// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
thread "THREAD_BY_OPCODEXE"
0662: printstring "WWW.YOUTUBE.COM/OPCODEXE"
0662: printstring ""
:THREAD_BY_OPCODEXE_54
wait 0
if and
key_down 87
key_down 88
else_jump @THREAD_BY_OPCODEXE_54
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.0 0.08 0.0
0A96: 4@ = actor $PLAYER_ACTOR struct
4@ += 20
0A8D: 4@ = read_memory 4@ size 4 virtual_protect 0
4@ += 48
0A8C: write_memory 4@ size 4 value 1@ virtual_protect 0
4@ += 4
0A8C: write_memory 4@ size 4 value 2@ virtual_protect 0
4@ += 4
0A8C: write_memory 4@ size 4 value 3@ virtual_protect 0
10@ = Actor.Angle($PLAYER_ACTOR)
10@ -= 90
04C4: store_coords_to 3@ 4@ 5@ from_actor $PLAYER_ACTOR with_offset 0.0 0.7 -1.12
6@ = Object.Create(2632, 3@, 4@, 5@)
0566: link_object 6@ to_interior 8
Object.Angle(6@) = 10@
wait 20
Object.RemoveReferences(6@)
jump @THREAD_BY_OPCODEXE_54