- 172
- 252
CLEO:
{$CLEO}
{$NOSOURCE}
0000:
repeat
wait 0
until 0AFA:
jump @Loop
:Loop
wait 0
0006: 0@ = -1
:Counter
0@ += 1
not 0@ == 1001
jf @Loop
if and
0B23: samp is_player_connected 0@
8B64: not samp is_player 0@ npc
jf @Counter
0B20: samp 1@ = actor_handle_by_samp_player_id 0@
056D: actor 1@ defined
jf @Counter
0B37: samp 25@ = get_player_color 0@
0AB1: call_scm_func @Render 4 aHandle 1@ fBone 22 sBone 32 pColor 25@
0AB1: call_scm_func @Render 4 aHandle 1@ fBone 32 sBone 44 pColor 25@
0AB1: call_scm_func @Render 4 aHandle 1@ fBone 44 sBone 54 pColor 25@
0AB1: call_scm_func @Render 4 aHandle 1@ fBone 54 sBone 22 pColor 25@
:Render //0@ = aHandle 1@ = fBone 2@ = sBone 3@ = pColor
0A96: 30@ = actor 0@ struct
0AC7: 31@ = var 31@ offset
0AA6: call_method 0x5E4280 struct 30@ num_params 3 pop 0 updateSkinBones 0 BoneID 1@ outPosition 31@
0B55: convert_3D_coords 31@ 32@ 33@ to_screen 10@ 11@ //fBone XY
0AC7: 31@ = var 31@ offset
0AA6: call_method 0x5E4280 struct 30@ num_params 3 pop 0 updateSkinBones 0 BoneID 2@ outPosition 31@
0B55: convert_3D_coords 31@ 32@ 33@ to_screen 12@ 13@ //sBone XY
0B68: render draw_line_point1 10@ 11@ point2 12@ 13@ width 1 color 3@
0AB2: ret 0