CS2 Aeonix - External чит на Counter-Strike 2

MyxaMeH

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Updated offsets (23.04.24), в самом начале можете скачать уже новую скомпиленную версию.
Offset.h:
namespace Offset
{
    inline DWORD ForceJump;
    inline DWORD EntityList;
    inline DWORD Matrix;
    inline DWORD ViewAngle;
    inline DWORD LocalPlayerController;
    inline DWORD LocalPlayerPawn;
    inline DWORD GlobalVars;

    struct
    {
        DWORD Health = 0x334;
        DWORD TeamID = 0x3CB;
        DWORD IsAlive = 0x7EC;
        DWORD PlayerPawn = 0x7E4;
        DWORD iszPlayerName = 0x638;
    }Entity;

    struct
    {
        DWORD CameraServices = 0x1138;            // CPlayer_CameraServices*
        DWORD pClippingWeapon = 0x1308;
        DWORD Pos = 0x127C;                        // C_BasePlayerPawn::m_vOldOrigin
        DWORD MaxHealth = 0x330;                // C_BaseEntity::m_iMaxHealth
        DWORD CurrentHealth = 0x334;            // C_BaseEntity::m_iHealth
        DWORD GameSceneNode = 0x318;            // C_BaseEntity::m_pGameSceneNode
        DWORD BoneArray = 0x1E0;                // CSkeletonInstance_::m_modelState + CGameSceneNode_::m_vecOrigin
        DWORD angEyeAngles = 0x1578;
        DWORD vecLastClipCameraPos = 0x12EC;
        DWORD iShotsFired = 0x147C;
        DWORD flFlashDuration = 0x14CC;
        DWORD aimPunchAngle = 0x1774;            // C_CSPlayerPawn::m_aimPunchAngle
        DWORD aimPunchCache = 0x1798;
        DWORD iIDEntIndex = 0x15A4;
        DWORD iTeamNum = 0x3CB;
        DWORD iFovStart = 0x214;
        DWORD bSpottedByMask = 0x1698 + 0xC;
        DWORD fFlags = 0x3D4;
    } Pawn;

    struct
    {
        DWORD RealTime = 0x00;
        DWORD FrameCount = 0x04;
        DWORD MaxClients = 0x10;
        DWORD IntervalPerTick = 0x14;
        DWORD CurrentTime = 0x2C;
        DWORD CurrentTime2 = 0x30;
        DWORD TickCount = 0x40;
        DWORD IntervalPerTick2 = 0x44;
        DWORD CurrentNetchan = 0x0048;
        DWORD CurrentMap = 0x0180;
        DWORD CurrentMapName = 0x0188;
        DWORD m_vecAbsOrigin = 0xC8;
        DWORD GameSceneNode = 0x318;
    } GlobalVar;

    struct
    {
        DWORD m_hPawn = 0x604;
        DWORD m_pObserverServices = 0x1118;
        DWORD m_hObserverTarget = 0x44;
        DWORD m_hController = 0x1294;
    } PlayerController;

    namespace Signatures
    {
        const std::string ForceJump = "48 8D 05 ?? ?? ?? ?? 48 89 4D ?? 48 89 45 ?? 48 8D 05 ?? ?? ?? ?? 48 89 45 ?? 48 8D 05 ?? ?? ?? ?? 48 89 45 ?? 48 8D 05 ?? ?? ?? ?? 48 89 45 ?? 48 8D 05 ?? ?? ?? ?? 48 89 45 ?? 48 8D 05 ?? ?? ?? ?? 48 89 45 ?? 48 8D 05 ?? ?? ?? ?? 48 89 45 ?? 4C 6B E3";
        const std::string LocalPlayerPawn = "48 8D 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 48 83 EC ?? 8B 0D";
        const std::string GlobalVars = "48 89 15 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 85 D2";
        const std::string EntityList = "48 8B 0D ?? ?? ?? ?? 48 89 7C 24 ?? 8B FA C1 EB";
        const std::string LocalPlayerController = "48 8B 05 ?? ?? ?? ?? 48 85 C0 74 ?? 8B 88";
        const std::string ViewAngles = "48 8B 0D ?? ?? ?? ?? 48 8B 01 48 FF 60 30";
        const std::string ViewMatrix = "48 8D 0D ?? ?? ?? ?? 48 C1 E0 06";
    }

    bool UpdateOffsets();
}
ошибка обновление офсет

в самом начале можете скачать уже новую скомпиленную версию.
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