- 2
- 0
- Версия SA-MP
-
- 0.3.7 (R1)
как изменить активацию ? Я не могу понять какие строчки отвечают за ywhore спавн , kwhore активировать анимацию,
nwhore удалить персонажа которого заспавнить.
nwhore удалить персонажа которого заспавнить.
Cleo:
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
thread 'WHORE'
Model.Load(#VWFYST1)
038B: load_requested_models
04ED: load_animation "SEX"
04EE: animation "SEX" loaded
:WHORE_53
wait 0
0A8D: 0@ = read_memory 9867536 size 4 virtual_protect 0
if
04A4: 0@ == 1498892367 // == constant
else_jump @WHORE_53
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.0 5.0 0.0
0@ = Actor.Create(CivMale, #VWFYST1, 1@, 2@, 3@)
0630: put_actor $PLAYER_ACTOR in_group $PLAYER_GROUP as_leader
0631: put_actor 0@ in_group $PLAYER_GROUP
jump @WHORE_231
:WHORE_231
wait 0
0A8D: 1@ = read_memory 9867536 size 4 virtual_protect 0
if
04A4: 1@ == 1264011343 // == constant
else_jump @WHORE_600
0619: enable_actor 0@ collision_detection 1
06AB: set_actor $PLAYER_ACTOR all_weapons_hidden 1
Player.CanMove($PLAYER_CHAR) = True
wait 0
0638: AS_actor 0@ stay_put 1
wait 0
0639: AS_actor $PLAYER_ACTOR rotate_to_actor 0@
wait 1000
04C4: store_coords_to 4@ 5@ 6@ from_actor $PLAYER_ACTOR with_offset 0.0 1.05 -1.0
7@ = Actor.Angle($PLAYER_ACTOR)
7@ += 180.0
0638: AS_actor 0@ stay_put 1
Actor.PutAt(0@, 4@, 5@, 6@)
Actor.Angle(0@) = 7@
0812: AS_actor 0@ perform_animation "SEX_1_CUM_W" IFP "SEX" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1 // versionB
0812: AS_actor $PLAYER_ACTOR perform_animation "SEX_1_CUM_P" IFP "SEX" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1 // versionB
wait 500
jump @WHORE_600
:WHORE_600
wait 0
0A8D: 2@ = read_memory 9867536 size 4 virtual_protect 0
if
04A4: 2@ == 1314342991 // == constant
else_jump @WHORE_231
wait 0
if
Model.Destroy(#VWFYST1)
Actor.DestroyInstantly(0@)
jump @WHORE_53