- Версия MoonLoader
- Другое
Почему блять этот уебан идёт рывками, какой блять radius для чего он вообще
Lua:
function BeginToPoint(x, y, z, radius, move_code, isSprint)
local posX, posY, posZ = GetCoordinates()
local dist = getDistanceBetweenCoords3d(x, y, z, posX, posY, z)
setAngle(x, y, dist, 0.1)
MovePlayer(move_code, isSprint)
wait(0)
end
function MovePlayer(move_code, isSprint)
setGameKeyState(1, move_code)
--[[255 - обычный бег назад
-255 - обычный бег вперед
65535 - идти шагом вперед
-65535 - идти шагом назад]]
if isSprint then setGameKeyState(16, 255) end
end
function setAngle(x, y, distance, speed)
local source_x = fix(representIntAsFloat(readMemory(0xB6F248, 4, false)))
local source_z = fix(representIntAsFloat(readMemory(0xB6F258, 4, false))) + math.pi
local angle = GetAngleBeetweenTwoPoints(x,y) - source_z - math.pi
if distance > 1.8 then
if angle > -0.1 and angle < 0.03 then setCameraPositionUnfixed(-0.3, GetAngleBeetweenTwoPoints(x,y))
elseif angle < -5.7 and angle > -5.93 then setCameraPositionUnfixed(-0.3, GetAngleBeetweenTwoPoints(x,y))
elseif angle < -6.0 and angle > -6.4 then setCameraPositionUnfixed(-0.3, GetAngleBeetweenTwoPoints(x,y))
elseif angle > 0.04 then setCameraPositionUnfixed(-0.3, fix(representIntAsFloat(readMemory(0xB6F258, 4, false)))+speed)
elseif angle < -3.5 and angle > -5.67 then setCameraPositionUnfixed(-0.3, fix(representIntAsFloat(readMemory(0xB6F258, 4, false)))+speed)
else setCameraPositionUnfixed(-0.3, fix(representIntAsFloat(readMemory(0xB6F258, 4, false)))-speed)
end
else setCameraPositionUnfixed(source_x, GetAngleBeetweenTwoPoints(x,y)) end
end
function GetAngleBeetweenTwoPoints(x2,y2)
local x1, y1, z1 = getCharCoordinates(playerPed)
local plus = 0.0
local mode = 1
if x1 < x2 and y1 > y2 then plus = math.pi/2; mode = 2; end
if x1 < x2 and y1 < y2 then plus = math.pi; end
if x1 > x2 and y1 < y2 then plus = math.pi*1.5; mode = 2; end
local lx = x2 - x1
local ly = y2 - y1
lx = math.abs(lx)
ly = math.abs(ly)
if mode == 1 then ly = ly/lx;
else ly = lx/ly; end
ly = math.atan(ly)
ly = ly + plus
return ly
end
function fix(angle)
while angle > math.pi do
angle = angle - (math.pi*2)
end
while angle < -math.pi do
angle = angle + (math.pi*2)
end
return angle
end
function GetCoordinates()
if isCharInAnyCar(playerPed) then
local car = storeCarCharIsInNoSave(playerPed)
return getCarCoordinates(car)
else
return getCharCoordinates(playerPed)
end
end