{$CLEO}
0AC6: 0@ = label @Buffer offset
0B6D: render 1@ = create_font {Название шрифта}"Arial" height {Высота шрифта}15 flags {Набор флагов}13
WHILE TRUE
0001: 0
IF 0256: player $PLAYER_CHAR defined
THEN
0A96: 2@ = actor $PLAYER_ACTOR struct
0C0C: 2@ = struct 2@ offset {State}0x530 size {DWORD}4
IF 0039: 2@ == {STATE_DRIVING}50
THEN
03F0: enable_text_draw TRUE
03C0: 2@ = actor $PLAYER_ACTOR car
0A97: 2@ = car 2@ struct
0C0C: 2@ = struct 2@ offset {HP}0x4C0 size {float}4
0AD3: 0@ = _format "%.1f" | {HP}2@ |
0B5A: get_screen_resolution 2@ 3@
000E: 2@ -= {X}70
000E: 3@ -= {Y}600
0B6F: render font 1@ draw_text 0@ pos {X}2@ {Y}3@ color {Зелёный}0xFF33FF33
END
END
END
:Buffer // 16 + 1
HEX
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0
END
// By DarkP1xel