @ 17 @ 18 @ to_screen 16 @ 17 @
0B5F: convert_window_screen_coords 16 @ 17 @ to_game_screen_coords 19 @ 20 @ // 22

0AC7: 16 @ = var 16 @ offset
0AA6: call_method 0x5E4280 struct 15 @ num_params 3 pop 0 1 32 16 @ // 16 @ 17 @ 18 @ xyz
0B55: convert_3D_coords 16 @ 17 @ 18 @ to_screen 16 @ 17 @
0B5F: convert_window_screen_coords 16@ 17@ to_game_screen_coords 16@ 17@ // 32

0509: 21@ = distance_between_XY 16@ 17@ 19@ 20@ //21@ - ШИРИНА

0AC7: 16@ = var 16@ offset
0AA6: call_method 0x5E4280 struct 15@ num_params 3 pop 0 1 1 16@ // 16@ 17@ 18@ x y z
0B55: convert_3D_coords 16@ 17@ 18@ to_screen 16@ 17@
0B5F: convert_window_screen_coords 16@ 17@ to_game_screen_coords 19@ 20@ // 22

0AC7: 16@ = var 16@ offset
0AA6: call_method 0x5E4280 struct 15@ num_params 3 pop 0 1 4 16@ // 16@ 17@ 18@ x y z
0B55: convert_3D_coords 16@ 17@ 18@ to_screen 16@ 17@
0B5F: convert_window_screen_coords 16@ 17@ to_game_screen_coords 16@ 17@ // 32

0509: 22@ = distance_between_XY 16@ 17@ 19@ 20@ //22@ - ВЫСОТА

0AC7: 16@ = var 16@ offset
0AA6: call_method 0x5E4280 struct 15@ num_params 3 pop 0 1 3 16@ // 16@ 17@ 18@ x y z
0B55: convert_3D_coords 16@ 17@ 18@ to_screen 16@ 17@
0B5F: convert_window_screen_coords 16@ 17@ to_game_screen_coords 16@ 17@ // 32
0ab2: 4 16@ 17@ 21@ 22@

:shoot
0@ -= 320.0
1@ -= 224.0
0097: make 0@ absolute_float
0097: make 1@ absolute_float
2@ /= 2.0
3@ /= 2.0

if and
8035: 0@ <= 2@
8035: 1@ <= 3@
   then
   0B56: set_game_key 17 state 255
end
0ab2: 0

:reload
0A92: create_custom_thread "trigger.cs"
0A93: end_custom_thread
0B43: samp cmd_ret
CLEO:
{$CLEO}
0000:
repeat
wait 0
until 0AFA:
0B34: samp register_client_command "saim" to_label @cmd

while true
wait 0
   IF 0@ == 1
   THEN
       for 31 @ = 0 to 1000
           if 0B20: samp 30@ = actor_handle_by_samp_player_id 31@
               then
               0ab1: @getSkinParams 1 30@ | {x, y, w, h} 26@ 27@ 28@ 29@
               0ab1: @shoot 4 26@ 27@ 28@ 29@         
           end   
       end
    END
end

:getSkinParams
0A96: 15@ = actor 0@ struct

0AC7: 16@ = var 16@ offset
0AA6: call_method 0x5E4280 struct 15@ num_params 3 pop 0 1 22 16@ // 16 @ 17 @ 18 @ xyz
0B55: convert_3D_coords 16@ 17@ 18@ to_screen 16@ 17@
0B5F: convert_window_screen_coords 16@ 17@ to_game_screen_coords 19@ 20@ // 22

0AC7: 16@ = var 16@ offset
0AA6: call_method 0x5E4280 struct 15@ num_params 3 pop 0 1 32 16@ // 16 @ 17 @ 18 @ xyz
0B55: convert_3D_coords 16@ 17@ 18@ to_screen 16@ 17@
0B5F: convert_window_screen_coords 16@ 17@ to_game_screen_coords 16@ 17@ // 32

0509: 21@ = distance_between_XY 16@ 17@ 19@ 20@ //21@ - ØÈÐÈÍÀ

0AC7: 16@ = var 16@ offset
0AA6: call_method 0x5E4280 struct 15@ num_params 3 pop 0 1 1 16@ // 16@ 17@ 18@ x y z
0B55: convert_3D_coords 16@ 17@ 18@ to_screen 16@ 17@
0B5F: convert_window_screen_coords 16@ 17@ to_game_screen_coords 19@ 20@ // 22

0AC7: 16@ = var 16@ offset
0AA6: call_method 0x5E4280 struct 15@ num_params 3 pop 0 1 4 16@ // 16@ 17@ 18@ x y z
0B55: convert_3D_coords 16@ 17@ 18@ to_screen 16@ 17@
0B5F: convert_window_screen_coords 16@ 17@ to_game_screen_coords 16@ 17@ // 32

0509: 22@ = distance_between_XY 16@ 17@ 19@ 20@ //22@ - ÂÛÑÎÒÀ

0AC7: 16@ = var 16@ offset
0AA6: call_method 0x5E4280 struct 15@ num_params 3 pop 0 1 3 16@ // 16@ 17@ 18@ x y z
0B55: convert_3D_coords 16@ 17@ 18@ to_screen 16@ 17@
0B5F: convert_window_screen_coords 16@ 17@ to_game_screen_coords 16@ 17@ // 32
0ab2: 4 16@ 17@ 21@ 22@

:shoot
0@ -= 320.0
1@ -= 224.0
0097: make 0@ absolute_float
0097: make 1@ absolute_float
2@ /= 2.0
3@ /= 2.0
if and
8035: 0@ <= 2@
8035: 1@ <= 3@
   then
   0B56: set_game_key 17 state 255
end
0ab2: 0

:cmd
0B12: 0@ = 0@ XOR 1
if 0@ == 1
THEN
    printf "Sniper aim~n~~g~ON" 700
ELSE
    printf "Sniper aim~n~~g~ON" 700
END
0B43:
/saim on/off
 

Dimic

Новичок
Автор темы
15
2
CLEO:
{$CLEO}
0000:
repeat
wait 0
until 0AFA:
0B34: samp register_client_command "saim" to_label @cmd

while true
wait 0
   IF 0@ == 1
   THEN
       for 31 @ = 0 to 1000
           if 0B20: samp 30@ = actor_handle_by_samp_player_id 31@
               then
               0ab1: @getSkinParams 1 30@ | {x, y, w, h} 26@ 27@ 28@ 29@
               0ab1: @shoot 4 26@ 27@ 28@ 29@        
           end  
       end
    END
end

:getSkinParams
0A96: 15@ = actor 0@ struct

0AC7: 16@ = var 16@ offset
0AA6: call_method 0x5E4280 struct 15@ num_params 3 pop 0 1 22 16@ // 16 @ 17 @ 18 @ xyz
0B55: convert_3D_coords 16@ 17@ 18@ to_screen 16@ 17@
0B5F: convert_window_screen_coords 16@ 17@ to_game_screen_coords 19@ 20@ // 22

0AC7: 16@ = var 16@ offset
0AA6: call_method 0x5E4280 struct 15@ num_params 3 pop 0 1 32 16@ // 16 @ 17 @ 18 @ xyz
0B55: convert_3D_coords 16@ 17@ 18@ to_screen 16@ 17@
0B5F: convert_window_screen_coords 16@ 17@ to_game_screen_coords 16@ 17@ // 32

0509: 21@ = distance_between_XY 16@ 17@ 19@ 20@ //21@ - ØÈÐÈÍÀ

0AC7: 16@ = var 16@ offset
0AA6: call_method 0x5E4280 struct 15@ num_params 3 pop 0 1 1 16@ // 16@ 17@ 18@ x y z
0B55: convert_3D_coords 16@ 17@ 18@ to_screen 16@ 17@
0B5F: convert_window_screen_coords 16@ 17@ to_game_screen_coords 19@ 20@ // 22

0AC7: 16@ = var 16@ offset
0AA6: call_method 0x5E4280 struct 15@ num_params 3 pop 0 1 4 16@ // 16@ 17@ 18@ x y z
0B55: convert_3D_coords 16@ 17@ 18@ to_screen 16@ 17@
0B5F: convert_window_screen_coords 16@ 17@ to_game_screen_coords 16@ 17@ // 32

0509: 22@ = distance_between_XY 16@ 17@ 19@ 20@ //22@ - ÂÛÑÎÒÀ

0AC7: 16@ = var 16@ offset
0AA6: call_method 0x5E4280 struct 15@ num_params 3 pop 0 1 3 16@ // 16@ 17@ 18@ x y z
0B55: convert_3D_coords 16@ 17@ 18@ to_screen 16@ 17@
0B5F: convert_window_screen_coords 16@ 17@ to_game_screen_coords 16@ 17@ // 32
0ab2: 4 16@ 17@ 21@ 22@

:shoot
0@ -= 320.0
1@ -= 224.0
0097: make 0@ absolute_float
0097: make 1@ absolute_float
2@ /= 2.0
3@ /= 2.0
if and
8035: 0@ <= 2@
8035: 1@ <= 3@
   then
   0B56: set_game_key 17 state 255
end
0ab2: 0

:cmd
0B12: 0@ = 0@ XOR 1
if 0@ == 1
THEN
    printf "Sniper aim~n~~g~ON" 700
ELSE
    printf "Sniper aim~n~~g~ON" 700
END
0B43:
/saim on/off
Doesn't work...
 

Krotchy

Известный
Проверенный
402
384
Is there sniper triggerbot for 0.3.7 ( besides OP-HAX ) ?
CLEO:
{$CLEO .cs}

0000: NOP
10@ = -618
11@ = -1306
12@ = -124
0661: NOP "MADE BY OPCODE.EXE"
0661: NOP "UGBASE.EU | YOUTUBE.COM/OPCODEXE"
0661: NOP "CANT_UNDERSTAND_THE_SCRIPT? :D"
if
0ADC:   test_cheat "aim"
else_jump @NONAME_217
if
  30@ == 1
else_jump @NONAME_174
30@ = 0
jump @NONAME_181

:NONAME_174
30@ = 1

:NONAME_181
0AD1: show_formatted_text_highpriority "~r~S~w~moothAim: state %d" time 1337 30@ 

:NONAME_217
if and
  30@ == 1
00E1:   player 0 pressed_key 6
else_jump @NONAME_609
if
0AD2: 0@ = player $PLAYER_CHAR targeted_actor //IF and SET
else_jump @NONAME_609
if and
   not Actor.Dead(0@)
02CB:   actor 0@ bounding_sphere_visible
else_jump @NONAME_609
04C4: store_coords_to 1@ 2@ 3@ from_actor 0@ with_offset 0.0 0.0 0.15
0AB1: call_scm_func 10@ 3 1@ 2@ 3@ 5@ 4@ 
0AB1: call_scm_func 11@ 3 4@ 5@ 6.0 4@ 5@ 
0A25: set_camera_on_players_X_angle 5@ Z_angle 4@
0AB1: call_scm_func @NONAME_1610 2 0@ 1 2@ 3@ 4@ 
0AB1: call_scm_func @NONAME_1610 2 0@ 6 5@ 6@ 7@ 
0AB1: call_scm_func @NONAME_1443 3 2@ 3@ 4@ 2@ 3@ 
0AB1: call_scm_func @NONAME_1443 3 5@ 6@ 7@ 4@ 5@ 
03F0: enable_text_draw 1
0509: 6@ = distance_between_XY 2@ 3@ and_XY 4@ 5@
0087: 7@ = 6@ // (float)
6@ /= 2.0
7@ *= 2.0
038E: draw_box_position 2@ 3@ size 6@ 7@ RGBA 0 0 0 100
if
05A5:   is_area_center 339.0 178.5 scale 1.0 1.0 overlaping_area_center 2@ 3@ scale 6@ 7@
else_jump @NONAME_609
8@ = 12006488
8@ += 34
0A8C: write_memory 8@ size 1 value 255 virtual_protect 0

:NONAME_609
hex
01 00 04 00
end
jump 12@
20@ = -1227
21@ = -1271
068D: get_camera_position_to 9@ 10@ 11@
0AB1: call_scm_func 20@ 6 0@ 1@ 2@ 9@ 10@ 11@ 12@ 
0AB1: call_scm_func 21@ 4 0@ 1@ 9@ 10@ 13@ 
12@ -= 270.0
13@ -= 90.0
jump @NONAME_786
0661: NOP "MADE BY OPCODE.EXE"
0661: NOP "UGBASE.EU | YOUTUBE.COM/OPCODEXE"

:NONAME_786
12@ /= 57.29578
13@ /= 57.29578
22@ = -877
23@ = -1012
0AB1: call_scm_func 22@ 2 12@ 13@ 12@ 13@ 
0AB1: call_scm_func 23@ 2 12@ 13@ 12@ 13@ 
0AB2: ret 2 12@ 13@
if
  0@ > 3.141593
else_jump @NONAME_908
0@ -= 6.283185

:NONAME_908
if
   not 0@ >= -3.141593
else_jump @NONAME_939
0@ += 6.283185

:NONAME_939
if
  1@ > 3.141593
else_jump @NONAME_970
1@ -= 6.283185

:NONAME_970
if
   not 1@ >= -3.141593
else_jump @NONAME_1001
1@ += 6.283185

:NONAME_1001
0AB2: ret 2 0@ 1@
0470: 31@ = actor $PLAYER_ACTOR current_weapon
if and
  31@ >= 22
   not 31@ > 29
else_jump @NONAME_1065
0@ -= 0.0778
1@ += 0.04253

:NONAME_1065
if
  31@ == 32
else_jump @NONAME_1103
0@ -= 0.0778
1@ += 0.04253

:NONAME_1103
if and
  31@ >= 30
   not 31@ > 31
else_jump @NONAME_1148
0@ -= 0.052
1@ += 0.028

:NONAME_1148
20@ = -877
if
  31@ == 33
else_jump @NONAME_1196
0@ -= 0.0357
1@ += 0.01897

:NONAME_1196
0AB1: call_scm_func 20@ 2 0@ 1@ 0@ 1@ 
0AB2: ret 2 0@ 1@
0509: 6@ = distance_between_XY 0@ 1@ and_XY 3@ 4@
0063: 2@ -= 5@ // (float)
0604: get_Z_angle_for_point 6@ 2@ store_to 7@
0AB2: ret 1 7@
0063: 0@ -= 2@ // (float)
0063: 1@ -= 3@ // (float)
0604: get_Z_angle_for_point 0@ 1@ store_to 4@
0AB2: ret 1 4@
0A8D: 15@ = read_memory 11989592 size 4 virtual_protect 0
0A8D: 16@ = read_memory 11989576 size 4 virtual_protect 0
0063: 0@ -= 15@ // (float)
0063: 1@ -= 16@ // (float)
20@ = -877
0AB1: call_scm_func 20@ 2 0@ 1@ 0@ 1@ 
0073: 0@ /= 2@ // (float)
0073: 1@ /= 2@ // (float)
005B: 0@ += 15@ // (float)
005B: 1@ += 16@ // (float)
0AB1: call_scm_func 20@ 2 0@ 1@ 0@ 1@ 
0AB2: ret 2 0@ 1@

:NONAME_1443
0AC7: 14@ = var 0@ offset
0AC7: 15@ = var 3@ offset
0AC7: 16@ = var 6@ offset
0AC7: 17@ = var 9@ offset
0AA5: call 7392816 num_params 6 pop 6 0 0 17@ 16@ 15@ 14@ 
12@ = 640.0
13@ = 448.0
0A8D: 14@ = read_memory 12677188 size 4 virtual_protect 0
0A8D: 15@ = read_memory 12677192 size 4 virtual_protect 0
0093: 14@ = integer 14@ to_float
0093: 15@ = integer 15@ to_float
0073: 12@ /= 14@ // (float)
0073: 13@ /= 15@ // (float)
006B: 3@ *= 12@ // (float)
006B: 4@ *= 13@ // (float)
0AB2: ret 2 3@ 4@

:NONAME_1610
0085: 10@ = 0@ // (int)
0085: 15@ = 1@ // (int)
1@ = 0.0
2@ = 0.0
3@ = 0.0
0A96: 0@ = actor 10@ struct
0AC7: 4@ = var 1@ offset
0AA6: call_method 6160832 struct 0@ num_params 3 pop 0 1 15@ 4@ 
0AB2: ret 3 1@ 2@ 3@

Activation: Type the word "AIM" on the keyboard as [Cheat-Code].
 

Вложения

  • SmoothAimTrigger.cs
    18.8 KB · Просмотры: 579
Статус
В этой теме нельзя размещать новые ответы.