local sampev = require("samp.events")
function sampev.onCreate3DText(id, color, pos, distance, testLOS, attachedPlayerId, attachedVehicleId, text)
if text:find('TEXT') then
qxf = math.floor(tonumber(pos.x))
qyf = math.floor(tonumber(pos.y))
qzf = math.floor(tonumber(pos.z))
print('x: '..qxf..', y: '..qyf..', z:'..qzf)
end
end