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Чтобы когда нажимал SHIFT при открытом чате не переставал работать круиз контрол чем и является данный скрыыыпт
Короче вы поняли
Короче вы поняли
Cruise Control SHIFT:
// This file was decompiled using SASCM.ini published on 2022-03-20
{$CLEO .cs}
if
is_game_version_original
jf @NONAME_30
7@ = 5503856
jump @NONAME_40
:NONAME_30
7@ = 5505040
:NONAME_40
call_function_return 7@ num_params 1 pop 1 0 10@
:NONAME_55
wait 0
if and
Actor.Driving($PLAYER_ACTOR)
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
jf @NONAME_582
if
1@ == 0
jf @NONAME_128
if
is_key_pressed 16
00D6: if and
not SAMP.ChatInputOpened(16)
jf @NONAME_121
1@ = 1
:NONAME_121
jump @NONAME_332
:NONAME_128
if
1@ == 1
jf @NONAME_187
if
not is_key_pressed 16
00D6: if and
not SAMP.ChatInputOpened(16)
jf @NONAME_180
1@ = 2
018C: play_sound 1056 at 0 0 0
:NONAME_180
jump @NONAME_332
:NONAME_187
if
2@ == 0
jf @NONAME_318
if
80E1: not player 0 pressed_key 16
jf @NONAME_311
1@ = 0
0@ = Actor.CurrentCar($PLAYER_ACTOR)
02E3: 4@ = car 0@ speed
if
4@ > 1.0
jf @NONAME_311
4@ += 0.25
2@ = 1
wait 100
018C: play_sound 1057 at 0 0 0
03CC: enable_car 0@ stuck_check_distance_to 1.0 time_to 500
:NONAME_311
jump @NONAME_332
:NONAME_318
1@ = 0
gosub @NONAME_614
:NONAME_332
if
2@ == 1
jf @NONAME_575
if
83CE: not car 0@ stuck
jf @NONAME_568
02E3: 3@ = car 0@ speed
0087: 5@ = 4@ // (float)
0063: 5@ -= 3@ // (float)
if
0 > 5@
jf @NONAME_422
6@ = 28
jump @NONAME_429
:NONAME_422
6@ = 32
:NONAME_429
if and
80E1: not player 0 pressed_key 14
80E1: not player 0 pressed_key 16
jf @NONAME_554
0097: make 5@ absolute_float
5@ *= 10.0
if
5@ > 90.0
jf @NONAME_498
5@ = 90.0
:NONAME_498
02F6: 8@ = sine 5@ // (float)
8@ *= 255.0
0092: 9@ = float 8@ to_integer
0A8E: 11@ = 10@ + 6@ // int
write_memory 11@ size 2 value 9@ virtual_protect 0
jump @NONAME_561
:NONAME_554
gosub @NONAME_614
:NONAME_561
jump @NONAME_575
:NONAME_568
gosub @NONAME_614
:NONAME_575
jump @NONAME_607
:NONAME_582
if
2@ == 1
jf @NONAME_607
gosub @NONAME_614
:NONAME_607
jump @NONAME_55
:NONAME_614
018C: play_sound 1057 at 0 0 0
wait 100
018C: play_sound 1056 at 0 0 0
2@ = 0
03CD: disable_car 0@ stuck_check
return