Код:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
thread "_M"
0000: NOP
printf "INVISIBLE 0.3.7 BY MR.ZE" 3000
wait 3000
chatmsg "{00b5fb}www.ze-samphacks.blogspot.com" 12517890
chatmsg "{00b5fb}FI {ff8100}SA-MP {ff0000}0.3.7" 12517890
chatmsg "{00b5fb}Ma" 12517890
0B34: samp register_client_command "I" to_label @test
SAMP.ReadSAMPMemory(10@, 19728, 2)
thread "%MR.ZE# $H@X{"
:test
wait 0
if
25@ == 1
jf @test
if
not Actor.Driving($PLAYER_ACTOR)
jf @test
04C4: store_coords_to 6@ 7@ 8@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 1E38
SAMP.WriteSAMPMemory(19728, 195, 1)
call @test 3 6@ 7@ 8@
0BC4: samp send_bullet_data 0@
goto @test
thread "%MR.ZE# $H@X{"
:test
20@ = Actor.CurrentCar($PLAYER_ACTOR)
if
056E: car 20@ defined
jf @test
0407: store_coords_to 0@ 1@ 2@ from_car 20@ with_offset 0.0 0.0 0.0
SAMP.WriteSAMPMemory(24896, 195, 1)
call @test 3 0@ 1@ 1E38
thread "%MR.ZE# $H@X{"
:test
goto @test
thread "%MR.ZE# $H@X{"
:test
0B12: 25@ = 25@ XOR 1
if
25@ == 1
jf @test
chatmsg "{00b5fb}[In]: {00ff00}ON" 12517890
goto @test
thread "%MR.ZE# $H@X{"
:test
if
Actor.Driving($PLAYER_ACTOR)
jf @test
SAMP.ReadSAMPMemory(4@, 24896, 2)
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 0@ 1@ 2@
Car.Destroy(20@)
SAMP.WriteSAMPMemory(24896, 4@, 2)
chatmsg "{00b5fb}[In]: {ff0000}OFF" 12517890
thread "%MR.ZE# $H@X{"
:test
SAMP.WriteSAMPMemory(19728, 10@, 2)
chatmsg "{00b5fb}[In]: {ff0000}OFF" 12517890
thread "%MR.ZE# $H@X{"
:test
SAMP.CmdRet
thread "%MR.ZE# $H@X{"
:test
29@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR)
29@ = SAMP.GetPlayerStruct(29@)
29@ += 109
alloc 4@ 68
0C10: memcpy destination 4@ source 29@ size 68
0C0D: struct 4@ offset 6 size 4 = 0@
0C0D: struct 4@ offset 10 size 4 = 1@
0C0D: struct 4@ offset 14 size 4 = 2@
5@ = BitStream.New()
BitStream.Write(5@, 207, BS_TYPE_BYTE, 1)
BitStream.Write(5@, 4@, BS_TYPE_ARRAY, 68)
RakNet.LiteSend(5@)
BitStream.Delete(5@)
free 4@
ret 0
thread "%MR.ZE# $H@X{"
:test
3@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR)
3@ = SAMP.GetPlayerStruct(3@)
3@ += 170
alloc 4@ 63
0C10: memcpy destination 4@ source 3@ size 63
0C0D: struct 4@ offset 24 size 4 = 0@
0C0D: struct 4@ offset 28 size 4 = 1@
0C0D: struct 4@ offset 32 size 4 = 2@
5@ = BitStream.New()
BitStream.Write(5@, 200, BS_TYPE_BYTE, 1)
BitStream.Write(5@, 4@, BS_TYPE_ARRAY, 63)
RakNet.LiteSend(5@)
BitStream.Delete(5@)
free 4@
ret 0
thread "%MR.ZE# $H@X{"
%mr.ze#$H@X
I do not know exactly where it is, please help me make it complete