new Text:fstd[12];
new PlayerText:fstd_p[MAX_PLAYERS][2];
fstd[11] = TextDrawCreate(550.000000, 1.000000, "A");
TextDrawLetterSize(fstd[11], 0.549999, 2.799998);
TextDrawTextSize(fstd[11], 1280.000000, 1280.000000);
TextDrawAlignment(fstd[11], 0);
TextDrawColor(fstd[11], 0xCC3333FF);
TextDrawUseBox(fstd[11], 0);
TextDrawBoxColor(fstd[11], 0x80808080);
TextDrawSetShadow(fstd[11], 2);
TextDrawSetOutline(fstd[11], 1);
TextDrawBackgroundColor(fstd[11], 0x000000FF);
TextDrawFont(fstd[11], 0);
TextDrawSetProportional(fstd[11], 1);
TextDrawSetSelectable(fstd[11], 0);
fstd[10] = TextDrawCreate(565.000000, 6.000000, "rizona");
TextDrawLetterSize(fstd[10], 0.319998, 1.199998);
TextDrawTextSize(fstd[10], 1280.000000, 1280.000000);
TextDrawAlignment(fstd[10], 0);
TextDrawColor(fstd[10], 0xCC3333FF);
TextDrawUseBox(fstd[10], 0);
TextDrawBoxColor(fstd[10], 0x80808080);
TextDrawSetShadow(fstd[10], 2);
TextDrawSetOutline(fstd[10], 1);
TextDrawBackgroundColor(fstd[10], 0x000000FF);
TextDrawFont(fstd[10], 3);
TextDrawSetProportional(fstd[10], 1);
TextDrawSetSelectable(fstd[10], 0);
fstd[9] = TextDrawCreate(563.000000, 14.000000, "Samp-mods.com");
TextDrawLetterSize(fstd[9], 0.169999, 1.399999);
TextDrawTextSize(fstd[9], 1280.000000, 1280.000000);
TextDrawAlignment(fstd[9], 0);
TextDrawColor(fstd[9], 0xFFFFFFFF);
TextDrawUseBox(fstd[9], 0);
TextDrawBoxColor(fstd[9], 0x80808080);
TextDrawSetShadow(fstd[9], 2);
TextDrawSetOutline(fstd[9], 1);
TextDrawBackgroundColor(fstd[9], 0x000000FF);
TextDrawFont(fstd[9], 2);
TextDrawSetProportional(fstd[9], 1);
TextDrawSetSelectable(fstd[9], 0);
TextDrawShowForPlayer(playerid, fstd[11]);
TextDrawShowForPlayer(playerid, fstd[10]);
TextDrawShowForPlayer(playerid, fstd[9]);
TextDrawShowForPlayer(playerid, fstd[8]);
TextDrawShowForPlayer(playerid, fstd[7]);
PlayerTextDrawShow(playerid, fstd_p[playerid][1]);
PlayerTextDrawShow(playerid, fstd_p[playerid][0]);
TextDrawShowForPlayer(playerid, fstd[6]);
TextDrawShowForPlayer(playerid, fstd[5]);
TextDrawShowForPlayer(playerid, fstd[4]);
TextDrawShowForPlayer(playerid, fstd[3]);
TextDrawShowForPlayer(playerid, fstd[2]);
TextDrawShowForPlayer(playerid, fstd[1]);
TextDrawShowForPlayer(playerid, fstd[0]);