04ED: load_animation "ON_LOOKERS"
04D7: set_actor $PLAYER_ACTOR locked 1
0605: actor $PLAYER_ACTOR perform_animation "Pointup_loop" IFP "ON_LOOKERS" framedelta 4.1 loop 1 lockX 0 lockY 0 lockF 0 time -1
0792: disembark_instantly_actor $PLAYER_ACTOR
04D7: set_actor $PLAYER_ACTOR locked 0